up/downstair sprites

This commit is contained in:
Llywelwyn 2023-10-10 19:07:38 +01:00
parent 3c9eb2de27
commit 72a6ff6d14

View file

@ -70,10 +70,10 @@ impl TileType {
TileType::Sand => vec!["fluff", "fluff2"], TileType::Sand => vec!["fluff", "fluff2"],
TileType::ShallowWater => vec!["water", "water2"], TileType::ShallowWater => vec!["water", "water2"],
TileType::Bridge => vec!["planks"], TileType::Bridge => vec!["planks"],
TileType::DownStair => vec!["wall_b"], TileType::DownStair => vec!["stair_down"],
TileType::UpStair => vec!["wall_b"], TileType::UpStair => vec!["stair_up"],
TileType::ToLocal(_) => vec!["wall_b"], TileType::ToLocal(_) => vec!["stair_down"],
TileType::ToOvermap(_) => vec!["wall_b"], TileType::ToOvermap(_) => vec!["stair_up"],
}; };
if bloody.is_some() && tile_walkable(*self) { if bloody.is_some() && tile_walkable(*self) {
options.extend( options.extend(