ai refactor, mob spawns now take into account player level, small fixes
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21 changed files with 301 additions and 148 deletions
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@ -18,7 +18,13 @@ impl RoomBasedSpawner {
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fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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if let Some(rooms) = &build_data.rooms {
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for room in rooms.iter().skip(1) {
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spawner::spawn_room(&build_data.map, rng, room, &mut build_data.spawn_list);
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spawner::spawn_room(
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&build_data.map,
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rng,
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room,
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&mut build_data.spawn_list,
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build_data.initial_player_level,
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);
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}
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} else {
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panic!("RoomBasedSpawner only works after rooms have been created");
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