removes ctx arg from get_screen_bounds()

This commit is contained in:
Llywelwyn 2023-09-24 00:01:17 +01:00
parent be1c7aa1c7
commit 683ab95531
9 changed files with 46 additions and 54 deletions

View file

@ -7,7 +7,7 @@ use super::data::prelude::*;
const SHOW_BOUNDARIES: bool = false; const SHOW_BOUNDARIES: bool = false;
pub fn get_screen_bounds(ecs: &World, _ctx: &mut BTerm) -> (i32, i32, i32, i32, i32, i32) { pub fn get_screen_bounds(ecs: &World) -> (i32, i32, i32, i32, i32, i32) {
let player_pos = ecs.fetch::<Point>(); let player_pos = ecs.fetch::<Point>();
let map = ecs.fetch::<Map>(); let map = ecs.fetch::<Map>();
let (x_chars, y_chars, mut x_offset, mut y_offset) = (VIEWPORT_W, VIEWPORT_H, 1, 10); let (x_chars, y_chars, mut x_offset, mut y_offset) = (VIEWPORT_W, VIEWPORT_H, 1, 10);
@ -35,7 +35,7 @@ pub fn get_screen_bounds(ecs: &World, _ctx: &mut BTerm) -> (i32, i32, i32, i32,
pub fn render_camera(ecs: &World, ctx: &mut BTerm) { pub fn render_camera(ecs: &World, ctx: &mut BTerm) {
let map = ecs.fetch::<Map>(); let map = ecs.fetch::<Map>();
let (min_x, max_x, min_y, max_y, x_offset, y_offset) = get_screen_bounds(ecs, ctx); let (min_x, max_x, min_y, max_y, x_offset, y_offset) = get_screen_bounds(ecs);
// Render map // Render map
let mut y = 0; let mut y = 0;

View file

@ -19,7 +19,7 @@ pub enum FarlookResult {
pub fn show_farlook(gs: &mut State, ctx: &mut BTerm) -> FarlookResult { pub fn show_farlook(gs: &mut State, ctx: &mut BTerm) -> FarlookResult {
let runstate = gs.ecs.fetch::<RunState>(); let runstate = gs.ecs.fetch::<RunState>();
let (_min_x, _max_x, _min_y, _max_y, x_offset, y_offset) = get_screen_bounds(&gs.ecs, ctx); let (_min_x, _max_x, _min_y, _max_y, x_offset, y_offset) = get_screen_bounds(&gs.ecs);
ctx.print_color( ctx.print_color(
1 + x_offset, 1 + x_offset,

View file

@ -122,7 +122,7 @@ pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Enti
} }
// Get display args // Get display args
let width = get_max_inventory_width(&player_inventory); let width = get_max_inventory_width(&player_inventory);
let (_, _, _, _, x_offset, y_offset) = crate::camera::get_screen_bounds(&gs.ecs, ctx); let (_, _, _, _, x_offset, y_offset) = crate::camera::get_screen_bounds(&gs.ecs);
let (x, y) = (x_offset + 1, y_offset + 3); let (x, y) = (x_offset + 1, y_offset + 3);
// Draw menu // Draw menu
ctx.print_color( ctx.print_color(

View file

@ -549,7 +549,7 @@ pub fn get_input_direction(
ctx: &mut BTerm, ctx: &mut BTerm,
function: fn(i: i32, j: i32, ecs: &mut World) -> RunState function: fn(i: i32, j: i32, ecs: &mut World) -> RunState
) -> RunState { ) -> RunState {
let (_, _, _, _, x_offset, y_offset) = camera::get_screen_bounds(ecs, ctx); let (_, _, _, _, x_offset, y_offset) = camera::get_screen_bounds(ecs);
ctx.print_color( ctx.print_color(
1 + x_offset, 1 + x_offset,
@ -1191,7 +1191,7 @@ pub fn ranged_target(
range: i32, range: i32,
aoe: i32 aoe: i32
) -> (TargetResult, Option<Point>) { ) -> (TargetResult, Option<Point>) {
let (min_x, max_x, min_y, max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs, ctx); let (min_x, max_x, min_y, max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs);
let player_entity = gs.ecs.fetch::<Entity>(); let player_entity = gs.ecs.fetch::<Entity>();
let player_pos = gs.ecs.fetch::<Point>(); let player_pos = gs.ecs.fetch::<Point>();
let viewsheds = gs.ecs.read_storage::<Viewshed>(); let viewsheds = gs.ecs.read_storage::<Viewshed>();
@ -1231,10 +1231,7 @@ pub fn ranged_target(
// Draw mouse cursor // Draw mouse cursor
let mouse_pos = (x, y); let mouse_pos = (x, y);
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = camera::get_screen_bounds( let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs);
&gs.ecs,
ctx
);
let x = x.clamp(x_offset, x_offset - 1 + VIEWPORT_W); let x = x.clamp(x_offset, x_offset - 1 + VIEWPORT_W);
let y = y.clamp(y_offset, y_offset - 1 + VIEWPORT_H); let y = y.clamp(y_offset, y_offset - 1 + VIEWPORT_H);

View file

@ -117,7 +117,7 @@ pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<
} }
// Get display args // Get display args
let width = get_max_inventory_width(&player_inventory); let width = get_max_inventory_width(&player_inventory);
let (_, _, _, _, x_offset, y_offset) = crate::camera::get_screen_bounds(&gs.ecs, ctx); let (_, _, _, _, x_offset, y_offset) = crate::camera::get_screen_bounds(&gs.ecs);
let (x, y) = (x_offset + 1, y_offset + 3); let (x, y) = (x_offset + 1, y_offset + 3);
// Draw menu // Draw menu
ctx.print_color( ctx.print_color(

View file

@ -64,7 +64,7 @@ impl Tooltip {
#[rustfmt::skip] #[rustfmt::skip]
pub fn draw_tooltips(ecs: &World, ctx: &mut BTerm, xy: Option<(i32, i32)>) { pub fn draw_tooltips(ecs: &World, ctx: &mut BTerm, xy: Option<(i32, i32)>) {
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = get_screen_bounds(ecs, ctx); let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = get_screen_bounds(ecs);
let map = ecs.fetch::<Map>(); let map = ecs.fetch::<Map>();
let names = ecs.read_storage::<Name>(); let names = ecs.read_storage::<Name>();
let positions = ecs.read_storage::<Position>(); let positions = ecs.read_storage::<Position>();

View file

@ -168,5 +168,5 @@ fn idx_to_px(idx: usize, map: &Map) -> (f32, f32) {
} }
fn update(app: &mut App, state: &mut State) { fn update(app: &mut App, state: &mut State) {
// game loop //state.tick(app);
} }

View file

@ -645,8 +645,21 @@ fn get_item(ecs: &mut World) -> RunState {
} }
} }
pub fn player_input(gs: &mut State, ctx: &mut BTerm, on_overmap: bool) -> RunState { use notan::prelude::*;
match ctx.key { pub fn player_input(gs: &mut State, ctx: &mut App, on_overmap: bool) -> RunState {
let key = &ctx.keyboard;
if key.was_pressed(KeyCode::Numpad4) {
return try_move_player(-1, 0, &mut gs.ecs);
} else if key.was_pressed(KeyCode::Numpad6) {
return try_move_player(1, 0, &mut gs.ecs);
} else if key.was_pressed(KeyCode::Numpad8) {
return try_move_player(0, -1, &mut gs.ecs);
} else if key.was_pressed(KeyCode::Numpad2) {
return try_move_player(0, 1, &mut gs.ecs);
}
return RunState::AwaitingInput;
/*match ctx.key {
None => { None => {
return RunState::AwaitingInput; return RunState::AwaitingInput;
} }
@ -776,7 +789,7 @@ pub fn player_input(gs: &mut State, ctx: &mut BTerm, on_overmap: bool) -> RunSta
} }
} }
} }
return RunState::AwaitingInput; return RunState::AwaitingInput;*/
} }
fn try_change_level(ecs: &mut World, backtracking: bool) -> Destination { fn try_change_level(ecs: &mut World, backtracking: bool) -> Destination {

View file

@ -162,33 +162,22 @@ impl State {
} }
} }
impl GameState for State { impl State {
fn tick(&mut self, ctx: &mut BTerm) { pub fn tick(&mut self, app: &mut App) {
let mut new_runstate; let mut new_runstate;
{ {
let runstate = self.ecs.fetch::<RunState>(); let runstate = self.ecs.fetch::<RunState>();
new_runstate = *runstate; new_runstate = *runstate;
} }
// Clear screen // Clear screen
ctx.set_active_console(0); //particle_system::particle_ticker(&mut self.ecs, ctx);
ctx.cls();
ctx.set_active_console(HP_BAR_LAYER);
ctx.cls();
ctx.set_active_console(TEXT_LAYER);
ctx.cls();
ctx.set_active_console(ENTITY_LAYER);
ctx.cls();
ctx.set_active_console(TILE_LAYER);
ctx.cls();
particle_system::particle_ticker(&mut self.ecs, ctx);
match new_runstate { match new_runstate {
RunState::MainMenu { .. } => {} RunState::MainMenu { .. } | RunState::PreRun | RunState::CharacterCreation { .. } => {}
RunState::CharacterCreation { .. } => {}
_ => { _ => {
// Draw map and ui // Draw map and ui
camera::render_camera(&self.ecs, ctx); //camera::render_camera(&self.ecs, ctx);
gui::draw_ui(&self.ecs, ctx); //gui::draw_ui(&self.ecs, ctx);
} }
} }
@ -217,7 +206,7 @@ impl GameState for State {
} }
if can_act { if can_act {
let on_overmap = self.ecs.fetch::<Map>().overmap; let on_overmap = self.ecs.fetch::<Map>().overmap;
new_runstate = player_input(self, ctx, on_overmap); new_runstate = player_input(self, app, on_overmap);
} else { } else {
new_runstate = RunState::Ticking; new_runstate = RunState::Ticking;
} }
@ -248,7 +237,7 @@ impl GameState for State {
} }
} }
RunState::Farlook { .. } => { RunState::Farlook { .. } => {
let result = gui::show_farlook(self, ctx); let result = gui::FarlookResult::Cancel; //gui::show_farlook(self, ctx);
match result { match result {
gui::FarlookResult::NoResponse { x, y } => { gui::FarlookResult::NoResponse { x, y } => {
new_runstate = RunState::Farlook { x, y }; new_runstate = RunState::Farlook { x, y };
@ -259,7 +248,7 @@ impl GameState for State {
} }
} }
RunState::ShowCheatMenu => { RunState::ShowCheatMenu => {
let result = gui::show_cheat_menu(self, ctx); let result = gui::CheatMenuResult::Cancel; //gui::show_cheat_menu(self, ctx);
match result { match result {
gui::CheatMenuResult::Cancel => { gui::CheatMenuResult::Cancel => {
new_runstate = RunState::AwaitingInput; new_runstate = RunState::AwaitingInput;
@ -302,7 +291,7 @@ impl GameState for State {
} }
} }
RunState::ShowInventory => { RunState::ShowInventory => {
let result = gui::show_inventory(self, ctx); let result = gui::ItemMenuResult::Cancel; //gui::show_inventory(self, ctx);
match result.0 { match result.0 {
gui::ItemMenuResult::Cancel => { gui::ItemMenuResult::Cancel => {
new_runstate = RunState::AwaitingInput; new_runstate = RunState::AwaitingInput;
@ -316,7 +305,7 @@ impl GameState for State {
let is_aoe = self.ecs.read_storage::<AOE>(); let is_aoe = self.ecs.read_storage::<AOE>();
let aoe_item = is_aoe.get(item_entity); let aoe_item = is_aoe.get(item_entity);
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) =
camera::get_screen_bounds(&self.ecs, ctx); camera::get_screen_bounds(&self.ecs);
let ppos = self.ecs.fetch::<Point>(); let ppos = self.ecs.fetch::<Point>();
if let Some(aoe_item) = aoe_item { if let Some(aoe_item) = aoe_item {
new_runstate = RunState::ShowTargeting { new_runstate = RunState::ShowTargeting {
@ -477,7 +466,10 @@ impl GameState for State {
} }
} }
RunState::CharacterCreation { .. } => { RunState::CharacterCreation { .. } => {
let result = gui::character_creation(self, ctx); let result = gui::CharCreateResult::Selected {
ancestry: gui::Ancestry::Human,
class: gui::Class::Fighter,
}; //gui::character_creation(self, ctx);
match result { match result {
gui::CharCreateResult::NoSelection { ancestry, class } => { gui::CharCreateResult::NoSelection { ancestry, class } => {
new_runstate = RunState::CharacterCreation { ancestry, class }; new_runstate = RunState::CharacterCreation { ancestry, class };
@ -502,7 +494,7 @@ impl GameState for State {
}; };
} }
RunState::GameOver => { RunState::GameOver => {
let result = gui::game_over(ctx); let result = gui::YesNoResult::No; //gui::game_over(ctx);
let write_to_morgue: Option<bool> = match result { let write_to_morgue: Option<bool> = match result {
gui::YesNoResult::NoSelection => None, gui::YesNoResult::NoSelection => None,
gui::YesNoResult::No => Some(false), gui::YesNoResult::No => Some(false),
@ -525,7 +517,7 @@ impl GameState for State {
new_runstate = RunState::MapGeneration; new_runstate = RunState::MapGeneration;
} }
RunState::HelpScreen => { RunState::HelpScreen => {
let result = gui::show_help(ctx); let result = gui::YesNoResult::Yes; //gui::show_help(ctx);
match result { match result {
gui::YesNoResult::Yes => { gui::YesNoResult::Yes => {
gamelog::record_event(EVENT::LookedForHelp(1)); gamelog::record_event(EVENT::LookedForHelp(1));
@ -574,19 +566,9 @@ impl GameState for State {
new_runstate = self.mapgen_next_state.unwrap(); new_runstate = self.mapgen_next_state.unwrap();
} }
if self.mapgen_history.len() != 0 { if self.mapgen_history.len() != 0 {
ctx.set_active_console(0); //camera::render_debug_map(&self.mapgen_history[self.mapgen_index], ctx);
ctx.cls();
ctx.set_active_console(HP_BAR_LAYER);
ctx.cls();
ctx.set_active_console(TEXT_LAYER);
ctx.cls();
ctx.set_active_console(ENTITY_LAYER);
ctx.cls();
ctx.set_active_console(TILE_LAYER);
ctx.cls();
camera::render_debug_map(&self.mapgen_history[self.mapgen_index], ctx);
self.mapgen_timer += ctx.frame_time_ms; //self.mapgen_timer += ctx.frame_time_ms;
if self.mapgen_timer > 300.0 { if self.mapgen_timer > 300.0 {
self.mapgen_timer = 0.0; self.mapgen_timer = 0.0;
self.mapgen_index += 1; self.mapgen_index += 1;
@ -605,6 +587,6 @@ impl GameState for State {
damage_system::delete_the_dead(&mut self.ecs); damage_system::delete_the_dead(&mut self.ecs);
let _ = render_draw_buffer(ctx); //let _ = render_draw_buffer(ctx);
} }
} }