refactors wands/items with charges

This commit is contained in:
Llywelwyn 2023-08-17 09:49:58 +01:00
parent 1002844098
commit 66f5a8d826
13 changed files with 67 additions and 357 deletions

View file

@ -313,7 +313,7 @@
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"weight": 2,
"value": 100,
"flags": ["WAND"],
"flags": ["CHARGES"],
"effects": { "ranged": "12", "damage": "10" },
"magic": { "class": "uncommon", "naming": "wand" }
},
@ -323,7 +323,7 @@
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"weight": 2,
"value": 300,
"flags": ["WAND"],
"flags": ["CHARGES"],
"effects": { "ranged": "10", "damage": "15", "aoe": "3" },
"magic": { "class": "rare", "naming": "wand" }
},
@ -333,7 +333,7 @@
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"weight": 2,
"value": 200,
"flags": ["WAND"],
"flags": ["CHARGES"],
"effects": { "ranged": "10", "confusion": "4" },
"magic": { "class": "uncommon", "naming": "wand" }
},
@ -343,7 +343,7 @@
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"weight": 2,
"value": 300,
"flags": ["WAND"],
"flags": ["CHARGES"],
"effects": { "ranged": "10", "digger": "" },
"magic": { "class": "rare", "naming": "wand" }
},

View file

@ -41,7 +41,7 @@ impl<'a> System<'a> for TurnStatusSystem {
if entity == *player_entity {
logger = logger
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.append("You")
.colour(WHITE)
.append("snap out of it.");
log = true;
@ -70,7 +70,7 @@ impl<'a> System<'a> for TurnStatusSystem {
if entity == *player_entity {
logger = logger
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.append("You")
.colour(WHITE)
.append("are confused!");
log = true;

View file

@ -382,7 +382,7 @@ pub struct Chasing {
pub struct Consumable {}
#[derive(Component, Debug, ConvertSaveload)]
pub struct Wand {
pub struct Charges {
pub uses: i32,
pub max_uses: i32,
}

View file

@ -2,7 +2,8 @@ use super::{add_effect, targeting, EffectSpawner, EffectType, Entity, Targets, W
use crate::{
gamelog,
gamesystem::{hp_per_level, mana_per_level},
Attributes, Confusion, GrantsXP, Map, Player, Pools, DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME,
Attributes, Confusion, Destructible, GrantsXP, Map, Player, Pools, DEFAULT_PARTICLE_LIFETIME,
LONG_PARTICLE_LIFETIME,
};
use rltk::prelude::*;
use specs::prelude::*;
@ -30,6 +31,8 @@ pub fn inflict_damage(ecs: &mut World, damage: &EffectSpawner, target: Entity) {
}
}
}
} else if let Some(_destructible) = ecs.read_storage::<Destructible>().get(target) {
add_effect(damage.source, EffectType::EntityDeath, Targets::Entity { target });
}
}

View file

@ -26,6 +26,7 @@ pub enum EffectType {
EntityDeath,
ItemUse { item: Entity },
RestoreNutrition { buc: i32 },
TriggerFire { trigger: Entity },
}
#[derive(Clone)]
@ -67,6 +68,9 @@ fn target_applicator(ecs: &mut World, effect: &EffectSpawner) {
if let EffectType::ItemUse { item } = effect.effect_type {
triggers::item_trigger(effect.source, item, &effect.target, ecs);
return;
} else if let EffectType::TriggerFire { trigger } = effect.effect_type {
triggers::trigger(effect.source, trigger, &effect.target, ecs);
return;
}
// Otherwise, just match the effect and enact it directly.
match &effect.target {

View file

@ -1,13 +1,26 @@
use super::{add_effect, spatial, EffectType, Entity, Targets, World};
use crate::{
gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, gui::renderable_colour, Confusion, Consumable, Cursed,
InflictsDamage, MagicMapper, Player, Prop, ProvidesHealing, ProvidesNutrition, RandomNumberGenerator, Renderable,
RunState,
gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, gui::renderable_colour, Charges, Confusion, Consumable,
Cursed, Destructible, Hidden, InflictsDamage, Item, MagicMapper, Player, Prop, ProvidesHealing, ProvidesNutrition,
RandomNumberGenerator, Renderable, RunState, SingleActivation,
};
use rltk::prelude::*;
use specs::prelude::*;
pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs: &mut World) {
// Check if the item has charges, etc.
if let Some(has_charges) = ecs.write_storage::<Charges>().get_mut(item) {
if has_charges.uses <= 0 {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
if rng.roll_dice(1, 121) != 1 {
gamelog::Logger::new().append("The wand does nothing.").log();
return;
}
gamelog::Logger::new().colour(rltk::YELLOW).append("You wrest one last charge from the worn-out wand.");
ecs.write_storage::<Consumable>().insert(item, Consumable {}).expect("Could not insert consumable");
}
has_charges.uses -= 1;
}
// Use the item via the generic system
event_trigger(source, item, target, ecs);
// If it's a consumable, delete it
@ -16,6 +29,17 @@ pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs:
}
}
pub fn trigger(source: Option<Entity>, trigger: Entity, target: &Targets, ecs: &mut World) {
// Remove hidden from the trigger
ecs.write_storage::<Hidden>().remove(trigger);
// Use the trigger via the generic system
event_trigger(source, trigger, target, ecs);
// If it was single-activation, delete it
if ecs.read_storage::<SingleActivation>().get(trigger).is_some() {
ecs.entities().delete(trigger).expect("Failed to delete entity with a SingleActivation");
}
}
pub const BLESSED: i32 = 2;
pub const UNCURSED: i32 = 1;
pub const CURSED: i32 = 0;
@ -87,7 +111,7 @@ fn handle_healing(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::L
let roll = rng.roll_dice(healing_item.n_dice, healing_item.sides) + healing_item.modifier;
add_effect(event.source, EffectType::Healing { amount: roll }, event.target.clone());
for target in get_entity_targets(&event.target) {
if ecs.read_storage::<Prop>().get(target).is_some() {
if ecs.read_storage::<Prop>().get(target).is_some() || ecs.read_storage::<Item>().get(target).is_some() {
continue;
}
let renderables = ecs.read_storage::<Renderable>();
@ -128,6 +152,15 @@ fn handle_damage(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Lo
.append(obfuscate_name_ecs(ecs, target).0)
.colour(WHITE)
.append("are hit!");
} else if ecs.read_storage::<Item>().get(target).is_some() {
if ecs.read_storage::<Destructible>().get(target).is_some() {
logger = logger
.append("The")
.colour(renderable_colour(&renderables, target))
.append(obfuscate_name_ecs(ecs, target).0)
.colour(WHITE)
.append("is ruined!");
}
} else {
logger = logger
.append("The")

View file

@ -1,8 +1,8 @@
use super::{
ai::CARRY_CAPACITY_PER_STRENGTH, camera, gamelog, gamesystem, rex_assets::RexAssets, ArmourClassBonus, Attributes,
Burden, Equipped, Hidden, HungerClock, HungerState, InBackpack, MagicItem, MagicItemClass, Map, MasterDungeonMap,
Name, ObfuscatedName, Player, Point, Pools, Position, Prop, Renderable, RunState, Skill, Skills, State, Viewshed,
Wand,
Burden, Charges, Equipped, Hidden, HungerClock, HungerState, InBackpack, MagicItem, MagicItemClass, Map,
MasterDungeonMap, Name, ObfuscatedName, Player, Point, Pools, Position, Prop, Renderable, RunState, Skill, Skills,
State, Viewshed,
};
use rltk::prelude::*;
use specs::prelude::*;
@ -393,7 +393,7 @@ pub fn obfuscate_name(
magic_items: &ReadStorage<MagicItem>,
obfuscated_names: &ReadStorage<ObfuscatedName>,
dm: &MasterDungeonMap,
wand: Option<&ReadStorage<Wand>>,
wand: Option<&ReadStorage<Charges>>,
) -> (String, String) {
let (mut singular, mut plural) = ("nameless item (bug)".to_string(), "nameless items (bug)".to_string());
if let Some(name) = names.get(item) {
@ -439,7 +439,7 @@ pub fn obfuscate_name_ecs(ecs: &World, item: Entity) -> (String, String) {
(singular, plural) = (name.name.clone(), name.plural.clone());
}
}
if let Some(wand) = ecs.read_storage::<Wand>().get(item) {
if let Some(wand) = ecs.read_storage::<Charges>().get(item) {
let used = wand.max_uses - wand.uses;
for _i in 0..used {
singular.push_str("*");

View file

@ -1,6 +1,6 @@
use crate::{
gamelog, gui::obfuscate_name, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName,
Position, Wand, WantsToPickupItem,
gamelog, gui::obfuscate_name, Charges, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name,
ObfuscatedName, Position, WantsToPickupItem,
};
use specs::prelude::*;
@ -18,7 +18,7 @@ impl<'a> System<'a> for ItemCollectionSystem {
ReadStorage<'a, MagicItem>,
ReadStorage<'a, ObfuscatedName>,
ReadExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Wand>,
ReadStorage<'a, Charges>,
);
fn run(&mut self, data: Self::SystemData) {

View file

@ -1,6 +1,6 @@
use crate::{
gamelog, gui::obfuscate_name, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName,
Position, Wand, WantsToDropItem,
gamelog, gui::obfuscate_name, Charges, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name,
ObfuscatedName, Position, WantsToDropItem,
};
use specs::prelude::*;
@ -19,7 +19,7 @@ impl<'a> System<'a> for ItemDropSystem {
ReadStorage<'a, MagicItem>,
ReadStorage<'a, ObfuscatedName>,
ReadExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Wand>,
ReadStorage<'a, Charges>,
);
fn run(&mut self, data: Self::SystemData) {

View file

@ -1,330 +0,0 @@
use super::{
gamelog, Confusion, Consumable, Cursed, Destructible, Digger, HungerClock, HungerState, IdentifiedItem,
InflictsDamage, MagicMapper, Map, Name, ParticleBuilder, Point, Pools, Position, ProvidesHealing,
ProvidesNutrition, RandomNumberGenerator, RunState, SufferDamage, TileType, Viewshed, Wand, WantsToUseItem, AOE,
DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME,
};
use specs::prelude::*;
// Grouping together components because of type complexity issues - SystemData was too large.
// This is a temporary solution that'll be fixed once inventory use is refactored into separate
// systems.
type NameComponents<'a> = (ReadStorage<'a, Name>, WriteStorage<'a, IdentifiedItem>);
pub struct ItemUseSystem {}
impl<'a> System<'a> for ItemUseSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, Map>,
WriteExpect<'a, RandomNumberGenerator>,
Entities<'a>,
WriteStorage<'a, WantsToUseItem>,
NameComponents<'a>,
WriteStorage<'a, Consumable>,
WriteStorage<'a, Wand>,
ReadStorage<'a, Destructible>,
ReadStorage<'a, Cursed>,
ReadStorage<'a, ProvidesHealing>,
ReadStorage<'a, ProvidesNutrition>,
WriteStorage<'a, HungerClock>,
WriteStorage<'a, Pools>,
WriteStorage<'a, SufferDamage>,
WriteExpect<'a, ParticleBuilder>,
ReadStorage<'a, Position>,
ReadStorage<'a, InflictsDamage>,
ReadStorage<'a, AOE>,
ReadStorage<'a, Digger>,
WriteStorage<'a, Confusion>,
ReadStorage<'a, MagicMapper>,
WriteExpect<'a, RunState>,
WriteStorage<'a, Viewshed>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
mut map,
mut rng,
entities,
mut wants_to_use,
(names, mut identified_items),
mut consumables,
mut wands,
destructibles,
cursed_items,
provides_healing,
provides_nutrition,
mut hunger_clock,
mut combat_stats,
mut suffer_damage,
mut particle_builder,
positions,
inflicts_damage,
aoe,
digger,
mut confused,
magic_mapper,
mut runstate,
mut viewsheds,
) = data;
for (entity, wants_to_use) in (&entities, &wants_to_use).join() {
let mut verb = "use";
let mut used_item = true;
let mut aoe_item = false;
let mut logger = gamelog::Logger::new();
let is_cursed = cursed_items.get(wants_to_use.item);
let wand = wands.get_mut(wants_to_use.item);
if let Some(wand) = wand {
// If want has no uses, roll 1d121. On a 121, wrest the wand, then delete it.
if wand.uses == 0 {
if rng.roll_dice(1, 121) != 121 {
gamelog::Logger::new().append("The wand does nothing.").log();
break;
}
logger = logger.colour(rltk::YELLOW).append("You wrest one last charge from the worn-out wand.");
consumables.insert(wants_to_use.item, Consumable {}).expect("Could not insert consumable");
}
verb = "zap";
wand.uses -= 1;
}
let item_being_used = names.get(wants_to_use.item).unwrap();
let is_edible = provides_nutrition.get(wants_to_use.item);
if let Some(_) = is_edible {
verb = "eat";
}
logger =
logger.append(format!("You {} the", verb)).item_name_n(format!("{}", &item_being_used.name)).period();
// TARGETING
let mut targets: Vec<Entity> = Vec::new();
let mut target_idxs: Vec<usize> = Vec::new();
match wants_to_use.target {
None => {
targets.push(*player_entity);
let pos = positions.get(*player_entity);
if let Some(pos) = pos {
target_idxs.push(map.xy_idx(pos.x, pos.y));
}
}
Some(mut target) => {
let area_effect = aoe.get(wants_to_use.item);
match area_effect {
None => {
// Single target in a tile
let idx = map.xy_idx(target.x, target.y);
target_idxs.push(idx);
crate::spatial::for_each_tile_content(idx, |mob| targets.push(mob));
}
Some(area_effect) => {
// If item with a targeted AOE is cursed, get the position
// of the player and set them to be the new target.
match is_cursed {
None => {}
Some(_) => {
let pos = positions.get(*player_entity);
if let Some(pos) = pos {
target = Point::new(pos.x, pos.y);
}
logger = logger
.append("The")
.item_name(&item_being_used.name)
.colour(rltk::WHITE)
.append("disobeys!");
}
}
// AOE
aoe_item = true;
let mut blast_tiles = rltk::field_of_view(target, area_effect.radius, &*map);
blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
for tile_idx in blast_tiles.iter() {
let idx = map.xy_idx(tile_idx.x, tile_idx.y);
target_idxs.push(idx);
crate::spatial::for_each_tile_content(idx, |mob| targets.push(mob));
particle_builder.request(
tile_idx.x,
tile_idx.y,
rltk::RGB::named(rltk::ORANGE),
rltk::RGB::named(rltk::BLACK),
rltk::to_cp437('░'),
LONG_PARTICLE_LIFETIME,
);
}
}
}
}
}
// EDIBLE
match is_edible {
None => {}
Some(_) => {
let target = targets[0];
let hc = hunger_clock.get_mut(target);
if let Some(hc) = hc {
hc.state = HungerState::Satiated;
hc.duration = 200;
}
}
}
// HEALING ITEM
let item_heals = provides_healing.get(wants_to_use.item);
match item_heals {
None => {}
Some(heal) => {
for target in targets.iter() {
let stats = combat_stats.get_mut(*target);
if let Some(stats) = stats {
let roll = rng.roll_dice(heal.n_dice, heal.sides) + heal.modifier;
stats.hit_points.current = i32::min(stats.hit_points.max, stats.hit_points.current + roll);
if entity == *player_entity {
logger = logger.append("You recover some vigour.");
}
let pos = positions.get(entity);
if let Some(pos) = pos {
particle_builder.heal(pos.x, pos.y);
}
}
}
}
}
let mut damage_logger = gamelog::Logger::new();
let mut needs_damage_log = false;
// DAMAGING ITEM
let item_damages = inflicts_damage.get(wants_to_use.item);
match item_damages {
None => {}
Some(damage) => {
let target_point = wants_to_use.target.unwrap();
let damage_roll = rng.roll_dice(damage.n_dice, damage.sides) + damage.modifier;
if !aoe_item {
particle_builder.request_rainbow_star(
target_point.x,
target_point.y,
rltk::to_cp437('*'),
DEFAULT_PARTICLE_LIFETIME,
);
}
for mob in targets.iter() {
let destructible = destructibles.get(*mob);
let entity_name = names.get(*mob).unwrap();
match destructible {
None => {
SufferDamage::new_damage(&mut suffer_damage, *mob, damage_roll, true);
if entity == *player_entity {
damage_logger =
damage_logger.append("The").npc_name(&entity_name.name).append("is hit!");
needs_damage_log = true;
}
}
Some(_destructible) => {
damage_logger = damage_logger
.append("The")
.item_name(&entity_name.name)
.colour(rltk::WHITE)
.append("is destroyed!");
needs_damage_log = true;
entities.delete(*mob).expect("Delete failed");
}
}
used_item = true;
}
}
}
// CONFUSION
let mut add_confusion = Vec::new();
{
let causes_confusion = confused.get(wants_to_use.item);
match causes_confusion {
None => {}
Some(confusion) => {
for mob in targets.iter() {
add_confusion.push((*mob, confusion.turns));
// Gamelog entry for this is handled turn-by-turn in AI.
}
}
}
}
for mob in add_confusion.iter() {
confused.insert(mob.0, Confusion { turns: mob.1 }).expect("Unable to insert status");
}
// MAGIC MAPPERS
let is_mapper = magic_mapper.get(wants_to_use.item);
match is_mapper {
None => {}
Some(_) => {
used_item = true;
match is_cursed {
None => {
logger = logger
.append("You feel")
.colour(rltk::GREEN)
.append("a sense of acuity towards your surroundings.");
*runstate = RunState::MagicMapReveal { row: 0, cursed: false };
}
Some(_) => {
logger = logger.append("You").colour(rltk::RED).append("forget where you last were.");
*runstate = RunState::MagicMapReveal { row: 0, cursed: true };
}
}
}
}
let is_digger = digger.get(wants_to_use.item);
match is_digger {
None => {}
Some(_) => {
used_item = true;
for idx in target_idxs {
if map.tiles[idx] == TileType::Wall {
map.tiles[idx] = TileType::Floor;
}
for viewshed in (&mut viewsheds).join() {
if viewshed
.visible_tiles
.contains(&Point::new(idx % map.width as usize, idx / map.width as usize))
{
viewshed.dirty = true;
}
}
}
}
}
// ITEM DELETION AFTER USE
if used_item {
// Identify
if entity == *player_entity {
identified_items
.insert(entity, IdentifiedItem { name: item_being_used.name.clone() })
.expect("Unable to insert");
}
let consumable = consumables.get(wants_to_use.item);
match consumable {
None => {}
Some(_) => {
entities.delete(wants_to_use.item).expect("Delete failed");
}
}
}
logger.log();
if needs_damage_log {
damage_logger.log();
}
}
wants_to_use.clear();
}
}

View file

@ -576,7 +576,7 @@ fn main() -> rltk::BError {
gs.ecs.register::<WantsToUseItem>();
gs.ecs.register::<Consumable>();
gs.ecs.register::<SingleActivation>();
gs.ecs.register::<Wand>();
gs.ecs.register::<Charges>();
gs.ecs.register::<ProvidesNutrition>();
gs.ecs.register::<Destructible>();
gs.ecs.register::<Hidden>();

View file

@ -160,7 +160,7 @@ pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
"EQUIP_HANDS" => eb = eb.with(Equippable { slot: EquipmentSlot::Hands }),
"EQUIP_NECK" => eb = eb.with(Equippable { slot: EquipmentSlot::Neck }),
"EQUIP_BACK" => eb = eb.with(Equippable { slot: EquipmentSlot::Back }),
"WAND" => eb = eb.with(Wand { uses: 3, max_uses: 3 }),
"CHARGES" => eb = eb.with(Charges { uses: 3, max_uses: 3 }),
"FOOD" => eb = eb.with(ProvidesNutrition {}),
"STRENGTH" => weapon_type = 0,
"DEXTERITY" => weapon_type = 2,

View file

@ -104,7 +104,7 @@ pub fn save_game(ecs: &mut World) {
TakingTurn,
Telepath,
Viewshed,
Wand,
Charges,
WantsToApproach,
WantsToDropItem,
WantsToFlee,
@ -221,7 +221,7 @@ pub fn load_game(ecs: &mut World) {
TakingTurn,
Telepath,
Viewshed,
Wand,
Charges,
WantsToApproach,
WantsToDropItem,
WantsToFlee,