in-system name obfuscation (picking up, dropping items, etc.)
This commit is contained in:
parent
1319ed16e0
commit
80c34a72b5
5 changed files with 97 additions and 25 deletions
|
|
@ -1,9 +1,9 @@
|
|||
use super::{
|
||||
gamelog, Confusion, Consumable, Cursed, Destructible, Digger, EquipmentChanged, Equippable, Equipped, HungerClock,
|
||||
HungerState, IdentifiedItem, InBackpack, InflictsDamage, MagicMapper, Map, Name, ParticleBuilder, Point, Pools,
|
||||
Position, ProvidesHealing, ProvidesNutrition, RandomNumberGenerator, RunState, SufferDamage, TileType, Viewshed,
|
||||
Wand, WantsToDropItem, WantsToPickupItem, WantsToRemoveItem, WantsToUseItem, AOE, DEFAULT_PARTICLE_LIFETIME,
|
||||
LONG_PARTICLE_LIFETIME,
|
||||
gamelog, gui::obfuscate_name, Confusion, Consumable, Cursed, Destructible, Digger, EquipmentChanged, Equippable,
|
||||
Equipped, HungerClock, HungerState, IdentifiedItem, InBackpack, InflictsDamage, MagicItem, MagicMapper, Map,
|
||||
MasterDungeonMap, Name, ObfuscatedName, ParticleBuilder, Point, Pools, Position, ProvidesHealing,
|
||||
ProvidesNutrition, RandomNumberGenerator, RunState, SufferDamage, TileType, Viewshed, Wand, WantsToDropItem,
|
||||
WantsToPickupItem, WantsToRemoveItem, WantsToUseItem, AOE, DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME,
|
||||
};
|
||||
use specs::prelude::*;
|
||||
|
||||
|
|
@ -18,10 +18,25 @@ impl<'a> System<'a> for ItemCollectionSystem {
|
|||
ReadStorage<'a, Name>,
|
||||
WriteStorage<'a, InBackpack>,
|
||||
WriteStorage<'a, EquipmentChanged>,
|
||||
ReadStorage<'a, MagicItem>,
|
||||
ReadStorage<'a, ObfuscatedName>,
|
||||
ReadExpect<'a, MasterDungeonMap>,
|
||||
ReadStorage<'a, Wand>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (player_entity, mut wants_pickup, mut positions, names, mut backpack, mut equipment_changed) = data;
|
||||
let (
|
||||
player_entity,
|
||||
mut wants_pickup,
|
||||
mut positions,
|
||||
names,
|
||||
mut backpack,
|
||||
mut equipment_changed,
|
||||
magic_items,
|
||||
obfuscated_names,
|
||||
dm,
|
||||
wands,
|
||||
) = data;
|
||||
|
||||
for pickup in wants_pickup.join() {
|
||||
positions.remove(pickup.item);
|
||||
|
|
@ -33,7 +48,10 @@ impl<'a> System<'a> for ItemCollectionSystem {
|
|||
if pickup.collected_by == *player_entity {
|
||||
gamelog::Logger::new()
|
||||
.append("You pick up the")
|
||||
.item_name_n(format!("{}", &names.get(pickup.item).unwrap().name))
|
||||
.item_name_n(format!(
|
||||
"{}",
|
||||
obfuscate_name(pickup.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
|
||||
))
|
||||
.period()
|
||||
.log();
|
||||
}
|
||||
|
|
@ -48,7 +66,7 @@ impl<'a> System<'a> for ItemCollectionSystem {
|
|||
// systems.
|
||||
type EquipComponents<'a> =
|
||||
(ReadStorage<'a, Equippable>, WriteStorage<'a, Equipped>, WriteStorage<'a, EquipmentChanged>);
|
||||
type NameComponents<'a> = (WriteStorage<'a, Name>, WriteStorage<'a, IdentifiedItem>);
|
||||
type NameComponents<'a> = (ReadStorage<'a, Name>, WriteStorage<'a, IdentifiedItem>);
|
||||
|
||||
pub struct ItemUseSystem {}
|
||||
impl<'a> System<'a> for ItemUseSystem {
|
||||
|
|
@ -89,7 +107,7 @@ impl<'a> System<'a> for ItemUseSystem {
|
|||
mut rng,
|
||||
entities,
|
||||
mut wants_to_use,
|
||||
(mut names, mut identified_items),
|
||||
(names, mut identified_items),
|
||||
mut consumables,
|
||||
mut wands,
|
||||
destructibles,
|
||||
|
|
@ -461,10 +479,26 @@ impl<'a> System<'a> for ItemDropSystem {
|
|||
WriteStorage<'a, Position>,
|
||||
WriteStorage<'a, InBackpack>,
|
||||
WriteStorage<'a, EquipmentChanged>,
|
||||
ReadStorage<'a, MagicItem>,
|
||||
ReadStorage<'a, ObfuscatedName>,
|
||||
ReadExpect<'a, MasterDungeonMap>,
|
||||
ReadStorage<'a, Wand>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (player_entity, entities, mut wants_drop, names, mut positions, mut backpack, mut equipment_changed) = data;
|
||||
let (
|
||||
player_entity,
|
||||
entities,
|
||||
mut wants_drop,
|
||||
names,
|
||||
mut positions,
|
||||
mut backpack,
|
||||
mut equipment_changed,
|
||||
magic_items,
|
||||
obfuscated_names,
|
||||
dm,
|
||||
wands,
|
||||
) = data;
|
||||
|
||||
for (entity, to_drop) in (&entities, &wants_drop).join() {
|
||||
equipment_changed.insert(entity, EquipmentChanged {}).expect("Unable to insert EquipmentChanged.");
|
||||
|
|
@ -482,7 +516,10 @@ impl<'a> System<'a> for ItemDropSystem {
|
|||
if entity == *player_entity {
|
||||
gamelog::Logger::new()
|
||||
.append("You drop the")
|
||||
.item_name_n(format!("{}", &names.get(to_drop.item).unwrap().name))
|
||||
.item_name_n(format!(
|
||||
"{}",
|
||||
obfuscate_name(to_drop.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
|
||||
))
|
||||
.period()
|
||||
.log();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue