made the switch to using bracket-lib directly, instead of rltk wrapper
this should solve the build issues; it makes using the non-crashing github build a lot easier, because it lets the explicit rltk dependency be removed.
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parent
455b8f2d80
commit
85efe13dc5
93 changed files with 1528 additions and 770 deletions
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@ -12,7 +12,8 @@ use super::{
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Renderable,
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gui::renderable_colour,
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};
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use rltk::{ FieldOfViewAlg::SymmetricShadowcasting, Point };
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use bracket_lib::prelude::*;
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use bracket_lib::pathfinding::FieldOfViewAlg::SymmetricShadowcasting;
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use specs::prelude::*;
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pub struct VisibilitySystem {}
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@ -22,7 +23,7 @@ const BLIND_TELEPATHY_RANGE_MULTIPLIER: i32 = 3;
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impl<'a> System<'a> for VisibilitySystem {
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type SystemData = (
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WriteExpect<'a, Map>,
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WriteExpect<'a, rltk::RandomNumberGenerator>,
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WriteExpect<'a, RandomNumberGenerator>,
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Entities<'a>,
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WriteStorage<'a, Viewshed>,
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WriteStorage<'a, Telepath>,
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@ -73,7 +74,7 @@ impl<'a> System<'a> for VisibilitySystem {
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p.y >= 0 &&
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p.y < map.height &&
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(map.lit_tiles[map.xy_idx(p.x, p.y)] == true ||
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rltk::DistanceAlg::Pythagoras.distance2d(Point::new(p.x, p.y), origin) < 1.5)
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DistanceAlg::Pythagoras.distance2d(Point::new(p.x, p.y), origin) < 1.5)
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});
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// If this is the player, reveal what they can see
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@ -99,7 +100,7 @@ impl<'a> System<'a> for VisibilitySystem {
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.append("You spot a")
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.colour(renderable_colour(&renderables, e))
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.append_n(&name.name)
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.colour(rltk::WHITE)
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.colour(WHITE)
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.period()
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.log();
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}
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@ -120,7 +121,9 @@ impl<'a> System<'a> for VisibilitySystem {
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range *= BLIND_TELEPATHY_RANGE_MULTIPLIER;
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}
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telepath.telepath_tiles = fast_fov(pos.x, pos.y, range);
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telepath.telepath_tiles.retain(|p| p.x >= 0 && p.x < map.width && p.y >= 0 && p.y < map.height);
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telepath.telepath_tiles.retain(
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|p| p.x >= 0 && p.x < map.width && p.y >= 0 && p.y < map.height
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);
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// If this is the player, reveal what they can see
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let _p: Option<&Player> = player.get(ent);
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