draw_hunger()
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parent
d465592c0f
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1 changed files with 52 additions and 49 deletions
101
src/gui/mod.rs
101
src/gui/mod.rs
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@ -150,6 +150,57 @@ fn draw_attributes(ctx: &mut BTerm, pt: Point, a: &Attributes) {
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ctx.print_color(pt.x + 17, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.charisma.base);
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ctx.print_color(pt.x + 17, pt.y + 1, RGB::named(WHITE), RGB::named(BLACK), a.charisma.base);
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}
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}
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fn draw_hunger(ctx: &mut BTerm, pt: Point, hunger: &HungerClock) {
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match hunger.state {
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HungerState::Satiated => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Satiated"
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);
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}
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HungerState::Normal => {}
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HungerState::Hungry => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Hungry"
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);
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}
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HungerState::Weak => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Weak"
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);
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}
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HungerState::Fainting => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Fainting"
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);
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}
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HungerState::Starving => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Starving"
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);
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}
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}
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}
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pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
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pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
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// Render stats
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// Render stats
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let pools = ecs.read_storage::<Pools>();
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let pools = ecs.read_storage::<Pools>();
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@ -189,55 +240,7 @@ pub fn draw_ui(ecs: &World, ctx: &mut BTerm) {
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draw_ac(ctx, Point::new(26, 53), calc_ac(ecs, skills, stats, attributes));
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draw_ac(ctx, Point::new(26, 53), calc_ac(ecs, skills, stats, attributes));
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draw_xp(ctx, Point::new(26, 54), stats);
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draw_xp(ctx, Point::new(26, 54), stats);
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draw_attributes(ctx, Point::new(38, 53), attributes);
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draw_attributes(ctx, Point::new(38, 53), attributes);
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// Draw hunger
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draw_hunger(ctx, Point::new(70, 53), hunger);
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match hunger.state {
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HungerState::Satiated => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Satiated"
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);
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}
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HungerState::Normal => {}
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HungerState::Hungry => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Hungry"
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);
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}
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HungerState::Weak => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Weak"
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);
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}
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HungerState::Fainting => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Fainting"
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);
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}
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HungerState::Starving => {
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ctx.print_color_right(
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70,
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53,
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get_hunger_colour(hunger.state),
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RGB::named(BLACK),
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"Starving"
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);
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}
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}
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// Burden
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// Burden
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let player_entity = ecs.fetch::<Entity>();
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let player_entity = ecs.fetch::<Entity>();
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if let Some(burden) = burden.get(*player_entity) {
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if let Some(burden) = burden.get(*player_entity) {
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