x to farlook, now playable with 0 mouse input
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81a48d5a6e
commit
7da00ed2b1
5 changed files with 82 additions and 4 deletions
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@ -48,6 +48,8 @@ pub use identify_menu::*;
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mod tooltip;
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pub use cheat_menu::*;
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use crate::data::events::*;
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mod farlook;
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pub use farlook::*;
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/// Gives a popup box with a message and a title, and waits for a keypress.
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#[allow(unused)]
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@ -338,7 +340,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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ctx.draw_hollow_box(0, 9, 70, 42, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Camera box
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ctx.draw_hollow_box(0, 52, 70, 3, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Stats box
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ctx.draw_hollow_box(71, 0, 33, 55, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK)); // Side box
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tooltip::draw_tooltips(ecs, ctx);
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tooltip::draw_tooltips(ecs, ctx, None);
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}
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pub fn get_input_direction(
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@ -680,7 +682,7 @@ pub fn show_help(ctx: &mut Rltk) -> YesNoResult {
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y += 1;
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ctx.print(x, y, "o open c close");
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y += 1;
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ctx.print(x, y, "f force");
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ctx.print(x, y, "f force x farlook");
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y += 2;
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ctx.print_color(x, y, RGB::named(rltk::GREEN), RGB::named(rltk::BLACK), "MOUSE CONTROL");
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y += 2;
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