minor fixes - grammar and rng
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3 changed files with 13 additions and 8 deletions
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@ -92,7 +92,7 @@ impl Map {
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}
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/// Makes a procgen map out of rooms and corridors, and returns the rooms and the map.
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pub fn new_map_rooms_and_corridors(new_depth: i32) -> Map {
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pub fn new_map_rooms_and_corridors(rng: &mut RandomNumberGenerator, new_depth: i32) -> Map {
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let mut map = Map {
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tiles: vec![TileType::Wall; MAPCOUNT],
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rooms: Vec::new(),
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@ -113,8 +113,6 @@ impl Map {
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const MIN_SIZE: i32 = 6;
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const MAX_SIZE: i32 = 10;
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let mut rng = RandomNumberGenerator::new();
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for idx in 0..map.red_offset.len() {
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let roll = rng.roll_dice(1, MAX_OFFSET as i32);
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map.red_offset[idx] = roll as u8;
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