significant events in morgue file, better event logging
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de5dacb2ba
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38 changed files with 246 additions and 102 deletions
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@ -1,5 +1,6 @@
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use crate::{ config::CONFIG, gamelog, raws, spawner, Clock, Map, RandomNumberGenerator, TakingTurn };
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use specs::prelude::*;
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use crate::data::events::*;
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const TRY_SPAWN_CHANCE: i32 = 70;
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@ -32,7 +33,7 @@ pub fn try_spawn_interval(ecs: &mut World) {
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fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) {
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let map = ecs.fetch::<Map>();
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let mut available_tiles = populate_unblocked_nonvisible(&map);
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let player_level = gamelog::get_event_count("player_level");
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let player_level = gamelog::get_event_count(EVENT::COUNT_LEVEL);
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rltk::console::log(player_level);
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let difficulty = (map.difficulty + player_level) / 2;
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if available_tiles.len() == 0 {
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