refactors entity spawning
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parent
e72d1bd694
commit
8664a8e066
13 changed files with 286 additions and 83 deletions
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@ -11,17 +11,13 @@ pub struct SimpleMapBuilder {
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depth: i32,
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rooms: Vec<Rect>,
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history: Vec<Map>,
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spawn_list: Vec<(usize, String)>,
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}
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impl MapBuilder for SimpleMapBuilder {
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fn build_map(&mut self, rng: &mut RandomNumberGenerator) {
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return self.rooms_and_corridors(rng);
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for room in self.rooms.iter().skip(1) {
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spawner::spawn_room(ecs, room, self.depth);
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}
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}
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// Getters
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fn get_map(&mut self) -> Map {
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return self.map.clone();
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@ -29,6 +25,9 @@ impl MapBuilder for SimpleMapBuilder {
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fn get_starting_pos(&mut self) -> Position {
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return self.starting_position.clone();
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}
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fn get_spawn_list(&self) -> &Vec<(usize, String)> {
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return &self.spawn_list;
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}
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// Mapgen visualisation stuff
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fn get_snapshot_history(&self) -> Vec<Map> {
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return self.history.clone();
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@ -52,6 +51,7 @@ impl SimpleMapBuilder {
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depth: new_depth,
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rooms: Vec::new(),
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history: Vec::new(),
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spawn_list: Vec::new(),
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}
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}
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@ -99,5 +99,10 @@ impl SimpleMapBuilder {
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let start_pos = self.rooms[0].centre();
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self.starting_position = Position { x: start_pos.0, y: start_pos.1 };
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// Spawn entities
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for room in self.rooms.iter().skip(1) {
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spawner::spawn_room(&self.map, rng, room, self.depth, &mut self.spawn_list);
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}
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}
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}
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