made the switch to using bracket-lib directly, instead of rltk wrapper

this should solve the build issues; it makes using the non-crashing github build a lot easier, because it lets the explicit rltk dependency be removed.
This commit is contained in:
Llywelwyn 2023-09-05 02:23:31 +01:00
parent 455b8f2d80
commit 85efe13dc5
93 changed files with 1528 additions and 770 deletions

View file

@ -1,4 +1,5 @@
use super::components::*;
use bracket_lib::prelude::*;
use specs::error::NoError;
use specs::prelude::*;
use specs::saveload::{
@ -293,8 +294,8 @@ pub fn load_game(ecs: &mut World) {
crate::gamelog::restore_events(h.events.clone());
}
for (e, _p, pos) in (&entities, &player, &position).join() {
let mut ppos = ecs.write_resource::<rltk::Point>();
*ppos = rltk::Point::new(pos.x, pos.y);
let mut ppos = ecs.write_resource::<Point>();
*ppos = Point::new(pos.x, pos.y);
let mut player_resource = ecs.write_resource::<Entity>();
*player_resource = e;
}