removes ctx arg from get_screen_bounds()
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parent
be1c7aa1c7
commit
683ab95531
9 changed files with 46 additions and 54 deletions
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@ -162,33 +162,22 @@ impl State {
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}
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}
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impl GameState for State {
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fn tick(&mut self, ctx: &mut BTerm) {
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impl State {
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pub fn tick(&mut self, app: &mut App) {
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let mut new_runstate;
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{
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let runstate = self.ecs.fetch::<RunState>();
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new_runstate = *runstate;
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}
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// Clear screen
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ctx.set_active_console(0);
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ctx.cls();
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ctx.set_active_console(HP_BAR_LAYER);
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ctx.cls();
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ctx.set_active_console(TEXT_LAYER);
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ctx.cls();
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ctx.set_active_console(ENTITY_LAYER);
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ctx.cls();
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ctx.set_active_console(TILE_LAYER);
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ctx.cls();
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particle_system::particle_ticker(&mut self.ecs, ctx);
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//particle_system::particle_ticker(&mut self.ecs, ctx);
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match new_runstate {
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RunState::MainMenu { .. } => {}
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RunState::CharacterCreation { .. } => {}
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RunState::MainMenu { .. } | RunState::PreRun | RunState::CharacterCreation { .. } => {}
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_ => {
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// Draw map and ui
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camera::render_camera(&self.ecs, ctx);
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gui::draw_ui(&self.ecs, ctx);
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//camera::render_camera(&self.ecs, ctx);
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//gui::draw_ui(&self.ecs, ctx);
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}
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}
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@ -217,7 +206,7 @@ impl GameState for State {
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}
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if can_act {
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let on_overmap = self.ecs.fetch::<Map>().overmap;
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new_runstate = player_input(self, ctx, on_overmap);
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new_runstate = player_input(self, app, on_overmap);
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} else {
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new_runstate = RunState::Ticking;
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}
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@ -248,7 +237,7 @@ impl GameState for State {
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}
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}
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RunState::Farlook { .. } => {
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let result = gui::show_farlook(self, ctx);
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let result = gui::FarlookResult::Cancel; //gui::show_farlook(self, ctx);
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match result {
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gui::FarlookResult::NoResponse { x, y } => {
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new_runstate = RunState::Farlook { x, y };
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@ -259,7 +248,7 @@ impl GameState for State {
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}
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}
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RunState::ShowCheatMenu => {
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let result = gui::show_cheat_menu(self, ctx);
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let result = gui::CheatMenuResult::Cancel; //gui::show_cheat_menu(self, ctx);
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match result {
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gui::CheatMenuResult::Cancel => {
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new_runstate = RunState::AwaitingInput;
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@ -302,7 +291,7 @@ impl GameState for State {
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}
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}
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RunState::ShowInventory => {
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let result = gui::show_inventory(self, ctx);
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let result = gui::ItemMenuResult::Cancel; //gui::show_inventory(self, ctx);
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match result.0 {
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gui::ItemMenuResult::Cancel => {
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new_runstate = RunState::AwaitingInput;
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@ -316,7 +305,7 @@ impl GameState for State {
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let is_aoe = self.ecs.read_storage::<AOE>();
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let aoe_item = is_aoe.get(item_entity);
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let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) =
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camera::get_screen_bounds(&self.ecs, ctx);
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camera::get_screen_bounds(&self.ecs);
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let ppos = self.ecs.fetch::<Point>();
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if let Some(aoe_item) = aoe_item {
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new_runstate = RunState::ShowTargeting {
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@ -477,7 +466,10 @@ impl GameState for State {
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}
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}
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RunState::CharacterCreation { .. } => {
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let result = gui::character_creation(self, ctx);
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let result = gui::CharCreateResult::Selected {
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ancestry: gui::Ancestry::Human,
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class: gui::Class::Fighter,
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}; //gui::character_creation(self, ctx);
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match result {
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gui::CharCreateResult::NoSelection { ancestry, class } => {
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new_runstate = RunState::CharacterCreation { ancestry, class };
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@ -502,7 +494,7 @@ impl GameState for State {
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};
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}
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RunState::GameOver => {
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let result = gui::game_over(ctx);
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let result = gui::YesNoResult::No; //gui::game_over(ctx);
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let write_to_morgue: Option<bool> = match result {
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gui::YesNoResult::NoSelection => None,
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gui::YesNoResult::No => Some(false),
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@ -525,7 +517,7 @@ impl GameState for State {
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new_runstate = RunState::MapGeneration;
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}
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RunState::HelpScreen => {
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let result = gui::show_help(ctx);
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let result = gui::YesNoResult::Yes; //gui::show_help(ctx);
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match result {
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gui::YesNoResult::Yes => {
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gamelog::record_event(EVENT::LookedForHelp(1));
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@ -574,19 +566,9 @@ impl GameState for State {
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new_runstate = self.mapgen_next_state.unwrap();
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}
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if self.mapgen_history.len() != 0 {
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ctx.set_active_console(0);
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ctx.cls();
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ctx.set_active_console(HP_BAR_LAYER);
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ctx.cls();
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ctx.set_active_console(TEXT_LAYER);
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ctx.cls();
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ctx.set_active_console(ENTITY_LAYER);
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ctx.cls();
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ctx.set_active_console(TILE_LAYER);
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ctx.cls();
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camera::render_debug_map(&self.mapgen_history[self.mapgen_index], ctx);
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//camera::render_debug_map(&self.mapgen_history[self.mapgen_index], ctx);
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self.mapgen_timer += ctx.frame_time_ms;
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//self.mapgen_timer += ctx.frame_time_ms;
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if self.mapgen_timer > 300.0 {
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self.mapgen_timer = 0.0;
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self.mapgen_index += 1;
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@ -605,6 +587,6 @@ impl GameState for State {
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damage_system::delete_the_dead(&mut self.ecs);
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let _ = render_draw_buffer(ctx);
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//let _ = render_draw_buffer(ctx);
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}
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}
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