vi-keys menu nav, and 80x60 menu bg img
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parent
aaa5376544
commit
595ec61332
7 changed files with 30 additions and 31 deletions
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resources/cave_tunnel80x60.xp
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resources/cave_tunnel80x60.xp
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@ -50,14 +50,14 @@ pub fn delete_the_dead(ecs: &mut World) {
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.append("The")
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.append("The")
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.npc_name(&victim_name.name)
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.npc_name(&victim_name.name)
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.colour(rltk::WHITE)
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.colour(rltk::WHITE)
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.append("was destroyed.")
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.append("was destroyed!")
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.log();
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.log();
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} else {
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} else {
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gamelog::Logger::new()
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gamelog::Logger::new()
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.append("The")
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.append("The")
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.npc_name(&victim_name.name)
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.npc_name(&victim_name.name)
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.colour(rltk::WHITE)
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.colour(rltk::WHITE)
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.append("died.")
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.append("died!")
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.log();
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.log();
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}
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}
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}
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}
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36
src/gui.rs
36
src/gui.rs
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@ -276,34 +276,34 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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ctx.render_xp_sprite(&assets.menu, 0, 0);
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ctx.render_xp_sprite(&assets.menu, 0, 0);
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ctx.print_color(40, 21, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "RUST-RL");
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ctx.print_color(50, 26, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "RUST-RL");
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if let RunState::MainMenu { menu_selection: selection } = *runstate {
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if let RunState::MainMenu { menu_selection: selection } = *runstate {
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let mut y = 24;
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let mut y = 29;
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if selection == MainMenuSelection::NewGame {
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if selection == MainMenuSelection::NewGame {
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ctx.print_color(37, 24, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
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ctx.print_color(47, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
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ctx.print_color(39, 24, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "new game");
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ctx.print_color(49, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "new game");
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ctx.print_color(48, 24, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
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ctx.print_color(58, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
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} else {
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} else {
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ctx.print_color(39, 24, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "new game");
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ctx.print_color(49, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "new game");
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}
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}
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y += 2;
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y += 2;
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if save_exists {
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if save_exists {
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if selection == MainMenuSelection::LoadGame {
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if selection == MainMenuSelection::LoadGame {
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ctx.print_color(36, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
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ctx.print_color(46, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
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ctx.print_color(38, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "load game");
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ctx.print_color(48, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "load game");
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ctx.print_color(48, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
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ctx.print_color(58, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
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} else {
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} else {
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ctx.print_color(38, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "load game");
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ctx.print_color(48, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "load game");
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}
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}
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y += 2;
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y += 2;
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}
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}
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if selection == MainMenuSelection::Quit {
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if selection == MainMenuSelection::Quit {
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ctx.print_color(37, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
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ctx.print_color(47, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "[");
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ctx.print_color(39, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "goodbye!");
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ctx.print_color(49, y, RGB::named(rltk::GREEN), RGB::from_f32(0.11, 0.11, 0.11), "goodbye!");
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ctx.print_color(48, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
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ctx.print_color(58, y, RGB::named(rltk::YELLOW), RGB::from_f32(0.11, 0.11, 0.11), "]");
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} else {
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} else {
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ctx.print_color(43, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "quit");
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ctx.print_color(53, y, RGB::named(rltk::WHITE), RGB::from_f32(0.11, 0.11, 0.11), "quit");
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}
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}
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match ctx.key {
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match ctx.key {
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@ -314,7 +314,7 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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}
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}
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VirtualKeyCode::N => return MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame },
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VirtualKeyCode::N => return MainMenuResult::NoSelection { selected: MainMenuSelection::NewGame },
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VirtualKeyCode::L => return MainMenuResult::NoSelection { selected: MainMenuSelection::LoadGame },
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VirtualKeyCode::L => return MainMenuResult::NoSelection { selected: MainMenuSelection::LoadGame },
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VirtualKeyCode::Up => {
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VirtualKeyCode::Up | VirtualKeyCode::Numpad8 | VirtualKeyCode::J => {
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let mut new_selection;
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let mut new_selection;
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match selection {
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match selection {
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MainMenuSelection::NewGame => new_selection = MainMenuSelection::Quit,
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MainMenuSelection::NewGame => new_selection = MainMenuSelection::Quit,
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@ -326,7 +326,7 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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}
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}
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return MainMenuResult::NoSelection { selected: new_selection };
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return MainMenuResult::NoSelection { selected: new_selection };
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}
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}
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VirtualKeyCode::Down => {
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VirtualKeyCode::Down | VirtualKeyCode::Numpad2 | VirtualKeyCode::K => {
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let mut new_selection;
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let mut new_selection;
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match selection {
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match selection {
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MainMenuSelection::NewGame => new_selection = MainMenuSelection::LoadGame,
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MainMenuSelection::NewGame => new_selection = MainMenuSelection::LoadGame,
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@ -338,7 +338,9 @@ pub fn main_menu(gs: &mut State, ctx: &mut Rltk) -> MainMenuResult {
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}
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}
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return MainMenuResult::NoSelection { selected: new_selection };
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return MainMenuResult::NoSelection { selected: new_selection };
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}
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}
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VirtualKeyCode::Return => return MainMenuResult::Selected { selected: selection },
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VirtualKeyCode::Return | VirtualKeyCode::NumpadEnter => {
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return MainMenuResult::Selected { selected: selection }
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}
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_ => return MainMenuResult::NoSelection { selected: selection },
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_ => return MainMenuResult::NoSelection { selected: selection },
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},
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},
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}
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}
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@ -119,6 +119,9 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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return skip_turn(&mut gs.ecs); // (Wait a turn)
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return skip_turn(&mut gs.ecs); // (Wait a turn)
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}
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}
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}
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}
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VirtualKeyCode::NumpadDecimal => {
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return skip_turn(&mut gs.ecs);
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}
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// Items
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// Items
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VirtualKeyCode::G => get_item(&mut gs.ecs),
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VirtualKeyCode::G => get_item(&mut gs.ecs),
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@ -1,6 +1,6 @@
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use rltk::rex::XpFile;
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use rltk::rex::XpFile;
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rltk::embedded_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x50.xp");
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rltk::embedded_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x60.xp");
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pub struct RexAssets {
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pub struct RexAssets {
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pub menu: XpFile,
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pub menu: XpFile,
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@ -9,8 +9,8 @@ pub struct RexAssets {
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impl RexAssets {
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impl RexAssets {
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#[allow(clippy::new_without_default)]
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#[allow(clippy::new_without_default)]
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pub fn new() -> RexAssets {
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pub fn new() -> RexAssets {
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rltk::link_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x50.xp");
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rltk::link_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x60.xp");
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RexAssets { menu: XpFile::from_resource("../resources/cave_tunnel80x50.xp").unwrap() }
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RexAssets { menu: XpFile::from_resource("../resources/cave_tunnel80x60.xp").unwrap() }
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}
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}
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}
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}
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@ -93,15 +93,9 @@ pub fn spawn_room(ecs: &mut World, room: &Rect, map_depth: i32) {
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let category = category_table().roll(&mut rng);
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let category = category_table().roll(&mut rng);
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let spawn_table;
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let spawn_table;
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match category.as_ref() {
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match category.as_ref() {
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"mob" => {
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"mob" => spawn_table = mob_table(map_depth),
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spawn_table = mob_table(map_depth);
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"item" => spawn_table = item_table(map_depth),
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}
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_ => spawn_table = debug_table(),
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"item" => {
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spawn_table = item_table(map_depth);
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}
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_ => {
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spawn_table = debug_table();
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}
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}
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}
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spawn_points.insert(idx, spawn_table.roll(&mut rng));
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spawn_points.insert(idx, spawn_table.roll(&mut rng));
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added = true;
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added = true;
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