ai refactor, mob spawns now take into account player level, small fixes

This commit is contained in:
Llywelwyn 2023-07-31 22:24:38 +01:00
parent c00418f7c8
commit 6cef899ef6
21 changed files with 301 additions and 148 deletions

View file

@ -468,7 +468,7 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
"Drop what? [aA-zZ][Esc.]",
"Unequip what? [aA-zZ][Esc.]",
);
let mut equippable: Vec<(Entity, String)> = Vec::new();