voronoi, and starting on wfc
This commit is contained in:
parent
09bafa4d1f
commit
7f775b80dd
10 changed files with 301 additions and 4 deletions
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resources/wfc-demo1.xp
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resources/wfc-demo1.xp
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resources/wfc-demo2.xp
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resources/wfc-demo2.xp
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resources/wfc-populated.xp
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resources/wfc-populated.xp
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@ -206,7 +206,7 @@ pub fn draw_map(map: &Map, ctx: &mut Rltk) {
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fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool {
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fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool {
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let idx = map.xy_idx(x, y);
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let idx = map.xy_idx(x, y);
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map.tiles[idx] == TileType::Wall //&& map.revealed_tiles[idx]
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map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx]
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}
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}
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fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
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fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
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@ -277,8 +277,11 @@ fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
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55 => 185,
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55 => 185,
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59 => 204,
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59 => 204,
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63 => 203,
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63 => 203,
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87 => 185,
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126 => 203,
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126 => 203,
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143 => 206,
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143 => 206,
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77 => 202,
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171 => 204,
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187 => 204,
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187 => 204,
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215 => 185,
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215 => 185,
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190 => 203,
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190 => 203,
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@ -7,6 +7,8 @@ mod dla;
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mod drunkard;
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mod drunkard;
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mod maze;
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mod maze;
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mod simple_map;
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mod simple_map;
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mod voronoi;
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mod wfc;
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use common::*;
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use common::*;
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use rltk::RandomNumberGenerator;
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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use specs::prelude::*;
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@ -22,7 +24,7 @@ pub trait MapBuilder {
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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/*let mut rng = rltk::RandomNumberGenerator::new();
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/*let mut rng = rltk::RandomNumberGenerator::new();
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let builder = rng.roll_dice(1, 14);
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let builder = rng.roll_dice(1, 17);
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match builder {
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match builder {
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1 => Box::new(bsp_dungeon::BspDungeonBuilder::new(new_depth)),
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1 => Box::new(bsp_dungeon::BspDungeonBuilder::new(new_depth)),
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2 => Box::new(bsp_interior::BspInteriorBuilder::new(new_depth)),
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2 => Box::new(bsp_interior::BspInteriorBuilder::new(new_depth)),
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@ -37,7 +39,10 @@ pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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9 => Box::new(dla::DLABuilder::walk_outwards(new_depth)),
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9 => Box::new(dla::DLABuilder::walk_outwards(new_depth)),
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10 => Box::new(dla::DLABuilder::central_attractor(new_depth)),
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10 => Box::new(dla::DLABuilder::central_attractor(new_depth)),
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11 => Box::new(dla::DLABuilder::insectoid(new_depth)),
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11 => Box::new(dla::DLABuilder::insectoid(new_depth)),
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12 => Box::new(voronoi::VoronoiBuilder::pythagoras(new_depth)),
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12 => Box::new(voronoi::VoronoiBuilder::manhattan(new_depth)),
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12 => Box::new(voronoi::VoronoiBuilder::chebyshev(new_depth)),
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_ => Box::new(simple_map::SimpleMapBuilder::new(new_depth)),
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_ => Box::new(simple_map::SimpleMapBuilder::new(new_depth)),
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}*/
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}*/
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Box::new(drunkard::DrunkardsWalkBuilder::fearful_symmetry(new_depth))
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Box::new(wfc::WaveFunctionCollapseBuilder::new(new_depth))
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}
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}
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177
src/map_builders/voronoi.rs
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src/map_builders/voronoi.rs
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@ -0,0 +1,177 @@
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use super::{
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generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
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Position, TileType, SHOW_MAPGEN,
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};
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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use std::collections::HashMap;
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#[derive(PartialEq, Copy, Clone)]
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pub enum DistanceAlgorithm {
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Pythagoras,
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Manhattan,
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Chebyshev,
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}
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pub struct VoronoiBuilder {
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map: Map,
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starting_position: Position,
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depth: i32,
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history: Vec<Map>,
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noise_areas: HashMap<i32, Vec<usize>>,
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n_seeds: usize,
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distance_algorithm: DistanceAlgorithm,
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}
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impl MapBuilder for VoronoiBuilder {
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fn build_map(&mut self, rng: &mut RandomNumberGenerator) {
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return self.build(rng);
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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// Getters
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fn get_map(&mut self) -> Map {
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return self.map.clone();
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}
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fn get_starting_pos(&mut self) -> Position {
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return self.starting_position.clone();
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}
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// Mapgen visualisation stuff
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fn get_snapshot_history(&self) -> Vec<Map> {
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return self.history.clone();
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN {
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let mut snapshot = self.map.clone();
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for v in snapshot.revealed_tiles.iter_mut() {
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*v = true;
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}
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self.history.push(snapshot);
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}
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}
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}
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impl VoronoiBuilder {
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pub fn pythagoras(new_depth: i32) -> VoronoiBuilder {
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VoronoiBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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n_seeds: 64,
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distance_algorithm: DistanceAlgorithm::Pythagoras,
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}
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}
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pub fn manhattan(new_depth: i32) -> VoronoiBuilder {
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VoronoiBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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n_seeds: 64,
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distance_algorithm: DistanceAlgorithm::Manhattan,
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}
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}
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pub fn chebyshev(new_depth: i32) -> VoronoiBuilder {
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VoronoiBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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n_seeds: 64,
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distance_algorithm: DistanceAlgorithm::Chebyshev,
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}
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}
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#[allow(clippy::map_entry)]
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fn build(&mut self, rng: &mut RandomNumberGenerator) {
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// Make a Voronoi diagram. We'll do this the hard way to learn about the technique!
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let mut voronoi_seeds: Vec<(usize, rltk::Point)> = Vec::new();
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while voronoi_seeds.len() < self.n_seeds {
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let vx = rng.roll_dice(1, self.map.width - 1);
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let vy = rng.roll_dice(1, self.map.height - 1);
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let vidx = self.map.xy_idx(vx, vy);
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let candidate = (vidx, rltk::Point::new(vx, vy));
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if !voronoi_seeds.contains(&candidate) {
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voronoi_seeds.push(candidate);
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}
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}
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let mut voronoi_distance = vec![(0, 0.0f32); self.n_seeds];
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let mut voronoi_membership: Vec<i32> = vec![0; self.map.width as usize * self.map.height as usize];
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for (i, vid) in voronoi_membership.iter_mut().enumerate() {
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let x = i as i32 % self.map.width;
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let y = i as i32 / self.map.width;
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for (seed, pos) in voronoi_seeds.iter().enumerate() {
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let distance;
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match self.distance_algorithm {
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DistanceAlgorithm::Pythagoras => {
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distance = rltk::DistanceAlg::PythagorasSquared.distance2d(rltk::Point::new(x, y), pos.1);
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}
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DistanceAlgorithm::Manhattan => {
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distance = rltk::DistanceAlg::Manhattan.distance2d(rltk::Point::new(x, y), pos.1);
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}
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DistanceAlgorithm::Chebyshev => {
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distance = rltk::DistanceAlg::Chebyshev.distance2d(rltk::Point::new(x, y), pos.1);
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}
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}
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voronoi_distance[seed] = (seed, distance);
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}
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voronoi_distance.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
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*vid = voronoi_distance[0].0 as i32;
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}
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for y in 1..self.map.height - 1 {
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for x in 1..self.map.width - 1 {
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let mut neighbors = 0;
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let my_idx = self.map.xy_idx(x, y);
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let my_seed = voronoi_membership[my_idx];
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if voronoi_membership[self.map.xy_idx(x - 1, y)] != my_seed {
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neighbors += 1;
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}
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if voronoi_membership[self.map.xy_idx(x + 1, y)] != my_seed {
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neighbors += 1;
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}
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if voronoi_membership[self.map.xy_idx(x, y - 1)] != my_seed {
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neighbors += 1;
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}
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if voronoi_membership[self.map.xy_idx(x, y + 1)] != my_seed {
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neighbors += 1;
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}
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if neighbors < 2 {
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self.map.tiles[my_idx] = TileType::Floor;
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}
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}
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self.take_snapshot();
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}
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// Find a starting point; start at the middle and walk left until we find an open tile
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self.starting_position = Position { x: self.map.width / 2, y: self.map.height / 2 };
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let mut start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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while self.map.tiles[start_idx] != TileType::Floor {
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self.starting_position.x -= 1;
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start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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}
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self.take_snapshot();
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// Find all tiles we can reach from the starting point
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let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
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self.take_snapshot();
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// Place the stairs
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self.map.tiles[exit_tile] = TileType::DownStair;
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self.take_snapshot();
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// Now we build a noise map for use in spawning entities later
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self.noise_areas = generate_voronoi_spawn_regions(&self.map, rng);
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}
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}
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24
src/map_builders/wfc/image_loader.rs
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24
src/map_builders/wfc/image_loader.rs
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use super::{Map, TileType};
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use rltk::rex::XpFile;
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// Load RexPaint file, convert to map format
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pub fn load_rex_map(new_depth: i32, xp_file: &XpFile) -> Map {
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let mut map: Map = Map::new(new_depth);
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for layer in &xp_file.layers {
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for y in 0..layer.height {
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for x in 0..layer.width {
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let cell = layer.get(x, y).unwrap();
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if x < map.width as usize && y < map.height as usize {
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let idx = map.xy_idx(x as i32, y as i32);
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match cell.ch {
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32 => map.tiles[idx] = TileType::Floor, // .
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35 => map.tiles[idx] = TileType::Wall, // #
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_ => {}
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}
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}
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}
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}
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}
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map
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}
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84
src/map_builders/wfc/mod.rs
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84
src/map_builders/wfc/mod.rs
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@ -0,0 +1,84 @@
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use super::{
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generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
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Position, TileType, SHOW_MAPGEN,
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};
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mod image_loader;
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use image_loader::load_rex_map;
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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use std::collections::HashMap;
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pub struct WaveFunctionCollapseBuilder {
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map: Map,
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starting_position: Position,
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depth: i32,
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history: Vec<Map>,
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noise_areas: HashMap<i32, Vec<usize>>,
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}
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impl MapBuilder for WaveFunctionCollapseBuilder {
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fn build_map(&mut self, rng: &mut RandomNumberGenerator) {
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return self.build(rng);
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}
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fn spawn_entities(&mut self, ecs: &mut World) {
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for area in self.noise_areas.iter() {
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spawner::spawn_region(ecs, area.1, self.depth);
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}
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}
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// Getters
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fn get_map(&mut self) -> Map {
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return self.map.clone();
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}
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fn get_starting_pos(&mut self) -> Position {
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return self.starting_position.clone();
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}
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// Mapgen visualisation stuff
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fn get_snapshot_history(&self) -> Vec<Map> {
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return self.history.clone();
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}
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fn take_snapshot(&mut self) {
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if SHOW_MAPGEN {
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let mut snapshot = self.map.clone();
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for v in snapshot.revealed_tiles.iter_mut() {
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*v = true;
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}
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self.history.push(snapshot);
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}
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}
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}
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impl WaveFunctionCollapseBuilder {
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pub fn new(new_depth: i32) -> WaveFunctionCollapseBuilder {
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WaveFunctionCollapseBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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}
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}
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fn build(&mut self, rng: &mut RandomNumberGenerator) {
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self.map = load_rex_map(self.depth, &rltk::rex::XpFile::from_resource("../resources/wfc-demo1.xp").unwrap());
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// Find a starting point; start at the middle and walk left until we find an open tile
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self.starting_position = Position { x: self.map.width / 2, y: self.map.height / 2 };
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let mut start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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//while self.map.tiles[start_idx] != TileType::Floor {
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// self.starting_position.x -= 1;
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// start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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//}
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self.take_snapshot();
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// Find all tiles we can reach from the starting point
|
||||||
|
let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
|
||||||
|
self.take_snapshot();
|
||||||
|
|
||||||
|
// Place the stairs
|
||||||
|
self.map.tiles[exit_tile] = TileType::DownStair;
|
||||||
|
self.take_snapshot();
|
||||||
|
|
||||||
|
// Now we build a noise map for use in spawning entities later
|
||||||
|
self.noise_areas = generate_voronoi_spawn_regions(&self.map, rng);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,6 +1,8 @@
|
||||||
use rltk::rex::XpFile;
|
use rltk::rex::XpFile;
|
||||||
|
|
||||||
rltk::embedded_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x60.xp");
|
rltk::embedded_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x60.xp");
|
||||||
|
rltk::embedded_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
|
||||||
|
rltk::embedded_resource!(WFC_DEMO_IMAGE2, "../resources/wfc-demo2.xp");
|
||||||
|
|
||||||
pub struct RexAssets {
|
pub struct RexAssets {
|
||||||
pub menu: XpFile,
|
pub menu: XpFile,
|
||||||
|
|
@ -10,6 +12,8 @@ impl RexAssets {
|
||||||
#[allow(clippy::new_without_default)]
|
#[allow(clippy::new_without_default)]
|
||||||
pub fn new() -> RexAssets {
|
pub fn new() -> RexAssets {
|
||||||
rltk::link_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x60.xp");
|
rltk::link_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x60.xp");
|
||||||
|
rltk::link_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
|
||||||
|
rltk::link_resource!(WFC_DEMO_IMAGE2, "../resources/wfc-demo2.xp");
|
||||||
|
|
||||||
RexAssets { menu: XpFile::from_resource("../resources/cave_tunnel80x60.xp").unwrap() }
|
RexAssets { menu: XpFile::from_resource("../resources/cave_tunnel80x60.xp").unwrap() }
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -69,7 +69,7 @@ pub fn roll_hit_dice(ecs: &mut World, n: i32, d: i32) -> i32 {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Consts
|
// Consts
|
||||||
const MAX_ENTITIES: i32 = 4;
|
const MAX_ENTITIES: i32 = 2;
|
||||||
|
|
||||||
#[allow(clippy::map_entry)]
|
#[allow(clippy::map_entry)]
|
||||||
pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
|
pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue