refactors entity spawning
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parent
e72d1bd694
commit
8664a8e066
13 changed files with 286 additions and 83 deletions
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@ -4,12 +4,14 @@ use super::{
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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mod prefab_levels;
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mod prefab_sections;
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#[allow(dead_code)]
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#[derive(PartialEq, Clone)]
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pub enum PrefabMode {
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RexLevel { template: &'static str },
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Constant { level: prefab_levels::PrefabLevel },
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Sectional { section: prefab_sections::PrefabSection },
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}
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pub struct PrefabBuilder {
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@ -19,6 +21,7 @@ pub struct PrefabBuilder {
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history: Vec<Map>,
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mode: PrefabMode,
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spawns: Vec<(usize, String)>,
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previous_builder: Option<Box<dyn MapBuilder>>,
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}
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impl MapBuilder for PrefabBuilder {
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@ -54,14 +57,15 @@ impl MapBuilder for PrefabBuilder {
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impl PrefabBuilder {
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#[allow(dead_code)]
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pub fn new(new_depth: i32) -> PrefabBuilder {
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pub fn new(new_depth: i32, previous_builder: Option<Box<dyn MapBuilder>>) -> PrefabBuilder {
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PrefabBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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mode: PrefabMode::Constant { level: prefab_levels::WFC_POPULATED },
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mode: PrefabMode::Sectional { section: prefab_sections::UNDERGROUND_FORT },
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spawns: Vec::new(),
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previous_builder,
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}
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}
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@ -69,6 +73,7 @@ impl PrefabBuilder {
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match self.mode {
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PrefabMode::RexLevel { template } => self.load_rex_map(&template),
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PrefabMode::Constant { level } => self.load_ascii_map(&level),
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PrefabMode::Sectional { section } => self.apply_sectional(§ion, rng),
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}
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self.take_snapshot();
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@ -92,6 +97,47 @@ impl PrefabBuilder {
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}
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}
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pub fn apply_sectional(&mut self, section: &prefab_sections::PrefabSection, rng: &mut RandomNumberGenerator) {
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// Build the map
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let prev_builder = self.previous_builder.as_mut().unwrap();
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prev_builder.build_map(rng);
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self.starting_position = prev_builder.get_starting_pos();
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self.map = prev_builder.get_map().clone();
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self.take_snapshot();
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use prefab_sections::*;
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let string_vec = PrefabBuilder::read_ascii_to_vec(section.template);
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// Place the new section
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let chunk_x;
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match section.placement.0 {
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HorizontalPlacement::Left => chunk_x = 0,
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HorizontalPlacement::Center => chunk_x = (self.map.width / 2) - (section.width as i32 / 2),
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HorizontalPlacement::Right => chunk_x = (self.map.width - 1) - section.width as i32,
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}
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let chunk_y;
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match section.placement.1 {
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VerticalPlacement::Top => chunk_y = 0,
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VerticalPlacement::Center => chunk_y = (self.map.height / 2) - (section.height as i32 / 2),
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VerticalPlacement::Bottom => chunk_y = (self.map.height - 1) - section.height as i32,
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}
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println!("{},{}", chunk_x, chunk_y);
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let mut i = 0;
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for ty in 0..section.height {
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for tx in 0..section.width {
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if tx < self.map.width as usize && ty < self.map.height as usize {
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let idx = self.map.xy_idx(tx as i32 + chunk_x, ty as i32 + chunk_y);
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self.char_to_map(string_vec[i], idx);
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}
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i += 1;
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}
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}
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self.take_snapshot();
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}
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fn char_to_map(&mut self, ch: char, idx: usize) {
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match ch {
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' ' => self.map.tiles[idx] = TileType::Floor,
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@ -105,23 +151,23 @@ impl PrefabBuilder {
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}
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'g' => {
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self.map.tiles[idx] = TileType::Floor;
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self.spawns.push((idx, "Goblin".to_string()));
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self.spawns.push((idx, "goblin".to_string()));
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}
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'o' => {
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self.map.tiles[idx] = TileType::Floor;
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self.spawns.push((idx, "Orc".to_string()));
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self.spawns.push((idx, "orc".to_string()));
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}
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'^' => {
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self.map.tiles[idx] = TileType::Floor;
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self.spawns.push((idx, "Bear Trap".to_string()));
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self.spawns.push((idx, "bear trap".to_string()));
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}
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'%' => {
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self.map.tiles[idx] = TileType::Floor;
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self.spawns.push((idx, "Rations".to_string()));
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self.spawns.push((idx, "rations".to_string()));
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}
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'!' => {
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self.map.tiles[idx] = TileType::Floor;
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self.spawns.push((idx, "Health Potion".to_string()));
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self.spawns.push((idx, "health potion".to_string()));
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}
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_ => {
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rltk::console::log(format!("Unknown glyph loading map: {}", (ch as u8) as char));
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