made the switch to using bracket-lib directly, instead of rltk wrapper

this should solve the build issues; it makes using the non-crashing github build a lot easier, because it lets the explicit rltk dependency be removed.
This commit is contained in:
Llywelwyn 2023-09-05 02:23:31 +01:00
parent 455b8f2d80
commit 85efe13dc5
93 changed files with 1528 additions and 770 deletions

View file

@ -1,5 +1,5 @@
use crate::{ Chasing, EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed };
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::HashMap;
use super::approach_ai_system::get_adjacent_unblocked;
@ -26,8 +26,16 @@ impl<'a> System<'a> for ChaseAI {
);
fn run(&mut self, data: Self::SystemData) {
let (mut turns, mut chasing, mut positions, mut map, mut viewsheds, mut telepaths, mut entity_moved, entities) =
data;
let (
mut turns,
mut chasing,
mut positions,
mut map,
mut viewsheds,
mut telepaths,
mut entity_moved,
entities,
) = data;
let mut targets: HashMap<Entity, (i32, i32)> = HashMap::new();
let mut end_chase: Vec<Entity> = Vec::new();
// For every chasing entity with a turn, look for a valid target position,
@ -67,9 +75,12 @@ impl<'a> System<'a> for ChaseAI {
let mut path: Option<NavigationPath> = None;
let idx = map.xy_idx(pos.x, pos.y);
for tar_idx in target_idxs {
let potential_path = rltk::a_star_search(idx, tar_idx, &mut *map);
let potential_path = a_star_search(idx, tar_idx, &mut *map);
if potential_path.success && potential_path.steps.len() > 1 {
if path.is_none() || potential_path.steps.len() < path.as_ref().unwrap().steps.len() {
if
path.is_none() ||
potential_path.steps.len() < path.as_ref().unwrap().steps.len()
{
path = Some(potential_path);
}
}