made the switch to using bracket-lib directly, instead of rltk wrapper
this should solve the build issues; it makes using the non-crashing github build a lot easier, because it lets the explicit rltk dependency be removed.
This commit is contained in:
parent
455b8f2d80
commit
85efe13dc5
93 changed files with 1528 additions and 770 deletions
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@ -12,7 +12,7 @@ use super::{
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Renderable,
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RunState,
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};
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use rltk::prelude::*;
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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use crate::data::events;
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@ -40,7 +40,7 @@ pub fn delete_the_dead(ecs: &mut World) {
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.append("The")
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.colour(renderable_colour(&renderables, entity))
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.append(&victim_name.name)
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.colour(rltk::WHITE)
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.colour(WHITE)
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.append("is destroyed!")
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.log();
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} else {
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@ -49,7 +49,7 @@ pub fn delete_the_dead(ecs: &mut World) {
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.append("The")
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.colour(renderable_colour(&renderables, entity))
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.append(&victim_name.name)
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.colour(rltk::WHITE)
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.colour(WHITE)
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.append("dies!")
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.log();
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}
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@ -86,7 +86,10 @@ pub fn delete_the_dead(ecs: &mut World) {
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}
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}
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fn handle_dead_entity_items(ecs: &mut World, dead: &Vec<Entity>) -> (Vec<Entity>, Vec<(String, Position)>) {
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fn handle_dead_entity_items(
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ecs: &mut World,
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dead: &Vec<Entity>
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) -> (Vec<Entity>, Vec<(String, Position)>) {
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let mut to_drop: Vec<(Entity, Position)> = Vec::new();
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let mut to_spawn: Vec<(String, Position)> = Vec::new();
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let entities = ecs.entities();
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