made the switch to using bracket-lib directly, instead of rltk wrapper

this should solve the build issues; it makes using the non-crashing github build a lot easier, because it lets the explicit rltk dependency be removed.
This commit is contained in:
Llywelwyn 2023-09-05 02:23:31 +01:00
parent 455b8f2d80
commit 85efe13dc5
93 changed files with 1528 additions and 770 deletions

View file

@ -1,11 +1,11 @@
use super::{ BuilderMap, MetaMapBuilder, TileType };
use rltk::RandomNumberGenerator;
use bracket_lib::prelude::*;
pub struct DoorPlacement {}
impl MetaMapBuilder for DoorPlacement {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.doors(rng, build_data);
}
}
@ -30,7 +30,11 @@ impl DoorPlacement {
// There are no corridors - scan for possible places
let tiles = build_data.map.tiles.clone();
for (i, tile) in tiles.iter().enumerate() {
if *tile == TileType::Floor && self.door_possible(build_data, i) && rng.roll_dice(1, 6) == 1 {
if
*tile == TileType::Floor &&
self.door_possible(build_data, i) &&
rng.roll_dice(1, 6) == 1
{
build_data.spawn_list.push((i, "door".to_string()));
}
}