doors render when they've been revealed
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parent
ab5797078c
commit
72bd7558fa
2 changed files with 19 additions and 3 deletions
20
src/main.rs
20
src/main.rs
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@ -1,7 +1,7 @@
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use rltk::{GameState, Point, RandomNumberGenerator, Rltk, RGB};
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use specs::prelude::*;
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use specs::saveload::{SimpleMarker, SimpleMarkerAllocator};
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use std::ops::Add;
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use std::ops::{Add, Mul};
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extern crate serde;
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mod components;
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@ -254,6 +254,7 @@ impl GameState for State {
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let renderables = self.ecs.read_storage::<Renderable>();
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let minds = self.ecs.read_storage::<Mind>();
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let hidden = self.ecs.read_storage::<Hidden>();
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let doors = self.ecs.write_storage::<Door>();
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let map = self.ecs.fetch::<Map>();
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let entities = self.ecs.entities();
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@ -262,19 +263,34 @@ impl GameState for State {
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for (pos, render, ent, _hidden) in data.iter() {
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let idx = map.xy_idx(pos.x, pos.y);
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let offsets = RGB::from_u8(map.red_offset[idx], map.green_offset[idx], map.blue_offset[idx]);
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let mut fg = render.fg;
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let mut bg = render.bg.add(RGB::from_u8(26, 45, 45)).add(offsets);
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// Get bloodstain colours
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if map.bloodstains.contains(&idx) {
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bg = bg.add(RGB::from_f32(0.6, 0., 0.));
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}
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// Draw entities on visible tiles
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if map.visible_tiles[idx] {
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ctx.set(pos.x, pos.y, render.fg, bg, render.glyph);
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ctx.set(pos.x, pos.y, fg, bg, render.glyph);
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}
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// Draw entities with minds within telepath range
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if map.telepath_tiles[idx] {
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let has_mind = minds.get(*ent);
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if let Some(_) = has_mind {
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ctx.set(pos.x, pos.y, render.fg, RGB::named(rltk::BLACK), render.glyph);
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}
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}
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// Draw all doors
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let is_door = doors.get(*ent);
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if let Some(_) = is_door {
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if map.revealed_tiles[idx] {
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if !map.visible_tiles[idx] {
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fg = fg.mul(0.6);
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bg = bg.mul(0.6);
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}
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ctx.set(pos.x, pos.y, fg, bg, render.glyph);
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}
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}
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}
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gui::draw_ui(&self.ecs, ctx);
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}
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