up/downstair sprites
This commit is contained in:
parent
3c9eb2de27
commit
72a6ff6d14
1 changed files with 4 additions and 4 deletions
|
|
@ -70,10 +70,10 @@ impl TileType {
|
|||
TileType::Sand => vec!["fluff", "fluff2"],
|
||||
TileType::ShallowWater => vec!["water", "water2"],
|
||||
TileType::Bridge => vec!["planks"],
|
||||
TileType::DownStair => vec!["wall_b"],
|
||||
TileType::UpStair => vec!["wall_b"],
|
||||
TileType::ToLocal(_) => vec!["wall_b"],
|
||||
TileType::ToOvermap(_) => vec!["wall_b"],
|
||||
TileType::DownStair => vec!["stair_down"],
|
||||
TileType::UpStair => vec!["stair_up"],
|
||||
TileType::ToLocal(_) => vec!["stair_down"],
|
||||
TileType::ToOvermap(_) => vec!["stair_up"],
|
||||
};
|
||||
if bloody.is_some() && tile_walkable(*self) {
|
||||
options.extend(
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue