map builder module

This commit is contained in:
Llywelwyn 2023-07-15 11:01:50 +01:00
parent 6302951694
commit 7e4953f096
5 changed files with 156 additions and 114 deletions

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use super::{Map, Rect, TileType};
use std::cmp::{max, min};
pub fn apply_room_to_map(map: &mut Map, room: &Rect) {
for y in room.y1 + 1..=room.y2 {
for x in room.x1 + 1..=room.x2 {
let idx = map.xy_idx(x, y);
map.tiles[idx] = TileType::Floor;
}
}
}
pub fn apply_horizontal_tunnel(map: &mut Map, x1: i32, x2: i32, y: i32) {
for x in min(x1, x2)..=max(x1, x2) {
let idx = map.xy_idx(x, y);
if idx > 0 && idx < (map.width as usize) * (map.height as usize) {
map.tiles[idx as usize] = TileType::Floor;
}
}
}
pub fn apply_vertical_tunnel(map: &mut Map, y1: i32, y2: i32, x: i32) {
for y in min(y1, y2)..=max(y1, y2) {
let idx = map.xy_idx(x, y);
if idx > 0 && idx < (map.width as usize) * (map.height as usize) {
map.tiles[idx as usize] = TileType::Floor;
}
}
}

15
src/map_builders/mod.rs Normal file
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use super::{spawner, Map, Position, Rect, TileType};
mod simple_map;
use simple_map::SimpleMapBuilder;
mod common;
use common::*;
use rltk::RandomNumberGenerator;
use specs::prelude::*;
trait MapBuilder {
fn build(rng: &mut RandomNumberGenerator, new_depth: i32) -> (Map, Position);
}
pub fn build_random_map(rng: &mut RandomNumberGenerator, new_depth: i32) -> (Map, Position) {
SimpleMapBuilder::build(rng, new_depth)
}

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use super::{
apply_horizontal_tunnel, apply_room_to_map, apply_vertical_tunnel, spawner, Map, MapBuilder, Position, Rect,
TileType,
};
use rltk::RandomNumberGenerator;
use specs::prelude::*;
pub struct SimpleMapBuilder {}
impl MapBuilder for SimpleMapBuilder {
fn build(rng: &mut RandomNumberGenerator, new_depth: i32) -> (Map, Position) {
let mut map = Map::new(new_depth);
let player_pos = SimpleMapBuilder::rooms_and_corridors(rng, &mut map);
return (map, player_pos);
}
}
impl SimpleMapBuilder {
fn rooms_and_corridors(rng: &mut RandomNumberGenerator, map: &mut Map) -> Position {
const MAX_ROOMS: i32 = 30;
const MIN_SIZE: i32 = 6;
const MAX_SIZE: i32 = 10;
const MAX_OFFSET: u8 = 32;
for idx in 0..map.red_offset.len() {
let roll = rng.roll_dice(1, MAX_OFFSET as i32);
map.red_offset[idx] = roll as u8;
}
for idx in 0..map.green_offset.len() {
let roll = rng.roll_dice(1, MAX_OFFSET as i32);
map.green_offset[idx] = roll as u8;
}
for idx in 0..map.blue_offset.len() {
let roll = rng.roll_dice(1, MAX_OFFSET as i32);
map.blue_offset[idx] = roll as u8;
}
for _i in 0..MAX_ROOMS {
let w = rng.range(MIN_SIZE, MAX_SIZE);
let h = rng.range(MIN_SIZE, MAX_SIZE);
let x = rng.roll_dice(1, map.width - w - 1) - 1;
let y = rng.roll_dice(1, map.height - h - 1) - 1;
let new_room = Rect::new(x, y, w, h);
let mut ok = true;
for other_room in map.rooms.iter() {
if new_room.intersect(other_room) {
ok = false
}
}
if ok {
apply_room_to_map(map, &new_room);
if !map.rooms.is_empty() {
let (new_x, new_y) = new_room.centre();
let (prev_x, prev_y) = map.rooms[map.rooms.len() - 1].centre();
if rng.range(0, 2) == 1 {
apply_horizontal_tunnel(map, prev_x, new_x, prev_y);
apply_vertical_tunnel(map, prev_y, new_y, new_x);
} else {
apply_vertical_tunnel(map, prev_y, new_y, prev_x);
apply_horizontal_tunnel(map, prev_x, new_x, new_y);
}
}
map.rooms.push(new_room);
}
}
let stairs_position = map.rooms[map.rooms.len() - 1].centre();
let stairs_idx = map.xy_idx(stairs_position.0, stairs_position.1);
map.tiles[stairs_idx] = TileType::DownStair;
let start_pos = map.rooms[0].centre();
return Position { x: start_pos.0, y: start_pos.1 };
}
}