all entities in range of opened/closed/broken obj now get dirty viewshed

This commit is contained in:
Llywelwyn 2023-07-24 15:17:41 +01:00
parent f9057da71b
commit 7aa440612e

View file

@ -20,6 +20,9 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
let mut renderables = ecs.write_storage::<Renderable>(); let mut renderables = ecs.write_storage::<Renderable>();
let names = ecs.read_storage::<Name>(); let names = ecs.read_storage::<Name>();
let mut result = RunState::AwaitingInput;
let mut door_pos: Option<Point> = None;
for (_entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() { for (_entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() {
let delta_x = i; let delta_x = i;
let delta_y = j; let delta_y = j;
@ -55,8 +58,8 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
gamelog::Logger::new().append("You close the").item_name_n(&name.name).period().log(); gamelog::Logger::new().append("You close the").item_name_n(&name.name).period().log();
} }
render_data.glyph = rltk::to_cp437('+'); // Nethack open door, maybe just use '/' instead. render_data.glyph = rltk::to_cp437('+'); // Nethack open door, maybe just use '/' instead.
viewshed.dirty = true; door_pos = Some(Point::new(pos.x + delta_x, pos.y + delta_y));
return RunState::PlayerTurn; result = RunState::PlayerTurn;
} }
} else { } else {
gamelog::Logger::new().append("It's already closed.").log(); gamelog::Logger::new().append("It's already closed.").log();
@ -65,7 +68,18 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
} }
} }
} }
return RunState::AwaitingInput;
// If a door was interacted with, update every viewshed that could
// see that door.
for viewshed in (&mut viewsheds).join() {
if let Some(door_pos) = door_pos {
if viewshed.visible_tiles.contains(&door_pos) {
viewshed.dirty = true;
}
}
}
return result;
} }
pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState { pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
@ -81,6 +95,9 @@ pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
let mut renderables = ecs.write_storage::<Renderable>(); let mut renderables = ecs.write_storage::<Renderable>();
let names = ecs.read_storage::<Name>(); let names = ecs.read_storage::<Name>();
let mut result = RunState::AwaitingInput;
let mut door_pos: Option<Point> = None;
for (_entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() { for (_entity, _player, pos, viewshed) in (&entities, &mut players, &mut positions, &mut viewsheds).join() {
let delta_x = i; let delta_x = i;
let delta_y = j; let delta_y = j;
@ -107,8 +124,8 @@ pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
gamelog::Logger::new().append("You open the").item_name_n(&name.name).period().log(); gamelog::Logger::new().append("You open the").item_name_n(&name.name).period().log();
} }
render_data.glyph = rltk::to_cp437('▓'); // Nethack open door, maybe just use '/' instead. render_data.glyph = rltk::to_cp437('▓'); // Nethack open door, maybe just use '/' instead.
viewshed.dirty = true; door_pos = Some(Point::new(pos.x + delta_x, pos.y + delta_y));
return RunState::PlayerTurn; result = RunState::PlayerTurn;
} else { } else {
gamelog::Logger::new().append("It's already open.").log(); gamelog::Logger::new().append("It's already open.").log();
} }
@ -116,11 +133,23 @@ pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
} }
} }
} }
return RunState::AwaitingInput;
// If a door was interacted with, update every viewshed that could
// see that door.
for viewshed in (&mut viewsheds).join() {
if let Some(door_pos) = door_pos {
if viewshed.visible_tiles.contains(&door_pos) {
viewshed.dirty = true;
}
}
}
return result;
} }
pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState { pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
let mut something_was_destroyed: Option<Entity> = None; let mut something_was_destroyed: Option<Entity> = None;
let mut destroyed_pos: Option<Point> = None;
{ {
let mut positions = ecs.write_storage::<Position>(); let mut positions = ecs.write_storage::<Position>();
let mut players = ecs.write_storage::<Player>(); let mut players = ecs.write_storage::<Player>();
@ -175,7 +204,7 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
.append(", it crashes open!") .append(", it crashes open!")
.log(); .log();
something_was_destroyed = Some(*potential_target); something_was_destroyed = Some(*potential_target);
viewshed.dirty = true; destroyed_pos = Some(Point::new(pos.x + delta_x, pos.y + delta_y));
gamelog::record_event("broken_doors", 1); gamelog::record_event("broken_doors", 1);
break; break;
// 66% chance of just kicking it. // 66% chance of just kicking it.
@ -205,13 +234,18 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
} }
} }
} }
} if let Some(destroyed_pos) = destroyed_pos {
match something_was_destroyed { for viewshed in (&mut viewsheds).join() {
Some(object) => { if viewshed.visible_tiles.contains(&destroyed_pos) {
ecs.delete_entity(object).expect("Unable to delete."); viewshed.dirty = true;
}
}
} }
_ => {} }
}; if let Some(destroyed_thing) = something_was_destroyed {
ecs.delete_entity(destroyed_thing).expect("Unable to delete.");
}
gamelog::record_event("kick_count", 1); gamelog::record_event("kick_count", 1);
return RunState::PlayerTurn; return RunState::PlayerTurn;
} }