bitset walls
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0c48519dd7
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1 changed files with 47 additions and 2 deletions
49
src/map.rs
49
src/map.rs
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@ -204,7 +204,7 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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fg = RGB::from_f32(0.0, 1.0, 0.5);
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}
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TileType::Wall => {
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glyph = rltk::to_cp437('#');
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glyph = wall_glyph(&*map, x, y);
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fg = RGB::from_f32(0.0, 1.0, 0.0);
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}
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}
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@ -216,9 +216,54 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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// Move the coordinates
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x += 1;
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if x > MAPWIDTH - 1 {
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if x > (MAPWIDTH as i32) - 1 {
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x = 0;
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y += 1;
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}
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}
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}
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fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool {
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let idx = map.xy_idx(x, y);
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map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx]
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}
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fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
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if x < 1 || x > map.width - 2 || y < 1 || y > map.height - 2 as i32 {
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return 35;
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}
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let mut mask: u8 = 0;
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if is_revealed_and_wall(map, x, y - 1) {
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mask += 1;
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}
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if is_revealed_and_wall(map, x, y + 1) {
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mask += 2;
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}
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if is_revealed_and_wall(map, x - 1, y) {
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mask += 4;
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}
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if is_revealed_and_wall(map, x + 1, y) {
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mask += 8;
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}
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match mask {
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0 => 9, // Pillar because we can't see neighbors
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1 => 186, // Wall only to the north
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2 => 186, // Wall only to the south
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3 => 186, // Wall to the north and south
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4 => 205, // Wall only to the west
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5 => 188, // Wall to the north and west
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6 => 187, // Wall to the south and west
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7 => 185, // Wall to the north, south and west
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8 => 205, // Wall only to the east
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9 => 200, // Wall to the north and east
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10 => 201, // Wall to the south and east
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11 => 204, // Wall to the north, south and east
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12 => 205, // Wall to the east and west
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13 => 202, // Wall to the east, west, and south
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14 => 203, // Wall to the east, west, and north
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15 => 206, // ╬ Wall on all sides
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_ => 35, // We missed one?
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}
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}
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