map builder module
This commit is contained in:
parent
6302951694
commit
7e4953f096
5 changed files with 156 additions and 114 deletions
29
src/main.rs
29
src/main.rs
|
|
@ -14,6 +14,7 @@ mod rect;
|
|||
pub use rect::Rect;
|
||||
mod gamelog;
|
||||
mod gui;
|
||||
pub mod map_builders;
|
||||
mod saveload_system;
|
||||
mod spawner;
|
||||
mod visibility_system;
|
||||
|
|
@ -143,11 +144,14 @@ impl State {
|
|||
// Build new map
|
||||
let worldmap;
|
||||
let current_depth;
|
||||
let player_start;
|
||||
{
|
||||
let mut worldmap_resource = self.ecs.write_resource::<Map>();
|
||||
current_depth = worldmap_resource.depth;
|
||||
let mut rng = self.ecs.write_resource::<RandomNumberGenerator>();
|
||||
*worldmap_resource = Map::new_map_rooms_and_corridors(&mut rng, current_depth + 1);
|
||||
let (newmap, start) = map_builders::build_random_map(&mut rng, current_depth + 1);
|
||||
*worldmap_resource = newmap;
|
||||
player_start = start;
|
||||
worldmap = worldmap_resource.clone();
|
||||
}
|
||||
|
||||
|
|
@ -157,15 +161,14 @@ impl State {
|
|||
}
|
||||
|
||||
// Place the player and update resources
|
||||
let (player_x, player_y) = worldmap.rooms[0].centre();
|
||||
let mut player_position = self.ecs.write_resource::<Point>();
|
||||
*player_position = Point::new(player_x, player_y);
|
||||
*player_position = Point::new(player_start.x, player_start.y);
|
||||
let mut position_components = self.ecs.write_storage::<Position>();
|
||||
let player_entity = self.ecs.fetch::<Entity>();
|
||||
let player_pos_comp = position_components.get_mut(*player_entity);
|
||||
if let Some(player_pos_comp) = player_pos_comp {
|
||||
player_pos_comp.x = player_x;
|
||||
player_pos_comp.y = player_y;
|
||||
player_pos_comp.x = player_start.x;
|
||||
player_pos_comp.y = player_start.y;
|
||||
}
|
||||
|
||||
// Dirtify viewshed
|
||||
|
|
@ -196,10 +199,13 @@ impl State {
|
|||
|
||||
// Build a new map and place the player
|
||||
let worldmap;
|
||||
let player_start;
|
||||
{
|
||||
let mut worldmap_resource = self.ecs.write_resource::<Map>();
|
||||
let mut rng = self.ecs.write_resource::<RandomNumberGenerator>();
|
||||
*worldmap_resource = Map::new_map_rooms_and_corridors(&mut rng, 1);
|
||||
let (newmap, start) = map_builders::build_random_map(&mut rng, 1);
|
||||
*worldmap_resource = newmap;
|
||||
player_start = start;
|
||||
worldmap = worldmap_resource.clone();
|
||||
}
|
||||
|
||||
|
|
@ -209,7 +215,7 @@ impl State {
|
|||
}
|
||||
|
||||
// Place the player and update resources
|
||||
let (player_x, player_y) = worldmap.rooms[0].centre();
|
||||
let (player_x, player_y) = (player_start.x, player_start.y);
|
||||
let player_entity = spawner::player(&mut self.ecs, player_x, player_y, "Player".to_string());
|
||||
let mut player_position = self.ecs.write_resource::<Point>();
|
||||
*player_position = Point::new(player_x, player_y);
|
||||
|
|
@ -524,23 +530,22 @@ fn main() -> rltk::BError {
|
|||
gs.ecs.register::<SerializationHelper>();
|
||||
gs.ecs.insert(SimpleMarkerAllocator::<SerializeMe>::new());
|
||||
|
||||
// Create RNG.
|
||||
// Create seed.
|
||||
let mut rng = rltk::RandomNumberGenerator::new();
|
||||
// Use seed to generate the map.
|
||||
let map = Map::new_map_rooms_and_corridors(&mut rng, 1);
|
||||
let (map, player_start) = map_builders::build_random_map(&mut rng, 1);
|
||||
// Insert seed into the ECS.
|
||||
gs.ecs.insert(rng);
|
||||
|
||||
let (player_x, player_y) = map.rooms[0].centre();
|
||||
let player_name = "wanderer".to_string();
|
||||
let player_entity = spawner::player(&mut gs.ecs, player_x, player_y, player_name);
|
||||
let player_entity = spawner::player(&mut gs.ecs, player_start.x, player_start.y, player_name);
|
||||
|
||||
for room in map.rooms.iter().skip(1) {
|
||||
spawner::spawn_room(&mut gs.ecs, room, 1);
|
||||
}
|
||||
|
||||
gs.ecs.insert(map);
|
||||
gs.ecs.insert(Point::new(player_x, player_y));
|
||||
gs.ecs.insert(Point::new(player_start.x, player_start.y));
|
||||
gs.ecs.insert(player_entity);
|
||||
|
||||
gamelog::setup_log();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue