Brogue-style tile colour offsets, and main menu

This commit is contained in:
Llywelwyn 2023-07-09 03:35:31 +01:00
parent d1b350cdc3
commit 7bf1c0b887
9 changed files with 256 additions and 45 deletions

View file

@ -1,4 +1,7 @@
use super::{gamelog::GameLog, CombatStats, InBackpack, Map, Name, Player, Point, Position, State};
use super::{
gamelog::GameLog, rex_assets::RexAssets, CombatStats, InBackpack, Map, Name, Player, Point, Position, RunState,
State,
};
use rltk::{Rltk, VirtualKeyCode, RGB};
use specs::prelude::*;
@ -201,3 +204,81 @@ pub fn drop_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option
},
}
}
#[derive(PartialEq, Copy, Clone)]
pub enum MainMenuSelection {
NewGame,
LoadGame,
Quit,
}
#[derive(PartialEq, Copy, Clone)]
pub enum MainMenuResult {
NoSelection { selected: MainMenuSelection },
Selected { selected: MainMenuSelection },
}
pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
let runstate = gs.ecs.fetch::<RunState>();
let assets = gs.ecs.fetch::<RexAssets>();
ctx.render_xp_sprite(&assets.menu, 0, 0);
ctx.print_color(38, 21, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "RUST-RL");
if let RunState::MainMenu { menu_selection: selection } = *runstate {
if selection == MainMenuSelection::NewGame {
ctx.print_color(34, 24, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
ctx.print_color(36, 24, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "new game");
ctx.print_color(45, 24, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
} else {
ctx.print_color(36, 24, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "new game");
}
if selection == MainMenuSelection::LoadGame {
ctx.print_color(38, 26, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
ctx.print_color(40, 26, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "load game");
ctx.print_color(50, 26, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
} else {
ctx.print_color(40, 26, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "load game");
}
if selection == MainMenuSelection::Quit {
ctx.print_color(34, 28, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
ctx.print_color(36, 28, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "goodbye!");
ctx.print_color(45, 28, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
} else {
ctx.print_color(36, 28, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "quit");
}
match ctx.key {
None => return MainMenuResult::NoSelection { selected: selection },
Some(key) => match key {
VirtualKeyCode::Escape | VirtualKeyCode::C => {
return MainMenuResult::NoSelection { selected: MainMenuSelection::Quit }
}
VirtualKeyCode::N => return MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame },
VirtualKeyCode::L => return MainMenuResult::NoSelection { selected: MainMenuSelection::LoadGame },
VirtualKeyCode::Up => {
let new_selection;
match selection {
MainMenuSelection::NewGame => new_selection = MainMenuSelection::Quit,
MainMenuSelection::LoadGame => new_selection = MainMenuSelection::NewGame,
MainMenuSelection::Quit => new_selection = MainMenuSelection::LoadGame,
}
return MainMenuResult::NoSelection { selected: new_selection };
}
VirtualKeyCode::Down => {
let new_selection;
match selection {
MainMenuSelection::NewGame => new_selection = MainMenuSelection::LoadGame,
MainMenuSelection::LoadGame => new_selection = MainMenuSelection::Quit,
MainMenuSelection::Quit => new_selection = MainMenuSelection::NewGame,
}
return MainMenuResult::NoSelection { selected: new_selection };
}
VirtualKeyCode::Return => return MainMenuResult::Selected { selected: selection },
_ => return MainMenuResult::NoSelection { selected: selection },
},
}
}
MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame }
}