ai refactor, mob spawns now take into account player level, small fixes

This commit is contained in:
Llywelwyn 2023-07-31 22:24:38 +01:00
parent c00418f7c8
commit 6cef899ef6
21 changed files with 301 additions and 148 deletions

View file

@ -15,9 +15,9 @@ pub struct Mob {
pub attributes: Option<MobAttributes>,
pub skills: Option<HashMap<String, i32>>,
pub vision_range: i32,
pub quips: Option<Vec<String>>,
pub equipped: Option<Vec<String>>,
pub loot: Option<LootTableInfo>,
pub quips: Option<Vec<String>>,
}
#[derive(Deserialize, Debug)]