doors render when they've been revealed

This commit is contained in:
Llywelwyn 2023-07-23 21:49:52 +01:00
parent ab5797078c
commit 72bd7558fa
2 changed files with 19 additions and 3 deletions

View file

@ -1,7 +1,7 @@
use rltk::{GameState, Point, RandomNumberGenerator, Rltk, RGB};
use specs::prelude::*;
use specs::saveload::{SimpleMarker, SimpleMarkerAllocator};
use std::ops::Add;
use std::ops::{Add, Mul};
extern crate serde;
mod components;
@ -254,6 +254,7 @@ impl GameState for State {
let renderables = self.ecs.read_storage::<Renderable>();
let minds = self.ecs.read_storage::<Mind>();
let hidden = self.ecs.read_storage::<Hidden>();
let doors = self.ecs.write_storage::<Door>();
let map = self.ecs.fetch::<Map>();
let entities = self.ecs.entities();
@ -262,19 +263,34 @@ impl GameState for State {
for (pos, render, ent, _hidden) in data.iter() {
let idx = map.xy_idx(pos.x, pos.y);
let offsets = RGB::from_u8(map.red_offset[idx], map.green_offset[idx], map.blue_offset[idx]);
let mut fg = render.fg;
let mut bg = render.bg.add(RGB::from_u8(26, 45, 45)).add(offsets);
// Get bloodstain colours
if map.bloodstains.contains(&idx) {
bg = bg.add(RGB::from_f32(0.6, 0., 0.));
}
// Draw entities on visible tiles
if map.visible_tiles[idx] {
ctx.set(pos.x, pos.y, render.fg, bg, render.glyph);
ctx.set(pos.x, pos.y, fg, bg, render.glyph);
}
// Draw entities with minds within telepath range
if map.telepath_tiles[idx] {
let has_mind = minds.get(*ent);
if let Some(_) = has_mind {
ctx.set(pos.x, pos.y, render.fg, RGB::named(rltk::BLACK), render.glyph);
}
}
// Draw all doors
let is_door = doors.get(*ent);
if let Some(_) = is_door {
if map.revealed_tiles[idx] {
if !map.visible_tiles[idx] {
fg = fg.mul(0.6);
bg = bg.mul(0.6);
}
ctx.set(pos.x, pos.y, fg, bg, render.glyph);
}
}
}
gui::draw_ui(&self.ecs, ctx);
}

View file

@ -235,7 +235,7 @@ fn door(ecs: &mut World, x: i32, y: i32) {
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('+'),
fg: RGB::named(rltk::LIGHTYELLOW),
fg: RGB::from_f32(0., 1., 1.), // Same colour as stairs, should probably define this somewhere.
bg: RGB::named(rltk::BLACK),
render_order: 2,
})