removes wait on comma
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1 changed files with 0 additions and 2 deletions
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@ -632,8 +632,6 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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Destination::ToLocal(id) => RunState::GoToLevel(ID_OVERMAP, TileType::ToLocal(id)),
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Destination::ToOvermap(id) => RunState::GoToLevel(id, TileType::ToOvermap(id)),
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};
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} else {
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return skip_turn(&mut gs.ecs); // (Wait a turn)
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}
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}
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VirtualKeyCode::Slash => {
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