atomising item use: refactors BUC

This commit is contained in:
Llywelwyn 2023-08-17 02:00:05 +01:00
parent a00b7ae805
commit 6677181a4e
4 changed files with 36 additions and 10 deletions

View file

@ -1,5 +1,5 @@
use super::{add_effect, EffectType, Entity, Targets, World};
use crate::{gamelog, gui::item_colour_ecs, gui::obfuscate_name, Consumable, ProvidesNutrition};
use crate::{gamelog, gui::item_colour_ecs, gui::obfuscate_name, Consumable, Cursed, ProvidesNutrition};
use specs::prelude::*;
pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs: &mut World) {
@ -11,17 +11,25 @@ pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs:
}
}
pub const BLESSED: i32 = 2;
pub const UNCURSED: i32 = 1;
pub const CURSED: i32 = 0;
fn event_trigger(source: Option<Entity>, entity: Entity, target: &Targets, ecs: &mut World) {
let mut logger = gamelog::Logger::new();
let mut log = false;
// Check BUC --
// TODO: Replace this with a system checking for blessed, uncursed, or cursed.
let buc = if ecs.read_storage::<Cursed>().get(entity).is_some() { CURSED } else { UNCURSED };
// Providing nutrition
if ecs.read_storage::<ProvidesNutrition>().get(entity).is_some() {
add_effect(source, EffectType::RestoreNutrition, target.clone());
add_effect(source, EffectType::RestoreNutrition { buc }, target.clone());
logger = logger
.append("You eat the")
.append_n(obfuscate_name(ecs, entity).0)
.colour(item_colour_ecs(ecs, entity))
.period();
.period()
.buc(buc, Some("Blech! Rotten."), Some("Delicious."));
log = true;
}
if log {