prop damage fix
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1 changed files with 4 additions and 0 deletions
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@ -487,6 +487,10 @@ pub fn spawn_named_prop(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
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let effect_name = effect.0.as_str();
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let effect_name = effect.0.as_str();
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match effect_name {
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match effect_name {
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"damage" => {
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"damage" => {
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let (n_dice, sides, modifier) = parse_dice_string(effect.1.as_str());
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eb = eb.with(InflictsDamage { n_dice, sides, modifier })
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}
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"healing" => {
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let (n_dice, sides, modifier) = parse_dice_string(effect.1.as_str());
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let (n_dice, sides, modifier) = parse_dice_string(effect.1.as_str());
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eb = eb.with(ProvidesHealing { n_dice, sides, modifier })
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eb = eb.with(ProvidesHealing { n_dice, sides, modifier })
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}
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}
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