gamelog events unit tests
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3 changed files with 48 additions and 3 deletions
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@ -5,7 +5,7 @@ use crate::data::names::*;
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lazy_static! {
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/// A count of each event that has happened over the run. i.e. "turns", "descended", "ascended"
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static ref EVENT_COUNTER: Mutex<HashMap<String, i32>> = Mutex::new(HashMap::new());
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pub static ref EVENT_COUNTER: Mutex<HashMap<String, i32>> = Mutex::new(HashMap::new());
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// A record of events that happened on a given turn. i.e. "Advanced to level 2".
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pub static ref EVENTS: Mutex<HashMap<u32, Vec<String>>> = Mutex::new(HashMap::new());
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// A record of floors visited, and monsters killed. Used to determine if an event is significant.
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@ -41,8 +41,9 @@ pub fn restore_events(events: HashMap<u32, Vec<String>>) {
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}
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/// Wipes all events - for starting a new game.
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pub fn clear_events() {
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EVENT_COUNTER.lock().unwrap().clear();
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EVENTS.lock().unwrap().clear();
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let (mut events, mut event_counts) = (EVENTS.lock().unwrap(), EVENT_COUNTER.lock().unwrap());
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events.clear();
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event_counts.clear();
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}
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#[allow(unused_mut)]
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