defaults placeholder player to human ancestry
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1 changed files with 1 additions and 1 deletions
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@ -121,7 +121,7 @@ fn main() -> BError {
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gs.ecs.insert(map::MasterDungeonMap::new()); // Master map list
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gs.ecs.insert(map::MasterDungeonMap::new()); // Master map list
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gs.ecs.insert(Map::new(true, 1, 64, 64, 0, "New Map", "N", 0)); // Map
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gs.ecs.insert(Map::new(true, 1, 64, 64, 0, "New Map", "N", 0)); // Map
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gs.ecs.insert(Point::new(0, 0)); // Player pos
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gs.ecs.insert(Point::new(0, 0)); // Player pos
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gs.ecs.insert(gui::Ancestry::Dwarf); // ancestry
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gs.ecs.insert(gui::Ancestry::Human); // ancestry
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let player_entity = spawner::player(&mut gs.ecs, 0, 0);
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let player_entity = spawner::player(&mut gs.ecs, 0, 0);
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gs.ecs.insert(player_entity); // Player entity
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gs.ecs.insert(player_entity); // Player entity
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gs.ecs.insert(RunState::MapGeneration {}); // RunState
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gs.ecs.insert(RunState::MapGeneration {}); // RunState
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