refactors beatitude, and prepping readme for week 7
This commit is contained in:
parent
469d83994e
commit
831720ce37
14 changed files with 172 additions and 63 deletions
|
|
@ -1,17 +1,17 @@
|
|||
use super::{
|
||||
triggers::{BLESSED, UNCURSED},
|
||||
EffectSpawner, EffectType,
|
||||
};
|
||||
use crate::HungerClock;
|
||||
use super::{EffectSpawner, EffectType};
|
||||
use crate::{HungerClock, BUC};
|
||||
use specs::prelude::*;
|
||||
|
||||
pub fn restore_food(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
|
||||
let buc = if let EffectType::RestoreNutrition { buc } = effect.effect_type { buc } else { UNCURSED };
|
||||
if let Some(hc) = ecs.write_storage::<HungerClock>().get_mut(target) {
|
||||
if buc == BLESSED || buc == UNCURSED {
|
||||
hc.duration += 400;
|
||||
} else {
|
||||
hc.duration += 200;
|
||||
if let EffectType::RestoreNutrition { buc } = &effect.effect_type {
|
||||
if let Some(hc) = ecs.write_storage::<HungerClock>().get_mut(target) {
|
||||
if buc == &BUC::Blessed {
|
||||
hc.duration += 600;
|
||||
} else if buc == &BUC::Uncursed {
|
||||
hc.duration += 400;
|
||||
} else if buc == &BUC::Cursed {
|
||||
hc.duration += 200;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
use super::BUC;
|
||||
use crate::spatial;
|
||||
use rltk::prelude::*;
|
||||
use specs::prelude::*;
|
||||
|
|
@ -11,7 +12,6 @@ mod targeting;
|
|||
mod triggers;
|
||||
|
||||
pub use targeting::aoe_tiles;
|
||||
pub use triggers::{BLESSED, CURSED, UNCURSED};
|
||||
|
||||
lazy_static! {
|
||||
pub static ref EFFECT_QUEUE: Mutex<VecDeque<EffectSpawner>> = Mutex::new(VecDeque::new());
|
||||
|
|
@ -29,7 +29,7 @@ pub enum EffectType {
|
|||
Particle { glyph: FontCharType, fg: RGB, bg: RGB, lifespan: f32, delay: f32 },
|
||||
EntityDeath,
|
||||
ItemUse { item: Entity },
|
||||
RestoreNutrition { buc: i32 },
|
||||
RestoreNutrition { buc: BUC },
|
||||
TriggerFire { trigger: Entity },
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
use super::{add_effect, spatial, EffectType, Entity, Targets, World};
|
||||
use crate::{
|
||||
gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, gui::renderable_colour, Charges, Confusion, Consumable,
|
||||
Cursed, Destructible, Hidden, InflictsDamage, Item, MagicMapper, Player, Prop, ProvidesHealing, ProvidesNutrition,
|
||||
RandomNumberGenerator, Renderable, RunState, SingleActivation,
|
||||
gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, gui::renderable_colour, Beatitude, Charges, Confusion,
|
||||
Consumable, Destructible, Hidden, InflictsDamage, Item, MagicMapper, Player, Prop, ProvidesHealing,
|
||||
ProvidesNutrition, RandomNumberGenerator, Renderable, RunState, SingleActivation, BUC,
|
||||
};
|
||||
use rltk::prelude::*;
|
||||
use specs::prelude::*;
|
||||
|
|
@ -40,15 +40,11 @@ pub fn trigger(source: Option<Entity>, trigger: Entity, target: &Targets, ecs: &
|
|||
}
|
||||
}
|
||||
|
||||
pub const BLESSED: i32 = 2;
|
||||
pub const UNCURSED: i32 = 1;
|
||||
pub const CURSED: i32 = 0;
|
||||
|
||||
struct EventInfo {
|
||||
source: Option<Entity>,
|
||||
entity: Entity,
|
||||
target: Targets,
|
||||
buc: i32,
|
||||
buc: BUC,
|
||||
log: bool,
|
||||
}
|
||||
|
||||
|
|
@ -57,7 +53,11 @@ struct EventInfo {
|
|||
// place on the player -- once monsters can use an item, their item usage will make logs for
|
||||
// the player saying they were the one who used the item. This will need refactoring then.
|
||||
fn event_trigger(source: Option<Entity>, entity: Entity, target: &Targets, ecs: &mut World) {
|
||||
let buc = if ecs.read_storage::<Cursed>().get(entity).is_some() { CURSED } else { UNCURSED };
|
||||
let buc = if let Some(beatitude) = ecs.read_storage::<Beatitude>().get(entity) {
|
||||
beatitude.buc.clone()
|
||||
} else {
|
||||
BUC::Uncursed
|
||||
};
|
||||
let mut event = EventInfo { source, entity, target: target.clone(), buc, log: false };
|
||||
let mut logger = gamelog::Logger::new();
|
||||
// PROVIDES NUTRITION
|
||||
|
|
@ -77,14 +77,14 @@ fn event_trigger(source: Option<Entity>, entity: Entity, target: &Targets, ecs:
|
|||
|
||||
fn handle_restore_nutrition(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> gamelog::Logger {
|
||||
if ecs.read_storage::<ProvidesNutrition>().get(event.entity).is_some() {
|
||||
add_effect(event.source, EffectType::RestoreNutrition { buc: event.buc }, event.target.clone());
|
||||
add_effect(event.source, EffectType::RestoreNutrition { buc: event.buc.clone() }, event.target.clone());
|
||||
logger = logger
|
||||
.append("You eat the")
|
||||
.colour(item_colour_ecs(ecs, event.entity))
|
||||
.append_n(obfuscate_name_ecs(ecs, event.entity).0)
|
||||
.colour(WHITE)
|
||||
.period()
|
||||
.buc(event.buc, Some("Blech! Rotten."), Some("Delicious."));
|
||||
.buc(event.buc.clone(), Some("Blech! Rotten."), Some("Delicious."));
|
||||
event.log = true;
|
||||
}
|
||||
return logger;
|
||||
|
|
@ -93,10 +93,10 @@ fn handle_restore_nutrition(ecs: &mut World, event: &mut EventInfo, mut logger:
|
|||
fn handle_magic_mapper(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> gamelog::Logger {
|
||||
if ecs.read_storage::<MagicMapper>().get(event.entity).is_some() {
|
||||
let mut runstate = ecs.fetch_mut::<RunState>();
|
||||
let cursed = if event.buc == CURSED { true } else { false };
|
||||
let cursed = if event.buc == BUC::Cursed { true } else { false };
|
||||
*runstate = RunState::MagicMapReveal { row: 0, cursed: cursed };
|
||||
logger = logger.append("You recall your surroundings!").buc(
|
||||
event.buc,
|
||||
event.buc.clone(),
|
||||
Some("... but forget where you last were."),
|
||||
None,
|
||||
);
|
||||
|
|
@ -121,7 +121,7 @@ fn handle_healing(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::L
|
|||
.append("You")
|
||||
.colour(WHITE)
|
||||
.append("recover some vigour.")
|
||||
.buc(event.buc, None, Some("You feel great!"));
|
||||
.buc(event.buc.clone(), None, Some("You feel great!"));
|
||||
} else {
|
||||
logger = logger
|
||||
.append("The")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue