consts in config files
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7 changed files with 6 additions and 6 deletions
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@ -1,8 +1,6 @@
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use rltk::{ Algorithm2D, BaseMap, Point };
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use serde::{ Deserialize, Serialize };
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use std::collections::HashSet;
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pub mod colours;
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mod glyphs;
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mod tiletype;
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pub use tiletype::{ tile_cost, tile_opaque, tile_walkable, TileType };
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mod interval_spawning_system;
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@ -10,7 +8,6 @@ pub use interval_spawning_system::try_spawn_interval;
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pub mod dungeon;
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pub use dungeon::{ level_transition, MasterDungeonMap };
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pub mod themes;
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pub use colours::NON_VISIBLE_MULTIPLIER;
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// FIXME: If the map size gets too small, entities stop being rendered starting from the right.
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// i.e. on a map size of 40*40, only entities to the left of the player are rendered.
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