in-system name obfuscation (picking up, dropping items, etc.)
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parent
1319ed16e0
commit
80c34a72b5
5 changed files with 97 additions and 25 deletions
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@ -1,7 +1,7 @@
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use super::{
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gamelog, Attributes, BlocksTile, BlocksVisibility, Bystander, Door, EntityMoved, Hidden, HungerClock, HungerState,
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Item, Map, Monster, Name, ParticleBuilder, Player, Pools, Position, Renderable, RunState, State, SufferDamage,
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Telepath, TileType, Viewshed, WantsToMelee, WantsToPickupItem,
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gamelog, gui::get_item_display_name, Attributes, BlocksTile, BlocksVisibility, Bystander, Door, EntityMoved,
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Hidden, HungerClock, HungerState, Item, Map, Monster, Name, ParticleBuilder, Player, Pools, Position, Renderable,
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RunState, State, SufferDamage, Telepath, TileType, Viewshed, WantsToMelee, WantsToPickupItem,
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};
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use rltk::{Point, RandomNumberGenerator, Rltk, VirtualKeyCode};
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use specs::prelude::*;
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@ -351,9 +351,9 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> bool {
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for entity in map.tile_content[destination_idx].iter() {
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if let Some(_hidden) = hidden.get(*entity) {
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} else {
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if let Some(name) = names.get(*entity) {
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let item_name = &name.name;
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item_names.push(item_name.to_string());
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if let Some(_) = names.get(*entity) {
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let item_name = get_item_display_name(ecs, *entity).0;
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item_names.push(item_name);
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some = true;
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}
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}
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