Combined attack logs that happen on the same tick, involving the player
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parent
51893def78
commit
60fe39c834
2 changed files with 20 additions and 14 deletions
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@ -240,7 +240,9 @@ impl<'a> System<'a> for ItemUseSystem {
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equipped.remove(*item);
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backpack.insert(*item, InBackpack { owner: target }).expect("Unable to insert backpack");
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if target == *player_entity {
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logger = logger.append("You remove your").item_name_n(&item_being_used.name).period();
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if let Some(name) = names.get(*item) {
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logger = logger.append("You remove your").item_name_n(&name.name).period();
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}
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}
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}
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@ -63,6 +63,8 @@ impl<'a> System<'a> for MeleeCombatSystem {
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// 1d20 must be less than 10, 45% chance of a hit
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const COMBAT_LOGGING: bool = true;
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let mut logger = gamelog::Logger::new();
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let mut something_to_log = false;
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for (entity, wants_melee, name, attacker_attributes, attacker_skills, attacker_pools) in
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(&entities, &wants_melee, &names, &attributes, &skills, &pools).join()
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@ -223,18 +225,18 @@ impl<'a> System<'a> for MeleeCombatSystem {
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}
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SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage, entity == *player_entity);
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if entity == *player_entity {
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gamelog::Logger::new() // You hit the <name>.
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something_to_log = true;
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logger = logger // You hit the <name>.
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.append("You hit the")
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.npc_name_n(&target_name.name)
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.period()
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.log();
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.period();
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} else if wants_melee.target == *player_entity {
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gamelog::Logger::new() // <name> hits you!
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something_to_log = true;
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logger = logger // <name> hits you!
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.append("The")
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.npc_name(&name.name)
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.append(attack_verb)
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.append("you!")
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.log();
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.append("you!");
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} else {
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gamelog::Logger::new() // <name> misses the <target>.
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.append("The")
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@ -255,16 +257,16 @@ impl<'a> System<'a> for MeleeCombatSystem {
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particle_builder.attack_miss(pos.x, pos.y)
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}
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if entity == *player_entity {
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gamelog::Logger::new() // You miss.
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.append("You miss.")
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.log();
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something_to_log = true;
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logger = logger // You miss.
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.append("You miss.");
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} else if wants_melee.target == *player_entity {
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gamelog::Logger::new() // <name> misses!
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something_to_log = true;
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logger = logger // <name> misses!
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.append("The")
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.npc_name(&name.name)
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.colour(rltk::WHITE)
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.append("misses!")
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.log();
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.append("misses!");
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} else {
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gamelog::Logger::new() // <name> misses the <target>.
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.append("The")
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@ -278,8 +280,10 @@ impl<'a> System<'a> for MeleeCombatSystem {
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}
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}
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}
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wants_melee.clear();
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if something_to_log {
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logger.log();
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}
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}
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}
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