ai refactor, mob spawns now take into account player level, small fixes
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21 changed files with 301 additions and 148 deletions
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@ -15,9 +15,9 @@ pub struct Mob {
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pub attributes: Option<MobAttributes>,
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pub skills: Option<HashMap<String, i32>>,
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pub vision_range: i32,
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pub quips: Option<Vec<String>>,
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pub equipped: Option<Vec<String>>,
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pub loot: Option<LootTableInfo>,
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pub quips: Option<Vec<String>>,
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}
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#[derive(Deserialize, Debug)]
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