vi-keys menu nav, and 80x60 menu bg img

This commit is contained in:
Llywelwyn 2023-07-11 04:50:55 +01:00
parent aaa5376544
commit 595ec61332
7 changed files with 30 additions and 31 deletions

Binary file not shown.

Binary file not shown.

View file

@ -50,14 +50,14 @@ pub fn delete_the_dead(ecs: &mut World) {
.append("The")
.npc_name(&victim_name.name)
.colour(rltk::WHITE)
.append("was destroyed.")
.append("was destroyed!")
.log();
} else {
gamelog::Logger::new()
.append("The")
.npc_name(&victim_name.name)
.colour(rltk::WHITE)
.append("died.")
.append("died!")
.log();
}
}

View file

@ -276,34 +276,34 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
ctx.render_xp_sprite(&assets.menu, 0, 0);
ctx.print_color(40, 21, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "RUST-RL");
ctx.print_color(50, 26, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "RUST-RL");
if let RunState::MainMenu { menu_selection: selection } = *runstate {
let mut y = 24;
let mut y = 29;
if selection == MainMenuSelection::NewGame {
ctx.print_color(37, 24, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
ctx.print_color(39, 24, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "new game");
ctx.print_color(48, 24, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
ctx.print_color(47, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
ctx.print_color(49, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "new game");
ctx.print_color(58, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
} else {
ctx.print_color(39, 24, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "new game");
ctx.print_color(49, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "new game");
}
y += 2;
if save_exists {
if selection == MainMenuSelection::LoadGame {
ctx.print_color(36, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
ctx.print_color(38, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "load game");
ctx.print_color(48, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
ctx.print_color(46, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
ctx.print_color(48, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "load game");
ctx.print_color(58, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
} else {
ctx.print_color(38, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "load game");
ctx.print_color(48, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "load game");
}
y += 2;
}
if selection == MainMenuSelection::Quit {
ctx.print_color(37, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
ctx.print_color(39, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "goodbye!");
ctx.print_color(48, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
ctx.print_color(47, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
ctx.print_color(49, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "goodbye!");
ctx.print_color(58, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
} else {
ctx.print_color(43, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "quit");
ctx.print_color(53, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "quit");
}
match ctx.key {
@ -314,7 +314,7 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
}
VirtualKeyCode::N => return MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame },
VirtualKeyCode::L => return MainMenuResult::NoSelection { selected: MainMenuSelection::LoadGame },
VirtualKeyCode::Up => {
VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::J => {
let mut new_selection;
match selection {
MainMenuSelection::NewGame => new_selection = MainMenuSelection::Quit,
@ -326,7 +326,7 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
}
return MainMenuResult::NoSelection { selected: new_selection };
}
VirtualKeyCode::Down => {
VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::K => {
let mut new_selection;
match selection {
MainMenuSelection::NewGame => new_selection = MainMenuSelection::LoadGame,
@ -338,7 +338,9 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
}
return MainMenuResult::NoSelection { selected: new_selection };
}
VirtualKeyCode::Return => return MainMenuResult::Selected { selected: selection },
VirtualKeyCode::Return | VirtualKeyCode::NumpadEnter => {
return MainMenuResult::Selected { selected: selection }
}
_ => return MainMenuResult::NoSelection { selected: selection },
},
}

View file

@ -119,6 +119,9 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
return skip_turn(&mut gs.ecs); // (Wait a turn)
}
}
VirtualKeyCode::NumpadDecimal => {
return skip_turn(&mut gs.ecs);
}
// Items
VirtualKeyCode::G => get_item(&mut gs.ecs),

View file

@ -1,6 +1,6 @@
use rltk::rex::XpFile;
rltk::embedded_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x50.xp");
rltk::embedded_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x60.xp");
pub struct RexAssets {
pub menu: XpFile,
@ -9,8 +9,8 @@ pub struct RexAssets {
impl RexAssets {
#[allow(clippy::new_without_default)]
pub fn new() -> RexAssets {
rltk::link_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x50.xp");
rltk::link_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x60.xp");
RexAssets { menu: XpFile::from_resource("../resources/cave_tunnel80x50.xp").unwrap() }
RexAssets { menu: XpFile::from_resource("../resources/cave_tunnel80x60.xp").unwrap() }
}
}

View file

@ -93,15 +93,9 @@ pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
let category = category_table().roll(&mut rng);
let spawn_table;
match category.as_ref() {
"mob" => {
spawn_table = mob_table(map_depth);
}
"item" => {
spawn_table = item_table(map_depth);
}
_ => {
spawn_table = debug_table();
}
"mob" => spawn_table = mob_table(map_depth),
"item" => spawn_table = item_table(map_depth),
_ => spawn_table = debug_table(),
}
spawn_points.insert(idx, spawn_table.roll(&mut rng));
added = true;