ai refactor, mob spawns now take into account player level, small fixes

This commit is contained in:
Llywelwyn 2023-07-31 22:24:38 +01:00
parent c00418f7c8
commit 6cef899ef6
21 changed files with 301 additions and 148 deletions

38
src/ai/quip_system.rs Normal file
View file

@ -0,0 +1,38 @@
use crate::{gamelog, Name, Quips, TakingTurn, Viewshed};
use rltk::prelude::*;
use specs::prelude::*;
pub struct QuipSystem {}
impl<'a> System<'a> for QuipSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, Quips>,
ReadStorage<'a, Name>,
ReadStorage<'a, TakingTurn>,
ReadExpect<'a, Point>,
ReadStorage<'a, Viewshed>,
WriteExpect<'a, RandomNumberGenerator>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut quips, names, turns, player_pos, viewsheds, mut rng) = data;
for (quip, name, viewshed, _turn) in (&mut quips, &names, &viewsheds, &turns).join() {
if !quip.available.is_empty() && viewshed.visible_tiles.contains(&player_pos) && rng.roll_dice(1, 6) == 1 {
let quip_index = if quip.available.len() == 1 {
0
} else {
(rng.roll_dice(1, quip.available.len() as i32) - 1) as usize
};
gamelog::Logger::new()
.append("The")
.npc_name(&name.name)
.append_n("says \"")
.append_n(&quip.available[quip_index])
.append("\"")
.log();
quip.available.remove(quip_index);
}
}
}
}