viewport-sized dungeons
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parent
c757466df1
commit
719cedf526
2 changed files with 12 additions and 9 deletions
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@ -9,6 +9,7 @@ pub mod sprites;
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pub mod prelude {
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pub mod prelude {
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pub use super::visuals::{ TILE_LAYER, ENTITY_LAYER, TEXT_LAYER, HP_BAR_LAYER };
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pub use super::visuals::{ TILE_LAYER, ENTITY_LAYER, TEXT_LAYER, HP_BAR_LAYER };
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pub use super::visuals::{ VIEWPORT_H, VIEWPORT_W };
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}
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}
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pub const TILESIZE: f32 = 16.0;
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pub const TILESIZE: f32 = 16.0;
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@ -213,12 +213,12 @@ fn random_start_position(rng: &mut RandomNumberGenerator) -> (XStart, YStart) {
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}
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}
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fn random_room_builder(rng: &mut RandomNumberGenerator, builder: &mut BuilderChain, end: bool) {
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fn random_room_builder(rng: &mut RandomNumberGenerator, builder: &mut BuilderChain, end: bool) {
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let build_roll = rng.roll_dice(1, 3);
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let build_roll = rng.roll_dice(1, 2); // TODO: BSP Interiors, change this to 1d3 and uncomment.
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// Start with a room builder.
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// Start with a room builder.
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match build_roll {
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match build_roll {
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1 => builder.start_with(SimpleMapBuilder::new(None)),
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1 => builder.start_with(SimpleMapBuilder::new(None)),
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2 => builder.start_with(BspDungeonBuilder::new()),
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_ => builder.start_with(BspDungeonBuilder::new()),
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_ => builder.start_with(BspInteriorBuilder::new()),
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//_ => builder.start_with(BspInteriorBuilder::new()),
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}
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}
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// BspInterior makes its own doorways. If we're not using that one,
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// BspInterior makes its own doorways. If we're not using that one,
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@ -437,6 +437,8 @@ pub fn random_builder(
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builder
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builder
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}
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}
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use crate::consts::prelude::*;
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pub fn level_builder(
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pub fn level_builder(
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id: i32,
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id: i32,
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rng: &mut RandomNumberGenerator,
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rng: &mut RandomNumberGenerator,
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@ -452,8 +454,8 @@ pub fn level_builder(
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random_builder(
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random_builder(
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id,
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id,
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rng,
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rng,
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width,
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VIEWPORT_W,
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height,
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VIEWPORT_H,
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2,
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2,
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1,
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1,
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initial_player_level,
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initial_player_level,
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@ -464,8 +466,8 @@ pub fn level_builder(
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random_builder(
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random_builder(
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id,
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id,
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rng,
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rng,
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width,
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VIEWPORT_W,
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height,
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VIEWPORT_H,
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4 + diff(ID_INFINITE, id),
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4 + diff(ID_INFINITE, id),
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1 + diff(ID_INFINITE, id),
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1 + diff(ID_INFINITE, id),
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initial_player_level,
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initial_player_level,
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@ -476,8 +478,8 @@ pub fn level_builder(
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random_builder(
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random_builder(
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id,
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id,
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rng,
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rng,
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width,
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VIEWPORT_W,
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height,
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VIEWPORT_H,
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1,
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1,
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404,
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404,
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initial_player_level,
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initial_player_level,
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