finishes decoupling map from camera
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parent
2ecfd25d95
commit
7f0465da73
13 changed files with 110 additions and 254 deletions
222
src/map.rs
222
src/map.rs
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@ -1,8 +1,7 @@
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use rltk::{Algorithm2D, BaseMap, Point, Rltk, RGB};
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use rltk::{Algorithm2D, BaseMap, Point};
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use serde::{Deserialize, Serialize};
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use specs::prelude::*;
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use std::collections::HashSet;
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use std::ops::{Add, Mul};
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#[derive(PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize)]
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pub enum TileType {
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@ -14,9 +13,6 @@ pub enum TileType {
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// FIXME: If the map size gets too small, entities stop being rendered starting from the right.
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// i.e. on a map size of 40*40, only entities to the left of the player are rendered.
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// on a map size of 42*42, the player can see entities up to 2 tiles to their right.
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pub const MAPWIDTH: usize = 64;
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pub const MAPHEIGHT: usize = 64;
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pub const MAPCOUNT: usize = MAPHEIGHT * MAPWIDTH;
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#[derive(Default, Serialize, Deserialize, Clone)]
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pub struct Map {
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@ -46,23 +42,24 @@ impl Map {
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(y as usize) * (self.width as usize) + (x as usize)
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}
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pub fn new(new_depth: i32) -> Map {
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pub fn new(new_depth: i32, width: i32, height: i32) -> Map {
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let map_tile_count = (width * height) as usize;
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let mut map = Map {
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tiles: vec![TileType::Wall; MAPCOUNT],
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width: MAPWIDTH as i32,
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height: MAPHEIGHT as i32,
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revealed_tiles: vec![false; MAPCOUNT],
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visible_tiles: vec![false; MAPCOUNT],
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lit_tiles: vec![true; MAPCOUNT], // NYI: Light sources. Once those exist, we can set this to false.
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telepath_tiles: vec![false; MAPCOUNT],
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red_offset: vec![0; MAPCOUNT],
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green_offset: vec![0; MAPCOUNT],
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blue_offset: vec![0; MAPCOUNT],
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blocked: vec![false; MAPCOUNT],
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tiles: vec![TileType::Wall; map_tile_count],
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width: width,
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height: height,
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revealed_tiles: vec![false; map_tile_count],
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visible_tiles: vec![false; map_tile_count],
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lit_tiles: vec![true; map_tile_count], // NYI: Light sources. Once those exist, we can set this to false.
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telepath_tiles: vec![false; map_tile_count],
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red_offset: vec![0; map_tile_count],
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green_offset: vec![0; map_tile_count],
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blue_offset: vec![0; map_tile_count],
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blocked: vec![false; map_tile_count],
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depth: new_depth,
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bloodstains: HashSet::new(),
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view_blocked: HashSet::new(),
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tile_content: vec![Vec::new(); MAPCOUNT],
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tile_content: vec![Vec::new(); map_tile_count],
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};
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const MAX_OFFSET: u8 = 32;
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@ -163,192 +160,3 @@ impl BaseMap for Map {
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exits
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}
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}
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pub fn draw_map(map: &Map, ctx: &mut Rltk) {
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let mut y = 0;
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let mut x = 0;
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for (idx, tile) in map.tiles.iter().enumerate() {
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// Get our colour offsets. Credit to Brogue for the inspiration here.
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let offsets = RGB::from_u8(map.red_offset[idx], map.green_offset[idx], map.blue_offset[idx]);
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if map.revealed_tiles[idx] {
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let mut fg = offsets.mul(2.0);
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// Right now, everything always has the same background. It's a
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// very dark green, just to distinguish it slightly from the
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// black that is tiles we've *never* seen.
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let mut bg = offsets.add(RGB::from_u8(26, 45, 45));
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let glyph;
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match tile {
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TileType::Floor => {
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glyph = rltk::to_cp437('.');
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fg = fg.add(RGB::from_f32(0.1, 0.8, 0.5));
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}
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TileType::Wall => {
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glyph = wall_glyph(&*map, x, y);
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fg = fg.add(RGB::from_f32(0.6, 0.5, 0.25));
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}
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TileType::DownStair => {
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glyph = rltk::to_cp437('>');
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fg = RGB::from_f32(0., 1., 1.);
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}
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}
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if map.bloodstains.contains(&idx) {
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bg = bg.add(RGB::from_f32(0.6, 0., 0.));
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}
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if !map.visible_tiles[idx] {
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fg = fg.mul(0.6);
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bg = bg.mul(0.6);
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}
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ctx.set(x, y, fg, bg, glyph);
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}
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// Move the coordinates
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x += 1;
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if x > (MAPWIDTH as i32) - 1 {
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x = 0;
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y += 1;
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}
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}
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}
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fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool {
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let idx = map.xy_idx(x, y);
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map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx]
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}
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fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
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if x < 1 || x > map.width - 2 || y < 1 || y > map.height - 2 as i32 {
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return 35;
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}
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let mut mask: u8 = 0;
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let diagonals_matter: Vec<u8> = vec![7, 11, 13, 14, 15];
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if is_revealed_and_wall(map, x, y - 1) {
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// N
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mask += 1;
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}
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if is_revealed_and_wall(map, x, y + 1) {
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// S
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mask += 2;
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}
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if is_revealed_and_wall(map, x - 1, y) {
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// W
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mask += 4;
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}
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if is_revealed_and_wall(map, x + 1, y) {
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// E
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mask += 8;
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}
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if diagonals_matter.contains(&mask) {
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if is_revealed_and_wall(map, x + 1, y - 1) {
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// Top right
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mask += 16;
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}
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if is_revealed_and_wall(map, x - 1, y - 1) {
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// Top left
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mask += 32;
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}
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if is_revealed_and_wall(map, x + 1, y + 1) {
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// Bottom right
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mask += 64;
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}
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if is_revealed_and_wall(map, x - 1, y + 1) {
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// Bottom left
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mask += 128;
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}
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}
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match mask {
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0 => 254, // ■ (254) square pillar; but maybe ○ (9) looks better
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1 => 186, // Wall only to the north
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2 => 186, // Wall only to the south
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3 => 186, // Wall to the north and south
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4 => 205, // Wall only to the west
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5 => 188, // Wall to the north and west
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6 => 187, // Wall to the south and west
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7 => 185, // Wall to the north, south and west
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8 => 205, // Wall only to the east
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9 => 200, // Wall to the north and east
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10 => 201, // Wall to the south and east
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11 => 204, // Wall to the north, south and east
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12 => 205, // Wall to the east and west
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13 => 202, // Wall to the east, west, and north
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14 => 203, // Wall to the east, west, and south
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15 => 206, // ╬ Wall on all sides
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29 => 202,
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31 => 206,
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45 => 202,
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46 => 203,
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47 => 206,
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55 => 185,
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59 => 204,
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63 => 203,
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87 => 185,
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126 => 203,
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143 => 206,
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77 => 202,
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171 => 204,
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187 => 204,
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215 => 185,
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190 => 203,
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237 => 202,
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30 => 203,
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110 => 203,
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111 => 206,
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119 => 185,
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142 => 203,
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158 => 203,
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235 => 204,
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93 => 202,
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109 => 202,
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94 => 203,
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174 => 203,
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159 => 206,
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221 => 202,
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157 => 202,
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79 => 206,
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95 => 185,
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23 => 185, // NSW and NSE + 1 diagonal
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39 => 185,
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71 => 185,
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103 => 185,
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135 => 185,
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151 => 185,
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199 => 185,
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78 => 203,
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27 => 204,
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43 => 204,
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75 => 204,
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107 => 204,
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139 => 204,
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155 => 204,
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173 => 202,
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141 => 202,
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205 => 202,
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175 => 204,
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203 => 204,
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61 => 205, // NEW cases
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125 => 205, // NEW cases
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189 => 205, // NEW cases
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206 => 205,
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207 => 202,
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222 => 205,
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238 => 205,
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253 => 205,
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254 => 205,
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167 => 186, // NSW, NW, SW
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91 => 186, // NSE, NE, SE
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183 => 186, // NSW, NW, SW, NE
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123 => 186, // NSE, NE, SE, NW
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231 => 186, // NSW, NW, SW, SE
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219 => 186, // NSE, NE, SE, SW
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247 => 186,
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251 => 186,
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127 => 187, // Everything except NE
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191 => 201, // Everything except NW
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223 => 188, // Everything except SE
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239 => 200, // Everything except SW
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_ => 35, // We missed one?
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}
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}
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