abstracted reactions

This commit is contained in:
Llywelwyn 2023-08-21 10:13:29 +01:00
parent 3050219494
commit 614653e028
3 changed files with 62 additions and 45 deletions

View file

@ -3,9 +3,9 @@ use super::{
gamelog,
gui::obfuscate_name_ecs,
raws::Reaction,
Attributes, BlocksTile, BlocksVisibility, Door, EntityMoved, Faction, Hidden, HungerClock, HungerState, Item, Map,
Name, ParticleBuilder, Player, Pools, Position, Renderable, RunState, State, Telepath, TileType, Viewshed,
WantsToMelee, WantsToPickupItem,
Attributes, BlocksTile, BlocksVisibility, Door, EntityMoved, Faction, HasAncestry, Hidden, HungerClock,
HungerState, Item, Map, Name, ParticleBuilder, Player, Pools, Position, Renderable, RunState, State, Telepath,
TileType, Viewshed, WantsToMelee, WantsToPickupItem,
};
use rltk::{Point, RandomNumberGenerator, Rltk, VirtualKeyCode};
use specs::prelude::*;
@ -284,6 +284,7 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState
let mut telepaths = ecs.write_storage::<Telepath>();
let mut entity_moved = ecs.write_storage::<EntityMoved>();
let factions = ecs.read_storage::<Faction>();
let ancestries = ecs.read_storage::<HasAncestry>();
let pools = ecs.read_storage::<Pools>();
let map = ecs.fetch::<Map>();
let entities = ecs.entities();
@ -306,12 +307,15 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState
result = crate::spatial::for_each_tile_content_with_runstate(destination_idx, |potential_target| {
let mut hostile = true;
if pools.get(potential_target).is_some() {
if let Some(faction) = factions.get(potential_target) {
let reaction =
crate::raws::faction_reaction(&faction.name, "player", &crate::raws::RAWS.lock().unwrap());
if reaction != Reaction::Attack {
hostile = false;
}
let result = crate::raws::get_reactions(
entity,
potential_target,
&factions,
&ancestries,
&crate::raws::RAWS.lock().unwrap(),
);
if result != Reaction::Attack {
hostile = false;
}
}
if !hostile {
@ -545,22 +549,22 @@ fn skip_turn(ecs: &mut World) -> RunState {
// Default to being able to heal by waiting.
let mut can_heal = true;
let factions = ecs.read_storage::<Faction>();
let ancestries = ecs.read_storage::<HasAncestry>();
// Check viewshed for monsters nearby. If we can see a monster, we can't heal.
let viewshed = viewsheds.get_mut(*player_entity).unwrap();
for tile in viewshed.visible_tiles.iter() {
let idx = worldmap_resource.xy_idx(tile.x, tile.y);
crate::spatial::for_each_tile_content(idx, |entity_id| {
let faction = factions.get(entity_id);
match faction {
None => {}
Some(faction) => {
let reaction =
crate::raws::faction_reaction(&faction.name, "player", &crate::raws::RAWS.lock().unwrap());
if reaction == Reaction::Attack {
can_heal = false;
}
}
let result = crate::raws::get_reactions(
*player_entity,
entity_id,
&factions,
&ancestries,
&crate::raws::RAWS.lock().unwrap(),
);
if result == Reaction::Attack {
can_heal = false;
}
});
}