refactors wands/items with charges
This commit is contained in:
parent
1002844098
commit
66f5a8d826
13 changed files with 67 additions and 357 deletions
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@ -313,7 +313,7 @@
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"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
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"weight": 2,
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"value": 100,
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"flags": ["WAND"],
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"flags": ["CHARGES"],
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"effects": { "ranged": "12", "damage": "10" },
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"magic": { "class": "uncommon", "naming": "wand" }
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},
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@ -323,7 +323,7 @@
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"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
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"weight": 2,
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"value": 300,
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"flags": ["WAND"],
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"flags": ["CHARGES"],
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"effects": { "ranged": "10", "damage": "15", "aoe": "3" },
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"magic": { "class": "rare", "naming": "wand" }
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},
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@ -333,7 +333,7 @@
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"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
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"weight": 2,
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"value": 200,
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"flags": ["WAND"],
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"flags": ["CHARGES"],
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"effects": { "ranged": "10", "confusion": "4" },
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"magic": { "class": "uncommon", "naming": "wand" }
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},
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@ -343,7 +343,7 @@
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"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
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"weight": 2,
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"value": 300,
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"flags": ["WAND"],
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"flags": ["CHARGES"],
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"effects": { "ranged": "10", "digger": "" },
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"magic": { "class": "rare", "naming": "wand" }
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},
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@ -41,7 +41,7 @@ impl<'a> System<'a> for TurnStatusSystem {
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if entity == *player_entity {
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logger = logger
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.colour(renderable_colour(&renderables, entity))
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.append(&name.name)
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.append("You")
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.colour(WHITE)
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.append("snap out of it.");
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log = true;
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@ -70,7 +70,7 @@ impl<'a> System<'a> for TurnStatusSystem {
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if entity == *player_entity {
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logger = logger
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.colour(renderable_colour(&renderables, entity))
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.append(&name.name)
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.append("You")
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.colour(WHITE)
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.append("are confused!");
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log = true;
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@ -382,7 +382,7 @@ pub struct Chasing {
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pub struct Consumable {}
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#[derive(Component, Debug, ConvertSaveload)]
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pub struct Wand {
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pub struct Charges {
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pub uses: i32,
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pub max_uses: i32,
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}
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@ -2,7 +2,8 @@ use super::{add_effect, targeting, EffectSpawner, EffectType, Entity, Targets, W
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use crate::{
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gamelog,
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gamesystem::{hp_per_level, mana_per_level},
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Attributes, Confusion, GrantsXP, Map, Player, Pools, DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME,
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Attributes, Confusion, Destructible, GrantsXP, Map, Player, Pools, DEFAULT_PARTICLE_LIFETIME,
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LONG_PARTICLE_LIFETIME,
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};
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use rltk::prelude::*;
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use specs::prelude::*;
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@ -30,6 +31,8 @@ pub fn inflict_damage(ecs: &mut World, damage: &EffectSpawner, target: Entity) {
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}
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}
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}
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} else if let Some(_destructible) = ecs.read_storage::<Destructible>().get(target) {
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add_effect(damage.source, EffectType::EntityDeath, Targets::Entity { target });
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}
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}
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@ -26,6 +26,7 @@ pub enum EffectType {
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EntityDeath,
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ItemUse { item: Entity },
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RestoreNutrition { buc: i32 },
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TriggerFire { trigger: Entity },
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}
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#[derive(Clone)]
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@ -67,6 +68,9 @@ fn target_applicator(ecs: &mut World, effect: &EffectSpawner) {
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if let EffectType::ItemUse { item } = effect.effect_type {
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triggers::item_trigger(effect.source, item, &effect.target, ecs);
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return;
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} else if let EffectType::TriggerFire { trigger } = effect.effect_type {
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triggers::trigger(effect.source, trigger, &effect.target, ecs);
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return;
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}
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// Otherwise, just match the effect and enact it directly.
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match &effect.target {
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@ -1,13 +1,26 @@
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use super::{add_effect, spatial, EffectType, Entity, Targets, World};
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use crate::{
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gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, gui::renderable_colour, Confusion, Consumable, Cursed,
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InflictsDamage, MagicMapper, Player, Prop, ProvidesHealing, ProvidesNutrition, RandomNumberGenerator, Renderable,
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RunState,
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gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, gui::renderable_colour, Charges, Confusion, Consumable,
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Cursed, Destructible, Hidden, InflictsDamage, Item, MagicMapper, Player, Prop, ProvidesHealing, ProvidesNutrition,
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RandomNumberGenerator, Renderable, RunState, SingleActivation,
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};
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use rltk::prelude::*;
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use specs::prelude::*;
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pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs: &mut World) {
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// Check if the item has charges, etc.
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if let Some(has_charges) = ecs.write_storage::<Charges>().get_mut(item) {
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if has_charges.uses <= 0 {
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let mut rng = ecs.write_resource::<RandomNumberGenerator>();
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if rng.roll_dice(1, 121) != 1 {
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gamelog::Logger::new().append("The wand does nothing.").log();
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return;
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}
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gamelog::Logger::new().colour(rltk::YELLOW).append("You wrest one last charge from the worn-out wand.");
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ecs.write_storage::<Consumable>().insert(item, Consumable {}).expect("Could not insert consumable");
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}
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has_charges.uses -= 1;
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}
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// Use the item via the generic system
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event_trigger(source, item, target, ecs);
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// If it's a consumable, delete it
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@ -16,6 +29,17 @@ pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs:
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}
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}
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pub fn trigger(source: Option<Entity>, trigger: Entity, target: &Targets, ecs: &mut World) {
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// Remove hidden from the trigger
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ecs.write_storage::<Hidden>().remove(trigger);
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// Use the trigger via the generic system
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event_trigger(source, trigger, target, ecs);
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// If it was single-activation, delete it
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if ecs.read_storage::<SingleActivation>().get(trigger).is_some() {
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ecs.entities().delete(trigger).expect("Failed to delete entity with a SingleActivation");
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}
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}
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pub const BLESSED: i32 = 2;
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pub const UNCURSED: i32 = 1;
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pub const CURSED: i32 = 0;
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@ -87,7 +111,7 @@ fn handle_healing(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::L
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let roll = rng.roll_dice(healing_item.n_dice, healing_item.sides) + healing_item.modifier;
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add_effect(event.source, EffectType::Healing { amount: roll }, event.target.clone());
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for target in get_entity_targets(&event.target) {
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if ecs.read_storage::<Prop>().get(target).is_some() {
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if ecs.read_storage::<Prop>().get(target).is_some() || ecs.read_storage::<Item>().get(target).is_some() {
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continue;
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}
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let renderables = ecs.read_storage::<Renderable>();
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@ -128,6 +152,15 @@ fn handle_damage(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Lo
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.append(obfuscate_name_ecs(ecs, target).0)
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.colour(WHITE)
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.append("are hit!");
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} else if ecs.read_storage::<Item>().get(target).is_some() {
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if ecs.read_storage::<Destructible>().get(target).is_some() {
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logger = logger
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.append("The")
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.colour(renderable_colour(&renderables, target))
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.append(obfuscate_name_ecs(ecs, target).0)
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.colour(WHITE)
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.append("is ruined!");
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}
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} else {
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logger = logger
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.append("The")
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@ -1,8 +1,8 @@
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use super::{
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ai::CARRY_CAPACITY_PER_STRENGTH, camera, gamelog, gamesystem, rex_assets::RexAssets, ArmourClassBonus, Attributes,
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Burden, Equipped, Hidden, HungerClock, HungerState, InBackpack, MagicItem, MagicItemClass, Map, MasterDungeonMap,
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Name, ObfuscatedName, Player, Point, Pools, Position, Prop, Renderable, RunState, Skill, Skills, State, Viewshed,
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Wand,
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Burden, Charges, Equipped, Hidden, HungerClock, HungerState, InBackpack, MagicItem, MagicItemClass, Map,
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MasterDungeonMap, Name, ObfuscatedName, Player, Point, Pools, Position, Prop, Renderable, RunState, Skill, Skills,
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State, Viewshed,
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};
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use rltk::prelude::*;
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use specs::prelude::*;
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@ -393,7 +393,7 @@ pub fn obfuscate_name(
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magic_items: &ReadStorage<MagicItem>,
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obfuscated_names: &ReadStorage<ObfuscatedName>,
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dm: &MasterDungeonMap,
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wand: Option<&ReadStorage<Wand>>,
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wand: Option<&ReadStorage<Charges>>,
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) -> (String, String) {
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let (mut singular, mut plural) = ("nameless item (bug)".to_string(), "nameless items (bug)".to_string());
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if let Some(name) = names.get(item) {
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@ -439,7 +439,7 @@ pub fn obfuscate_name_ecs(ecs: &World, item: Entity) -> (String, String) {
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(singular, plural) = (name.name.clone(), name.plural.clone());
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}
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}
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if let Some(wand) = ecs.read_storage::<Wand>().get(item) {
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if let Some(wand) = ecs.read_storage::<Charges>().get(item) {
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let used = wand.max_uses - wand.uses;
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for _i in 0..used {
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singular.push_str("*");
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@ -1,6 +1,6 @@
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use crate::{
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gamelog, gui::obfuscate_name, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName,
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Position, Wand, WantsToPickupItem,
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gamelog, gui::obfuscate_name, Charges, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name,
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ObfuscatedName, Position, WantsToPickupItem,
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};
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use specs::prelude::*;
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@ -18,7 +18,7 @@ impl<'a> System<'a> for ItemCollectionSystem {
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ReadStorage<'a, MagicItem>,
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ReadStorage<'a, ObfuscatedName>,
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ReadExpect<'a, MasterDungeonMap>,
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ReadStorage<'a, Wand>,
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ReadStorage<'a, Charges>,
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);
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fn run(&mut self, data: Self::SystemData) {
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@ -1,6 +1,6 @@
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use crate::{
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gamelog, gui::obfuscate_name, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name, ObfuscatedName,
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Position, Wand, WantsToDropItem,
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gamelog, gui::obfuscate_name, Charges, EquipmentChanged, InBackpack, MagicItem, MasterDungeonMap, Name,
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ObfuscatedName, Position, WantsToDropItem,
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};
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use specs::prelude::*;
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@ -19,7 +19,7 @@ impl<'a> System<'a> for ItemDropSystem {
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ReadStorage<'a, MagicItem>,
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ReadStorage<'a, ObfuscatedName>,
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ReadExpect<'a, MasterDungeonMap>,
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ReadStorage<'a, Wand>,
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ReadStorage<'a, Charges>,
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);
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fn run(&mut self, data: Self::SystemData) {
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@ -1,330 +0,0 @@
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use super::{
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gamelog, Confusion, Consumable, Cursed, Destructible, Digger, HungerClock, HungerState, IdentifiedItem,
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InflictsDamage, MagicMapper, Map, Name, ParticleBuilder, Point, Pools, Position, ProvidesHealing,
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ProvidesNutrition, RandomNumberGenerator, RunState, SufferDamage, TileType, Viewshed, Wand, WantsToUseItem, AOE,
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DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME,
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};
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use specs::prelude::*;
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// Grouping together components because of type complexity issues - SystemData was too large.
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// This is a temporary solution that'll be fixed once inventory use is refactored into separate
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// systems.
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type NameComponents<'a> = (ReadStorage<'a, Name>, WriteStorage<'a, IdentifiedItem>);
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pub struct ItemUseSystem {}
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impl<'a> System<'a> for ItemUseSystem {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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ReadExpect<'a, Entity>,
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WriteExpect<'a, Map>,
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WriteExpect<'a, RandomNumberGenerator>,
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Entities<'a>,
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WriteStorage<'a, WantsToUseItem>,
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NameComponents<'a>,
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WriteStorage<'a, Consumable>,
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WriteStorage<'a, Wand>,
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ReadStorage<'a, Destructible>,
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ReadStorage<'a, Cursed>,
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ReadStorage<'a, ProvidesHealing>,
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ReadStorage<'a, ProvidesNutrition>,
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WriteStorage<'a, HungerClock>,
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WriteStorage<'a, Pools>,
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WriteStorage<'a, SufferDamage>,
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WriteExpect<'a, ParticleBuilder>,
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ReadStorage<'a, Position>,
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ReadStorage<'a, InflictsDamage>,
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ReadStorage<'a, AOE>,
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ReadStorage<'a, Digger>,
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WriteStorage<'a, Confusion>,
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ReadStorage<'a, MagicMapper>,
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WriteExpect<'a, RunState>,
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WriteStorage<'a, Viewshed>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (
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player_entity,
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mut map,
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mut rng,
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entities,
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mut wants_to_use,
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(names, mut identified_items),
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mut consumables,
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mut wands,
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destructibles,
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cursed_items,
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provides_healing,
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provides_nutrition,
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mut hunger_clock,
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mut combat_stats,
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mut suffer_damage,
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mut particle_builder,
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positions,
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inflicts_damage,
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aoe,
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digger,
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mut confused,
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magic_mapper,
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mut runstate,
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mut viewsheds,
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) = data;
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for (entity, wants_to_use) in (&entities, &wants_to_use).join() {
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let mut verb = "use";
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let mut used_item = true;
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let mut aoe_item = false;
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let mut logger = gamelog::Logger::new();
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let is_cursed = cursed_items.get(wants_to_use.item);
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let wand = wands.get_mut(wants_to_use.item);
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if let Some(wand) = wand {
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// If want has no uses, roll 1d121. On a 121, wrest the wand, then delete it.
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if wand.uses == 0 {
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if rng.roll_dice(1, 121) != 121 {
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gamelog::Logger::new().append("The wand does nothing.").log();
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break;
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}
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logger = logger.colour(rltk::YELLOW).append("You wrest one last charge from the worn-out wand.");
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consumables.insert(wants_to_use.item, Consumable {}).expect("Could not insert consumable");
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}
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verb = "zap";
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wand.uses -= 1;
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}
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let item_being_used = names.get(wants_to_use.item).unwrap();
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let is_edible = provides_nutrition.get(wants_to_use.item);
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if let Some(_) = is_edible {
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verb = "eat";
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}
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logger =
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logger.append(format!("You {} the", verb)).item_name_n(format!("{}", &item_being_used.name)).period();
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// TARGETING
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let mut targets: Vec<Entity> = Vec::new();
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let mut target_idxs: Vec<usize> = Vec::new();
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match wants_to_use.target {
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None => {
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targets.push(*player_entity);
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let pos = positions.get(*player_entity);
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if let Some(pos) = pos {
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target_idxs.push(map.xy_idx(pos.x, pos.y));
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}
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}
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Some(mut target) => {
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let area_effect = aoe.get(wants_to_use.item);
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match area_effect {
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None => {
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// Single target in a tile
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let idx = map.xy_idx(target.x, target.y);
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target_idxs.push(idx);
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crate::spatial::for_each_tile_content(idx, |mob| targets.push(mob));
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}
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Some(area_effect) => {
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// If item with a targeted AOE is cursed, get the position
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// of the player and set them to be the new target.
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match is_cursed {
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None => {}
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Some(_) => {
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let pos = positions.get(*player_entity);
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if let Some(pos) = pos {
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target = Point::new(pos.x, pos.y);
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}
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logger = logger
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.append("The")
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.item_name(&item_being_used.name)
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.colour(rltk::WHITE)
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.append("disobeys!");
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}
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}
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// AOE
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aoe_item = true;
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let mut blast_tiles = rltk::field_of_view(target, area_effect.radius, &*map);
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blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
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for tile_idx in blast_tiles.iter() {
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let idx = map.xy_idx(tile_idx.x, tile_idx.y);
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target_idxs.push(idx);
|
||||
crate::spatial::for_each_tile_content(idx, |mob| targets.push(mob));
|
||||
particle_builder.request(
|
||||
tile_idx.x,
|
||||
tile_idx.y,
|
||||
rltk::RGB::named(rltk::ORANGE),
|
||||
rltk::RGB::named(rltk::BLACK),
|
||||
rltk::to_cp437('░'),
|
||||
LONG_PARTICLE_LIFETIME,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// EDIBLE
|
||||
match is_edible {
|
||||
None => {}
|
||||
Some(_) => {
|
||||
let target = targets[0];
|
||||
let hc = hunger_clock.get_mut(target);
|
||||
if let Some(hc) = hc {
|
||||
hc.state = HungerState::Satiated;
|
||||
hc.duration = 200;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// HEALING ITEM
|
||||
let item_heals = provides_healing.get(wants_to_use.item);
|
||||
match item_heals {
|
||||
None => {}
|
||||
Some(heal) => {
|
||||
for target in targets.iter() {
|
||||
let stats = combat_stats.get_mut(*target);
|
||||
if let Some(stats) = stats {
|
||||
let roll = rng.roll_dice(heal.n_dice, heal.sides) + heal.modifier;
|
||||
stats.hit_points.current = i32::min(stats.hit_points.max, stats.hit_points.current + roll);
|
||||
if entity == *player_entity {
|
||||
logger = logger.append("You recover some vigour.");
|
||||
}
|
||||
let pos = positions.get(entity);
|
||||
if let Some(pos) = pos {
|
||||
particle_builder.heal(pos.x, pos.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut damage_logger = gamelog::Logger::new();
|
||||
let mut needs_damage_log = false;
|
||||
|
||||
// DAMAGING ITEM
|
||||
let item_damages = inflicts_damage.get(wants_to_use.item);
|
||||
match item_damages {
|
||||
None => {}
|
||||
Some(damage) => {
|
||||
let target_point = wants_to_use.target.unwrap();
|
||||
let damage_roll = rng.roll_dice(damage.n_dice, damage.sides) + damage.modifier;
|
||||
if !aoe_item {
|
||||
particle_builder.request_rainbow_star(
|
||||
target_point.x,
|
||||
target_point.y,
|
||||
rltk::to_cp437('*'),
|
||||
DEFAULT_PARTICLE_LIFETIME,
|
||||
);
|
||||
}
|
||||
for mob in targets.iter() {
|
||||
let destructible = destructibles.get(*mob);
|
||||
let entity_name = names.get(*mob).unwrap();
|
||||
match destructible {
|
||||
None => {
|
||||
SufferDamage::new_damage(&mut suffer_damage, *mob, damage_roll, true);
|
||||
if entity == *player_entity {
|
||||
damage_logger =
|
||||
damage_logger.append("The").npc_name(&entity_name.name).append("is hit!");
|
||||
needs_damage_log = true;
|
||||
}
|
||||
}
|
||||
Some(_destructible) => {
|
||||
damage_logger = damage_logger
|
||||
.append("The")
|
||||
.item_name(&entity_name.name)
|
||||
.colour(rltk::WHITE)
|
||||
.append("is destroyed!");
|
||||
needs_damage_log = true;
|
||||
entities.delete(*mob).expect("Delete failed");
|
||||
}
|
||||
}
|
||||
|
||||
used_item = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// CONFUSION
|
||||
let mut add_confusion = Vec::new();
|
||||
{
|
||||
let causes_confusion = confused.get(wants_to_use.item);
|
||||
match causes_confusion {
|
||||
None => {}
|
||||
Some(confusion) => {
|
||||
for mob in targets.iter() {
|
||||
add_confusion.push((*mob, confusion.turns));
|
||||
// Gamelog entry for this is handled turn-by-turn in AI.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for mob in add_confusion.iter() {
|
||||
confused.insert(mob.0, Confusion { turns: mob.1 }).expect("Unable to insert status");
|
||||
}
|
||||
|
||||
// MAGIC MAPPERS
|
||||
let is_mapper = magic_mapper.get(wants_to_use.item);
|
||||
match is_mapper {
|
||||
None => {}
|
||||
Some(_) => {
|
||||
used_item = true;
|
||||
match is_cursed {
|
||||
None => {
|
||||
logger = logger
|
||||
.append("You feel")
|
||||
.colour(rltk::GREEN)
|
||||
.append("a sense of acuity towards your surroundings.");
|
||||
*runstate = RunState::MagicMapReveal { row: 0, cursed: false };
|
||||
}
|
||||
Some(_) => {
|
||||
logger = logger.append("You").colour(rltk::RED).append("forget where you last were.");
|
||||
*runstate = RunState::MagicMapReveal { row: 0, cursed: true };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let is_digger = digger.get(wants_to_use.item);
|
||||
match is_digger {
|
||||
None => {}
|
||||
Some(_) => {
|
||||
used_item = true;
|
||||
for idx in target_idxs {
|
||||
if map.tiles[idx] == TileType::Wall {
|
||||
map.tiles[idx] = TileType::Floor;
|
||||
}
|
||||
for viewshed in (&mut viewsheds).join() {
|
||||
if viewshed
|
||||
.visible_tiles
|
||||
.contains(&Point::new(idx % map.width as usize, idx / map.width as usize))
|
||||
{
|
||||
viewshed.dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ITEM DELETION AFTER USE
|
||||
if used_item {
|
||||
// Identify
|
||||
if entity == *player_entity {
|
||||
identified_items
|
||||
.insert(entity, IdentifiedItem { name: item_being_used.name.clone() })
|
||||
.expect("Unable to insert");
|
||||
}
|
||||
let consumable = consumables.get(wants_to_use.item);
|
||||
match consumable {
|
||||
None => {}
|
||||
Some(_) => {
|
||||
entities.delete(wants_to_use.item).expect("Delete failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
logger.log();
|
||||
if needs_damage_log {
|
||||
damage_logger.log();
|
||||
}
|
||||
}
|
||||
wants_to_use.clear();
|
||||
}
|
||||
}
|
||||
|
|
@ -576,7 +576,7 @@ fn main() -> rltk::BError {
|
|||
gs.ecs.register::<WantsToUseItem>();
|
||||
gs.ecs.register::<Consumable>();
|
||||
gs.ecs.register::<SingleActivation>();
|
||||
gs.ecs.register::<Wand>();
|
||||
gs.ecs.register::<Charges>();
|
||||
gs.ecs.register::<ProvidesNutrition>();
|
||||
gs.ecs.register::<Destructible>();
|
||||
gs.ecs.register::<Hidden>();
|
||||
|
|
|
|||
|
|
@ -160,7 +160,7 @@ pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
|
|||
"EQUIP_HANDS" => eb = eb.with(Equippable { slot: EquipmentSlot::Hands }),
|
||||
"EQUIP_NECK" => eb = eb.with(Equippable { slot: EquipmentSlot::Neck }),
|
||||
"EQUIP_BACK" => eb = eb.with(Equippable { slot: EquipmentSlot::Back }),
|
||||
"WAND" => eb = eb.with(Wand { uses: 3, max_uses: 3 }),
|
||||
"CHARGES" => eb = eb.with(Charges { uses: 3, max_uses: 3 }),
|
||||
"FOOD" => eb = eb.with(ProvidesNutrition {}),
|
||||
"STRENGTH" => weapon_type = 0,
|
||||
"DEXTERITY" => weapon_type = 2,
|
||||
|
|
|
|||
|
|
@ -104,7 +104,7 @@ pub fn save_game(ecs: &mut World) {
|
|||
TakingTurn,
|
||||
Telepath,
|
||||
Viewshed,
|
||||
Wand,
|
||||
Charges,
|
||||
WantsToApproach,
|
||||
WantsToDropItem,
|
||||
WantsToFlee,
|
||||
|
|
@ -221,7 +221,7 @@ pub fn load_game(ecs: &mut World) {
|
|||
TakingTurn,
|
||||
Telepath,
|
||||
Viewshed,
|
||||
Wand,
|
||||
Charges,
|
||||
WantsToApproach,
|
||||
WantsToDropItem,
|
||||
WantsToFlee,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue