made the switch to using bracket-lib directly, instead of rltk wrapper

this should solve the build issues; it makes using the non-crashing github build a lot easier, because it lets the explicit rltk dependency be removed.
This commit is contained in:
Llywelwyn 2023-09-05 02:23:31 +01:00
parent 455b8f2d80
commit 85efe13dc5
93 changed files with 1528 additions and 770 deletions

View file

@ -1,12 +1,12 @@
use super::{ spawner, BuilderMap, MetaMapBuilder, TileType };
use super::{ spawner, BuilderMap, MetaMapBuilder };
use crate::tile_walkable;
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
use std::collections::HashMap;
pub struct VoronoiSpawning {}
impl MetaMapBuilder for VoronoiSpawning {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -20,10 +20,10 @@ impl VoronoiSpawning {
#[allow(clippy::map_entry)]
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let mut noise_areas: HashMap<i32, Vec<usize>> = HashMap::new();
let mut noise = rltk::FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
noise.set_noise_type(rltk::NoiseType::Cellular);
let mut noise = FastNoise::seeded(rng.roll_dice(1, 65536) as u64);
noise.set_noise_type(NoiseType::Cellular);
noise.set_frequency(0.08);
noise.set_cellular_distance_function(rltk::CellularDistanceFunction::Manhattan);
noise.set_cellular_distance_function(CellularDistanceFunction::Manhattan);
for y in 1..build_data.map.height - 1 {
for x in 1..build_data.map.width - 1 {