consts in config files
This commit is contained in:
parent
c2c7e0bd52
commit
705a6bb1fb
7 changed files with 6 additions and 6 deletions
28
src/config/colours.rs
Normal file
28
src/config/colours.rs
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
pub const NON_VISIBLE_MULTIPLIER: f32 = 0.3;
|
||||
pub const MAX_DARKENING: f32 = 0.3;
|
||||
pub const START_DARKEN_AT_N_TILES: f32 = 9.0;
|
||||
pub const MAX_DARKEN_AT_N_TILES: f32 = 12.0;
|
||||
|
||||
pub const BLOODSTAIN_COLOUR: (u8, u8, u8) = (153, 0, 0);
|
||||
|
||||
// DEFAULT THEME
|
||||
pub const DEFAULT_BG_COLOUR: (u8, u8, u8) = (29, 50, 50);
|
||||
pub const WALL_COLOUR: (u8, u8, u8) = (229, 191, 94);
|
||||
pub const FLOOR_COLOUR: (u8, u8, u8) = (25, 204, 122);
|
||||
pub const STAIR_COLOUR: (u8, u8, u8) = (200, 200, 0);
|
||||
pub const WOOD_FLOOR_COLOUR: (u8, u8, u8) = (41, 30, 20);
|
||||
pub const FENCE_FG_COLOUR: (u8, u8, u8) = (110, 24, 0);
|
||||
pub const FENCE_COLOUR: (u8, u8, u8) = (45, 30, 10);
|
||||
pub const BRIDGE_COLOUR: (u8, u8, u8) = (42, 48, 37);
|
||||
pub const GRAVEL_COLOUR: (u8, u8, u8) = (26, 26, 53);
|
||||
pub const ROAD_COLOUR: (u8, u8, u8) = (8, 38, 40);
|
||||
pub const GRASS_COLOUR: (u8, u8, u8) = (9, 65, 6);
|
||||
pub const FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5);
|
||||
pub const HEAVY_FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5);
|
||||
pub const SAND_COLOUR: (u8, u8, u8) = (70, 70, 21);
|
||||
pub const SHALLOW_WATER_COLOUR: (u8, u8, u8) = (24, 47, 99);
|
||||
pub const DEEP_WATER_COLOUR: (u8, u8, u8) = (18, 33, 63);
|
||||
pub const BARS_COLOUR: (u8, u8, u8) = (100, 100, 100);
|
||||
|
||||
// FOREST THEME
|
||||
pub const FOREST_WALL_COLOUR: (u8, u8, u8) = (0, 153, 0);
|
||||
|
|
@ -1,4 +1,3 @@
|
|||
// prettier-ignore
|
||||
#[rustfmt::skip]
|
||||
pub const DEFAULT_VIEWSHED_STANDARD: i32 = 16; // Standard viewshed radius for almost all entities.
|
||||
|
||||
|
|
|
|||
21
src/config/glyphs.rs
Normal file
21
src/config/glyphs.rs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
// DEFAULT THEME
|
||||
#[allow(dead_code)]
|
||||
pub const WALL_GLYPH: char = '#';
|
||||
pub const FLOOR_GLYPH: char = '.';
|
||||
pub const DOWN_STAIR_GLYPH: char = '>';
|
||||
pub const UP_STAIR_GLYPH: char = '<';
|
||||
pub const WOOD_FLOOR_GLYPH: char = '.';
|
||||
pub const FENCE_GLYPH: char = '=';
|
||||
pub const BRIDGE_GLYPH: char = '.';
|
||||
pub const GRAVEL_GLYPH: char = ';';
|
||||
pub const ROAD_GLYPH: char = '.';
|
||||
pub const GRASS_GLYPH: char = '"';
|
||||
pub const FOLIAGE_GLYPH: char = ':';
|
||||
pub const HEAVY_FOLIAGE_GLYPH: char = ';';
|
||||
pub const SAND_GLYPH: char = '.';
|
||||
pub const SHALLOW_WATER_GLYPH: char = '~';
|
||||
pub const DEEP_WATER_GLYPH: char = '≈';
|
||||
pub const BARS_GLYPH: char = '#';
|
||||
|
||||
// FOREST THEME
|
||||
pub const FOREST_WALL_GLYPH: char = '♣';
|
||||
|
|
@ -1 +1,3 @@
|
|||
pub mod entity;
|
||||
pub mod colours;
|
||||
pub mod glyphs;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue