refactors entity spawning

This commit is contained in:
Llywelwyn 2023-07-21 10:58:58 +01:00
parent e72d1bd694
commit 8664a8e066
13 changed files with 286 additions and 83 deletions

View file

@ -11,17 +11,13 @@ pub struct SimpleMapBuilder {
depth: i32,
rooms: Vec<Rect>,
history: Vec<Map>,
spawn_list: Vec<(usize, String)>,
}
impl MapBuilder for SimpleMapBuilder {
fn build_map(&mut self, rng: &mut RandomNumberGenerator) {
return self.rooms_and_corridors(rng);
}
fn spawn_entities(&mut self, ecs: &mut World) {
for room in self.rooms.iter().skip(1) {
spawner::spawn_room(ecs, room, self.depth);
}
}
// Getters
fn get_map(&mut self) -> Map {
return self.map.clone();
@ -29,6 +25,9 @@ impl MapBuilder for SimpleMapBuilder {
fn get_starting_pos(&mut self) -> Position {
return self.starting_position.clone();
}
fn get_spawn_list(&self) -> &Vec<(usize, String)> {
return &self.spawn_list;
}
// Mapgen visualisation stuff
fn get_snapshot_history(&self) -> Vec<Map> {
return self.history.clone();
@ -52,6 +51,7 @@ impl SimpleMapBuilder {
depth: new_depth,
rooms: Vec::new(),
history: Vec::new(),
spawn_list: Vec::new(),
}
}
@ -99,5 +99,10 @@ impl SimpleMapBuilder {
let start_pos = self.rooms[0].centre();
self.starting_position = Position { x: start_pos.0, y: start_pos.1 };
// Spawn entities
for room in self.rooms.iter().skip(1) {
spawner::spawn_room(&self.map, rng, room, self.depth, &mut self.spawn_list);
}
}
}