diff --git a/raws/mobs.json b/raws/mobs.json
index df6b2f4..93b9b05 100644
--- a/raws/mobs.json
+++ b/raws/mobs.json
@@ -5,7 +5,7 @@
"renderable": { "glyph": "@", "fg": "#EE82EE", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"vision_range": 4,
- "quips": ["Drink?"]
+ "quips": ["Drink?", "Something to eat?", "Don't go out on an empty stomach."]
},
{
"id": "npc_townsperson",
@@ -13,7 +13,7 @@
"renderable": { "glyph": "@", "fg": "#9fa86c", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"vision_range": 4,
- "quips": ["You won't catch me quipping."]
+ "quips": ["Hello!", "Good morning.", ""]
},
{
"id": "npc_drunk",
@@ -21,7 +21,7 @@
"renderable": { "glyph": "@", "fg": "#a0a83c", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"vision_range": 4,
- "quips": ["Hic!", "H-Hic'."]
+ "quips": ["Hic!", "H-Hic'.", "Get me 'nother, would you?"]
},
{
"id": "npc_fisher",
@@ -29,7 +29,7 @@
"renderable": { "glyph": "@", "fg": "#3ca3a8", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"vision_range": 4,
- "quips": ["Placeholder."]
+ "quips": ["Hey."]
},
{
"id": "npc_dockworker",
@@ -37,13 +37,14 @@
"renderable": { "glyph": "@", "fg": "#68d8de", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"vision_range": 4,
- "quips": ["Placeholder."]
+ "quips": ["No boat for a few days.", "Not much for us to do."]
},
{
"id": "npc_priest",
"name": "priest",
"renderable": { "glyph": "@", "fg": "#FFFFFF", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "quips": ["Light's givings.", "", "Bless you."],
"vision_range": 4
},
{
@@ -52,6 +53,7 @@
"renderable": { "glyph": "@", "fg": "#946123", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"vision_range": 4,
+ "quips": ["You're not borrowing my pick."],
"attacks": [
{ "name": "hits", "hit_bonus": 0, "damage": "1d8"}
]
@@ -63,7 +65,7 @@
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"level": 2,
"vision_range": 4,
- "quips": ["You wont catch me down the mine.", "I'm not paid enough for that."],
+ "quips": ["You wont catch me down the mine.", "Staying out of trouble?"],
"attacks": [
{ "name": "hits", "hit_bonus": 0, "damage": "1d8"}
],
@@ -77,6 +79,7 @@
"level": 2,
"bac": 6,
"vision_range": 12,
+ "quips": ["", "", ""],
"attacks": [
{ "name": "bites", "hit_bonus": 0, "damage": "1d6"}
]
@@ -92,6 +95,28 @@
{ "name": "bites", "hit_bonus": 0, "damage": "1d2"}
]
},
+ {
+ "id": "chicken",
+ "name": "chicken",
+ "renderable": { "glyph": "c", "fg": "#BB6000", "bg": "#000000", "order": 1 },
+ "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "bac": 8,
+ "vision_range": 4,
+ "attacks": [
+ { "name": "bites", "hit_bonus": 0, "damage": "1d3"}
+ ]
+ },
+ {
+ "id": "chicken_little",
+ "name": "chick",
+ "renderable": { "glyph": "c", "fg": "#fae478", "bg": "#000000", "order": 1 },
+ "flags": ["BYSTANDER", "BLOCKS_TILE"],
+ "bac": 10,
+ "vision_range": 4,
+ "attacks": [
+ { "name": "bites", "hit_bonus": 0, "damage": "1d2"}
+ ]
+ },
{
"id": "rat_giant",
"name": "giant rat",
diff --git a/raws/props.json b/raws/props.json
index 1b8d75e..91d244c 100644
--- a/raws/props.json
+++ b/raws/props.json
@@ -5,6 +5,12 @@
"renderable": { "glyph": "+", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"flags": ["BLOCKS_TILE", "BLOCKS_VISIBILITY", "DOOR", "PROP"]
},
+ {
+ "id": "prop_altar",
+ "name": "altar",
+ "renderable": { "glyph": "_", "fg": "#FFFFFF", "bg": "#000000", "order": 2 },
+ "flags": ["PROP"]
+ },
{
"id": "prop_keg",
"name": "keg",
diff --git a/raws/spawn_tables.json b/raws/spawn_tables.json
index 3437fee..bc0fc41 100644
--- a/raws/spawn_tables.json
+++ b/raws/spawn_tables.json
@@ -61,6 +61,7 @@
{
"id": "mobs",
"table": [
+ { "id": "chicken", "weight": 1, "difficulty": 1},
{ "id": "rat", "weight": 1, "difficulty": 1},
{ "id": "goblin", "weight": 3, "difficulty": 1},
{ "id": "kobold", "weight": 1, "difficulty": 1},
diff --git a/src/main.rs b/src/main.rs
index 8dff816..07de74e 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -566,7 +566,7 @@ fn main() -> rltk::BError {
raws::load_raws();
gs.ecs.insert(rltk::RandomNumberGenerator::new());
- gs.ecs.insert(Map::new(1, 64, 64, 0));
+ gs.ecs.insert(Map::new(1, 64, 64, 0, "New Map"));
gs.ecs.insert(Point::new(0, 0));
let player_entity = spawner::player(&mut gs.ecs, 0, 0);
gs.ecs.insert(player_entity);
diff --git a/src/map/mod.rs b/src/map/mod.rs
index 85fe93b..eb2626e 100644
--- a/src/map/mod.rs
+++ b/src/map/mod.rs
@@ -24,6 +24,7 @@ pub struct Map {
pub additional_fg_offset: rltk::RGB,
pub blocked: Vec,
pub id: i32,
+ pub name: String,
pub difficulty: i32,
pub bloodstains: HashSet,
pub view_blocked: HashSet,
@@ -38,7 +39,7 @@ impl Map {
(y as usize) * (self.width as usize) + (x as usize)
}
- pub fn new(new_id: i32, width: i32, height: i32, difficulty: i32) -> Map {
+ pub fn new(new_id: i32, width: i32, height: i32, difficulty: i32, name: S) -> Map {
let map_tile_count = (width * height) as usize;
let mut map = Map {
tiles: vec![TileType::Wall; map_tile_count],
@@ -52,6 +53,7 @@ impl Map {
additional_fg_offset: rltk::RGB::from_u8(HALF_OFFSET, HALF_OFFSET, HALF_OFFSET),
blocked: vec![false; map_tile_count],
id: new_id,
+ name: name.to_string(),
difficulty: difficulty,
bloodstains: HashSet::new(),
view_blocked: HashSet::new(),
diff --git a/src/map_builders/mod.rs b/src/map_builders/mod.rs
index 695a510..37eb7dd 100644
--- a/src/map_builders/mod.rs
+++ b/src/map_builders/mod.rs
@@ -92,13 +92,13 @@ pub struct BuilderChain {
}
impl BuilderChain {
- pub fn new(new_id: i32, width: i32, height: i32, difficulty: i32) -> BuilderChain {
+ pub fn new(new_id: i32, width: i32, height: i32, difficulty: i32, name: S) -> BuilderChain {
BuilderChain {
starter: None,
builders: Vec::new(),
build_data: BuilderMap {
spawn_list: Vec::new(),
- map: Map::new(new_id, width, height, difficulty),
+ map: Map::new(new_id, width, height, difficulty, name),
starting_position: None,
rooms: None,
corridors: None,
@@ -296,7 +296,7 @@ pub fn random_builder(
difficulty: i32,
) -> BuilderChain {
rltk::console::log(format!("DEBUGINFO: Building random (ID:{}, DIFF:{})", new_id, difficulty));
- let mut builder = BuilderChain::new(new_id, width, height, difficulty);
+ let mut builder = BuilderChain::new(new_id, width, height, difficulty, "");
let type_roll = rng.roll_dice(1, 2);
let mut want_doors = true;
match type_roll {
diff --git a/src/map_builders/town.rs b/src/map_builders/town.rs
index 9bb1b6c..f065fd0 100644
--- a/src/map_builders/town.rs
+++ b/src/map_builders/town.rs
@@ -2,9 +2,9 @@ use super::{BuilderChain, BuilderMap, InitialMapBuilder, Position, TileType};
use std::collections::HashSet;
pub fn town_builder(new_id: i32, _rng: &mut rltk::RandomNumberGenerator, width: i32, height: i32) -> BuilderChain {
- let difficulty = 7;
+ let difficulty = 0;
rltk::console::log(format!("DEBUGINFO: Building town (ID:{}, DIFF:{})", new_id, difficulty));
- let mut chain = BuilderChain::new(new_id, width, height, difficulty);
+ let mut chain = BuilderChain::new(new_id, width, height, difficulty, "");
chain.start_with(TownBuilder::new());
return chain;
@@ -71,7 +71,7 @@ impl TownBuilder {
building_size[1].2 = BuildingTag::Temple;
building_size[2].2 = BuildingTag::Mine;
building_size[3].2 = BuildingTag::PlayerHouse;
- for b in building_size.iter_mut().skip(3) {
+ for b in building_size.iter_mut().skip(4) {
b.2 = BuildingTag::NPCHouse
}
let last_idx = building_size.len() - 1;
@@ -121,12 +121,21 @@ impl TownBuilder {
) {
for idx in available_building_tiles.iter() {
if rng.roll_dice(1, 40) == 1 {
- let roll = rng.roll_dice(1, 3);
+ let roll = rng.roll_dice(1, 6);
match roll {
1 => build_data.spawn_list.push((*idx, "npc_fisher".to_string())),
2 => build_data.spawn_list.push((*idx, "npc_dockworker".to_string())),
- 3 => build_data.spawn_list.push((*idx, "npc_townsperson".to_string())),
- _ => build_data.spawn_list.push((*idx, "npc_drunk".to_string())),
+ 3 => build_data.spawn_list.push((*idx, "npc_drunk".to_string())),
+ 4 => build_data.spawn_list.push((*idx, "npc_townsperson".to_string())),
+ 5 => build_data.spawn_list.push((*idx, "npc_guard".to_string())),
+ _ => {
+ let animal_roll = rng.roll_dice(1, 3);
+ match animal_roll {
+ 1 => build_data.spawn_list.push((*idx, "chicken_little".to_string())),
+ 2 => build_data.spawn_list.push((*idx, "chicken".to_string())),
+ _ => build_data.spawn_list.push((*idx, "dog_little".to_string())),
+ }
+ }
}
}
}
@@ -171,12 +180,11 @@ impl TownBuilder {
let mut to_place: Vec<&str> = vec![
"npc_barkeep",
"npc_townsperson",
- "npc_townsperson",
"npc_drunk",
"npc_drunk",
- "npc_guard",
"prop_keg",
"prop_table",
+ "prop_table",
"prop_chair",
"prop_chair",
];
@@ -189,8 +197,17 @@ impl TownBuilder {
build_data: &mut BuilderMap,
rng: &mut rltk::RandomNumberGenerator,
) {
- let mut to_place: Vec<&str> =
- vec!["npc_priest", "prop_chair", "prop_chair", "prop_table", "prop_candle", "prop_candle"];
+ let mut to_place: Vec<&str> = vec![
+ "npc_priest",
+ "prop_altar",
+ "prop_chair",
+ "prop_chair",
+ "prop_chair",
+ "prop_table",
+ "prop_table",
+ "prop_candle",
+ "prop_candle",
+ ];
self.random_building_spawn(building, build_data, rng, &mut to_place, 0)
}
@@ -203,7 +220,7 @@ impl TownBuilder {
// Place exit
let exit_idx = build_data.map.xy_idx(building.0 + (building.2 / 2), building.1 + (building.3 / 2));
build_data.map.tiles[exit_idx] = TileType::DownStair;
- let mut to_place: Vec<&str> = vec!["npc_miner", "npc_miner", "npc_guard"];
+ let mut to_place: Vec<&str> = vec!["npc_miner", "npc_miner", "npc_guard", "prop_chair"];
self.random_building_spawn(building, build_data, rng, &mut to_place, exit_idx)
}
@@ -213,7 +230,7 @@ impl TownBuilder {
build_data: &mut BuilderMap,
rng: &mut rltk::RandomNumberGenerator,
) {
- let mut to_place: Vec<&str> = vec!["prop_bed", "prop_table"];
+ let mut to_place: Vec<&str> = vec!["prop_bed", "prop_table", "dog_little", "prop_chair", "prop_chair"];
self.random_building_spawn(building, build_data, rng, &mut to_place, 0);
}
@@ -223,7 +240,7 @@ impl TownBuilder {
build_data: &mut BuilderMap,
rng: &mut rltk::RandomNumberGenerator,
) {
- let mut to_place: Vec<&str> = vec!["prop_bed", "prop_table"];
+ let mut to_place: Vec<&str> = vec!["npc_townsperson", "prop_bed", "prop_table", "prop_chair"];
self.random_building_spawn(building, build_data, rng, &mut to_place, 0);
}
@@ -233,7 +250,7 @@ impl TownBuilder {
build_data: &mut BuilderMap,
rng: &mut rltk::RandomNumberGenerator,
) {
- let mut to_place: Vec<&str> = vec!["rat", "rat", "rat"];
+ let mut to_place: Vec<&str> = vec!["rat", "rat", "rat", "prop_table", "prop_chair"];
self.random_building_spawn(building, build_data, rng, &mut to_place, 0);
}
@@ -335,7 +352,7 @@ impl TownBuilder {
const BORDER: i32 = 4;
const OFFSET_FROM_LEFT: i32 = 25 + BORDER;
- const PATH_OFFSET_FROM_CENTRE: i32 = 4;
+ const PATH_OFFSET_FROM_CENTRE: i32 = 10;
const HALF_PATH_THICKNESS: i32 = 3;
let wall_gap_y =
diff --git a/src/map_builders/wfc/mod.rs b/src/map_builders/wfc/mod.rs
index c30a631..46168da 100644
--- a/src/map_builders/wfc/mod.rs
+++ b/src/map_builders/wfc/mod.rs
@@ -31,8 +31,13 @@ impl WaveFunctionCollapseBuilder {
let constraints = patterns_to_constraints(patterns, CHUNK_SIZE);
self.render_tile_gallery(&constraints, CHUNK_SIZE, build_data);
- build_data.map =
- Map::new(build_data.map.id, build_data.map.width, build_data.map.height, build_data.map.difficulty);
+ build_data.map = Map::new(
+ build_data.map.id,
+ build_data.map.width,
+ build_data.map.height,
+ build_data.map.difficulty,
+ &build_data.map.name,
+ );
loop {
let mut solver = Solver::new(constraints.clone(), CHUNK_SIZE, &build_data.map);
while !solver.iteration(&mut build_data.map, rng) {
@@ -47,7 +52,7 @@ impl WaveFunctionCollapseBuilder {
}
fn render_tile_gallery(&mut self, constraints: &[MapChunk], chunk_size: i32, build_data: &mut BuilderMap) {
- build_data.map = Map::new(0, build_data.width, build_data.height, 0);
+ build_data.map = Map::new(0, build_data.width, build_data.height, 0, &build_data.map.name);
let mut counter = 0;
let mut x = 1;
let mut y = 1;
@@ -63,7 +68,7 @@ impl WaveFunctionCollapseBuilder {
if y + chunk_size > build_data.map.height {
// Move to the next page
build_data.take_snapshot();
- build_data.map = Map::new(0, build_data.width, build_data.height, 0);
+ build_data.map = Map::new(0, build_data.width, build_data.height, 0, &build_data.map.name);
x = 1;
y = 1;