faction table, applying factions to mobs, and querying reactions

This commit is contained in:
Llywelwyn 2023-08-15 15:56:00 +01:00
parent 0375c31acf
commit 76d835021b
11 changed files with 108 additions and 13 deletions

View file

@ -11,6 +11,8 @@ mod spawn_table_structs;
use spawn_table_structs::*;
mod loot_table_structs;
use loot_table_structs::*;
mod faction_structs;
use faction_structs::{FactionData, Reaction};
use std::sync::Mutex;
lazy_static! {
@ -24,6 +26,7 @@ pub struct Raws {
pub props: Vec<Prop>,
pub spawn_tables: Vec<SpawnTable>,
pub loot_tables: Vec<LootTable>,
pub factions: Vec<FactionData>,
}
rltk::embedded_resource!(RAW_ITEMS, "../../raws/items.json");
@ -31,6 +34,7 @@ rltk::embedded_resource!(RAW_MOBS, "../../raws/mobs.json");
rltk::embedded_resource!(RAW_PROPS, "../../raws/props.json");
rltk::embedded_resource!(RAW_SPAWN_TABLES, "../../raws/spawn_tables.json");
rltk::embedded_resource!(RAW_LOOT_TABLES, "../../raws/loot_tables.json");
rltk::embedded_resource!(RAW_FACTIONS, "../../raws/factions.json");
pub fn load_raws() {
rltk::link_resource!(RAW_ITEMS, "../../raws/items.json");
@ -38,6 +42,7 @@ pub fn load_raws() {
rltk::link_resource!(RAW_PROPS, "../../raws/props.json");
rltk::link_resource!(RAW_SPAWN_TABLES, "../../raws/spawn_tables.json");
rltk::link_resource!(RAW_LOOT_TABLES, "../../raws/loot_tables.json");
rltk::link_resource!(RAW_FACTIONS, "../../raws/factions.json");
let decoded_raws = get_decoded_raws();
RAWS.lock().unwrap().load(decoded_raws);
@ -49,8 +54,9 @@ pub fn get_decoded_raws() -> Raws {
let props: Vec<Prop> = ParseJson::parse_raws_into_vector("../../raws/props.json".to_string());
let spawn_tables: Vec<SpawnTable> = ParseJson::parse_raws_into_vector("../../raws/spawn_tables.json".to_string());
let loot_tables: Vec<LootTable> = ParseJson::parse_raws_into_vector("../../raws/loot_tables.json".to_string());
let factions: Vec<FactionData> = ParseJson::parse_raws_into_vector("../../raws/factions.json".to_string());
return Raws { items, mobs, props, spawn_tables, loot_tables };
return Raws { items, mobs, props, spawn_tables, loot_tables, factions };
}
trait ParseJson {
@ -67,4 +73,4 @@ macro_rules! impl_ParseJson {
})*
}
}
impl_ParseJson!(for Vec<Item>, Vec<Mob>, Vec<Prop>, Vec<SpawnTable>, Vec<LootTable>);
impl_ParseJson!(for Vec<Item>, Vec<Mob>, Vec<Prop>, Vec<SpawnTable>, Vec<LootTable>, Vec<FactionData>);