ai refactor, mob spawns now take into account player level, small fixes
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21 changed files with 301 additions and 148 deletions
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@ -468,7 +468,7 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
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1 + y_offset,
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RGB::named(rltk::WHITE),
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RGB::named(rltk::BLACK),
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"Drop what? [aA-zZ][Esc.]",
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"Unequip what? [aA-zZ][Esc.]",
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);
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let mut equippable: Vec<(Entity, String)> = Vec::new();
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