effects: triggers

This commit is contained in:
Llywelwyn 2023-08-17 10:40:54 +01:00
parent 71f69e8fe4
commit 5a4d3bf067
2 changed files with 39 additions and 63 deletions

View file

@ -56,21 +56,28 @@
{ {
"id": "trap_bear", "id": "trap_bear",
"name": "bear trap", "name": "bear trap",
"renderable": { "glyph": "^", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "^", "fg": "#e6e6e6", "bg": "#000000", "order": 2 },
"flags": ["HIDDEN", "ENTRY_TRIGGER", "SINGLE_ACTIVATION"], "flags": ["HIDDEN", "ENTRY_TRIGGER", "SINGLE_ACTIVATION"],
"effects": { "damage": "2d4" } "effects": { "damage": "2d4" }
}, },
{
"id": "trap_mine",
"name": "mine",
"renderable": { "glyph": "^", "fg": "#ff1e00", "bg": "#000000", "order": 2 },
"flags": ["HIDDEN", "ENTRY_TRIGGER", "SINGLE_ACTIVATION"],
"effects": { "damage": "2d8", "aoe": "3" }
},
{ {
"id": "trap_stonefall", "id": "trap_stonefall",
"name": "stonefall trap", "name": "stonefall trap",
"renderable": { "glyph": "^", "fg": "#C0C0C0", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "^", "fg": "#beb5a7", "bg": "#000000", "order": 2 },
"flags": ["HIDDEN", "ENTRY_TRIGGER", "SINGLE_ACTIVATION"], "flags": ["HIDDEN", "ENTRY_TRIGGER", "SINGLE_ACTIVATION"],
"effects": { "damage": "2d10" } "effects": { "damage": "2d10" }
}, },
{ {
"id": "trap_confusion", "id": "trap_confusion",
"name": "magic trap", "name": "magic trap",
"renderable": { "glyph": "^", "fg": "#800080", "bg": "#000000", "order": 2 }, "renderable": { "glyph": "^", "fg": "#df07df", "bg": "#000000", "order": 2 },
"flags": ["HIDDEN", "ENTRY_TRIGGER", "SINGLE_ACTIVATION"], "flags": ["HIDDEN", "ENTRY_TRIGGER", "SINGLE_ACTIVATION"],
"effects": { "confusion": "3" } "effects": { "confusion": "3" }
} }

View file

@ -1,8 +1,10 @@
use super::{ use super::{
effects::{add_effect, EffectType, Targets}, effects::{add_effect, aoe_tiles, EffectType, Targets},
gamelog, Confusion, EntityMoved, EntryTrigger, Hidden, InflictsDamage, Map, Name, ParticleBuilder, Position, gamelog,
SingleActivation, gui::renderable_colour,
EntityMoved, EntryTrigger, Map, Name, Point, Position, Renderable, AOE,
}; };
use rltk::prelude::*;
use specs::prelude::*; use specs::prelude::*;
pub struct TriggerSystem {} pub struct TriggerSystem {}
@ -14,34 +16,14 @@ impl<'a> System<'a> for TriggerSystem {
WriteStorage<'a, EntityMoved>, WriteStorage<'a, EntityMoved>,
ReadStorage<'a, Position>, ReadStorage<'a, Position>,
ReadStorage<'a, EntryTrigger>, ReadStorage<'a, EntryTrigger>,
ReadStorage<'a, InflictsDamage>,
WriteStorage<'a, Confusion>,
WriteStorage<'a, Hidden>,
ReadStorage<'a, SingleActivation>,
ReadStorage<'a, Name>, ReadStorage<'a, Name>,
WriteExpect<'a, ParticleBuilder>,
Entities<'a>, Entities<'a>,
WriteExpect<'a, rltk::RandomNumberGenerator>, ReadStorage<'a, AOE>,
ReadStorage<'a, Renderable>,
); );
fn run(&mut self, data: Self::SystemData) { fn run(&mut self, data: Self::SystemData) {
let ( let (map, mut entity_moved, position, entry_trigger, names, entities, aoes, renderables) = data;
map,
mut entity_moved,
position,
entry_trigger,
inflicts_damage,
mut confusion,
mut hidden,
single_activation,
names,
mut particle_builder,
entities,
mut rng,
) = data;
// Iterate entities that moved, and their final position
let mut remove_entities: Vec<Entity> = Vec::new();
for (entity, mut _entity_moved, pos) in (&entities, &mut entity_moved, &position).join() { for (entity, mut _entity_moved, pos) in (&entities, &mut entity_moved, &position).join() {
let idx = map.xy_idx(pos.x, pos.y); let idx = map.xy_idx(pos.x, pos.y);
crate::spatial::for_each_tile_content(idx, |entity_id| { crate::spatial::for_each_tile_content(idx, |entity_id| {
@ -50,46 +32,33 @@ impl<'a> System<'a> for TriggerSystem {
match maybe_trigger { match maybe_trigger {
None => {} None => {}
Some(_trigger) => { Some(_trigger) => {
// Something on this pos had a trigger if map.visible_tiles[idx] == true {
let name = names.get(entity_id); if let Some(name) = names.get(entity_id) {
hidden.remove(entity_id); gamelog::Logger::new()
if let Some(name) = name { .append("The")
particle_builder.trap_triggered(pos.x, pos.y); .colour(renderable_colour(&renderables, entity_id))
gamelog::Logger::new().item_name(&name.name).append("triggers!").log(); .append(&name.name)
.colour(WHITE)
.append("triggers!")
.log();
}
} }
let damage = inflicts_damage.get(entity_id);
if let Some(damage) = damage {
let damage_roll = rng.roll_dice(damage.n_dice, damage.sides) + damage.modifier;
particle_builder.damage_taken(pos.x, pos.y);
add_effect( add_effect(
None, Some(entity),
EffectType::Damage { amount: damage_roll }, EffectType::TriggerFire { trigger: entity_id },
Targets::Entity { target: entity }, if let Some(aoe) = aoes.get(entity_id) {
Targets::TileList {
targets: aoe_tiles(&*map, Point::new(pos.x, pos.y), aoe.radius),
}
} else {
Targets::Tile { target: idx }
},
); );
} }
let confuses = confusion.get(entity_id);
if let Some(confuses) = confuses {
confusion
.insert(entity, Confusion { turns: confuses.turns })
.expect("Unable to insert confusion");
}
let sa = single_activation.get(entity_id);
if let Some(_sa) = sa {
remove_entities.push(entity_id);
}
}
} }
} }
}); });
} }
for trap in remove_entities.iter() {
entities.delete(*trap).expect("Unable to delete trap");
}
entity_moved.clear(); entity_moved.clear();
} }
} }