fixes message log wrapping - sort of
it's an improvement - messages will wrap if the added fragment is longer than the maximum width, but it still causes issues if an *individual* fragment is longer than the width. the proper solution here, i think, is to get rid of the whole fragment system and just log words and newlines, and not have to bother with any of this.
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1e25d062db
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5 changed files with 48 additions and 25 deletions
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@ -238,18 +238,18 @@ impl<'a> System<'a> for ItemUseSystem {
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for (item_entity, already_equipped, _name) in (&entities, &equipped, &names).join() {
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if already_equipped.owner == target && already_equipped.slot == target_slot {
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to_unequip.push(item_entity);
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/*if target == *player_entity {
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gamelog::Logger::new()
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.append("You unequip the")
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.item_name_n(&item_being_used.name)
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.period()
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.log();
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}*/
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}
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}
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for item in to_unequip.iter() {
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equipped.remove(*item);
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backpack.insert(*item, InBackpack { owner: target }).expect("Unable to insert backpack");
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if target == *player_entity {
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gamelog::Logger::new()
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.append("You remove your")
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.item_name_n(&item_being_used.name)
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.period()
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.log();
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}
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}
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// Wield the item
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