Identification scrolls

This commit is contained in:
Llywelwyn 2023-08-22 17:38:30 +01:00
parent cfe5884a0b
commit 51081c7c9c
11 changed files with 233 additions and 18 deletions

View file

@ -19,14 +19,23 @@
"effects": { "healing": "2d4+2" },
"magic": { "class": "uncommon", "naming": "potion" }
},
{
"id": "scroll_identify",
"name": { "name": "scroll of identify", "plural": "scrolls of identify" },
"renderable": { "glyph": "?", "fg": "#0FFFFF", "bg": "#000000", "order": 2 },
"weight": 0.5,
"value": 100,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "IDENTIFY"],
"magic": { "class": "uncommon", "naming": "scroll" }
},
{
"id": "scroll_removecurse",
"name": { "name": "scroll of remove curse", "plural": "scrolls of remove curse" },
"renderable": { "glyph": "?", "fg": "#0FFFFF", "bg": "#000000", "order": 2 },
"weight": 0.5,
"value": 50,
"value": 200,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "REMOVE_CURSE"],
"magic": { "class": "uncommon", "naming": "scroll" }
"magic": { "class": "rare", "naming": "scroll" }
},
{
"id": "scroll_health",

View file

@ -47,6 +47,7 @@
{
"id": "scrolls",
"table": [
{ "id": "scroll_identify", "weight": 3000, "difficulty": 1},
{ "id": "scroll_removecurse", "weight": 2, "difficulty": 1},
{ "id": "scroll_confusion", "weight": 2, "difficulty": 1},
{ "id": "scroll_magicmap", "weight": 2, "difficulty": 1},

View file

@ -451,7 +451,10 @@ pub struct SpawnParticleBurst {
pub struct Destructible {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct RemovesCurse {}
pub struct ProvidesRemoveCurse {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct ProvidesIdentify {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Digger {}

View file

@ -1,6 +1,9 @@
pub const NOCHARGES_WREST: &str = "You wrest one last charge from the worn-out wand.";
pub const NOCHARGES_DIDNOTHING: &str = "The wand does nothing.";
pub const IDENTIFY_ALL: &str = "You feel attuned to your belongings!";
pub const IDENTIFY_ALL_BLESSED: &str = "Divine favour reveals all";
pub const REMOVECURSE: &str = "You feel a weight lifted!";
pub const REMOVECURSE_BLESSED: &str = "You feel righteous";
pub const REMOVECURSE_BLESSED_FAILED: &str = "You feel righteous! But nothing happened.";

View file

@ -1,9 +1,9 @@
use super::{add_effect, get_noncursed, messages::*, particles, spatial, EffectType, Entity, Targets, World};
use crate::{
gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, gui::renderable_colour, Beatitude, Charges, Confusion,
Consumable, Destructible, Equipped, Hidden, InBackpack, InflictsDamage, Item, MagicMapper, Player, Prop,
ProvidesHealing, ProvidesNutrition, RandomNumberGenerator, RemovesCurse, Renderable, RunState, SingleActivation,
BUC,
Consumable, Destructible, Equipped, Hidden, InBackpack, InflictsDamage, Item, MagicMapper, MasterDungeonMap, Name,
ObfuscatedName, Player, Prop, ProvidesHealing, ProvidesIdentify, ProvidesNutrition, ProvidesRemoveCurse,
RandomNumberGenerator, Renderable, RunState, SingleActivation, BUC,
};
use rltk::prelude::*;
use specs::prelude::*;
@ -68,11 +68,12 @@ fn event_trigger(source: Option<Entity>, entity: Entity, target: &Targets, ecs:
let (logger, restored_nutrition) = handle_restore_nutrition(ecs, &mut event, logger);
let (logger, magic_mapped) = handle_magic_mapper(ecs, &mut event, logger);
let (logger, removed_curse) = handle_remove_curse(ecs, &mut event, logger);
let (logger, identified) = handle_identify(ecs, &mut event, logger);
let (logger, healed) = handle_healing(ecs, &mut event, logger);
let (logger, damaged) = handle_damage(ecs, &mut event, logger);
let (logger, confused) = handle_confusion(ecs, &mut event, logger);
//let (logger, dug) = handle_dig(ecs, &mut event, logger); -- NYI i.e. Wand of Digging
did_something |= restored_nutrition || magic_mapped || healed || damaged || confused || removed_curse;
did_something |= restored_nutrition || magic_mapped || healed || damaged || confused || removed_curse || identified;
if event.log {
logger.log();
@ -208,18 +209,59 @@ fn handle_confusion(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog:
return (logger, false);
}
fn select_single_remove_curse(ecs: &World) {
let mut runstate = ecs.fetch_mut::<RunState>();
*runstate = RunState::ShowRemoveCurse;
fn select_single(ecs: &World, runstate: RunState) {
let mut new_runstate = ecs.fetch_mut::<RunState>();
*new_runstate = runstate;
}
fn handle_identify(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) {
if let Some(_i) = ecs.read_storage::<ProvidesIdentify>().get(event.entity) {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let mut dm = ecs.fetch_mut::<MasterDungeonMap>();
let identify_all = match event.buc {
BUC::Blessed => rng.roll_dice(1, 5) == 1,
BUC::Uncursed => rng.roll_dice(1, 25) == 1,
_ => false,
};
if !identify_all {
select_single(ecs, RunState::ShowIdentify);
return (logger, true);
}
let mut to_identify: Vec<(Entity, String)> = Vec::new();
for (e, _i, _bp, _o, name) in (
&ecs.entities(),
&ecs.read_storage::<Item>(),
&ecs.read_storage::<InBackpack>(),
&ecs.read_storage::<ObfuscatedName>(),
&ecs.read_storage::<Name>(),
)
.join()
.filter(|(_e, _i, bp, _o, name)| {
bp.owner == event.source.unwrap() && !dm.identified_items.contains(&name.name.clone())
})
{
to_identify.push((e, name.name.clone()));
}
for item in to_identify {
dm.identified_items.insert(item.1);
if let Some(beatitude) = ecs.write_storage::<Beatitude>().get_mut(item.0) {
beatitude.known = true;
}
}
logger = logger.append(IDENTIFY_ALL).buc(event.buc.clone(), None, Some(IDENTIFY_ALL_BLESSED));
event.log = true;
return (logger, true);
}
return (logger, false);
}
fn handle_remove_curse(ecs: &mut World, event: &mut EventInfo, mut logger: gamelog::Logger) -> (gamelog::Logger, bool) {
if let Some(_r) = ecs.read_storage::<RemovesCurse>().get(event.entity) {
if let Some(_r) = ecs.read_storage::<ProvidesRemoveCurse>().get(event.entity) {
let mut to_decurse: Vec<Entity> = Vec::new();
match event.buc {
// If cursed, show the prompt to select one item.
BUC::Cursed => {
select_single_remove_curse(ecs);
select_single(ecs, RunState::ShowRemoveCurse);
return (logger, true);
}
// If blessed, decurse everything in our backpack.
@ -252,7 +294,7 @@ fn handle_remove_curse(ecs: &mut World, event: &mut EventInfo, mut logger: gamel
}
if to_decurse.len() == 0 {
match event.buc {
BUC::Uncursed => select_single_remove_curse(ecs),
BUC::Uncursed => select_single(ecs, RunState::ShowRemoveCurse),
BUC::Blessed => logger = logger.append(REMOVECURSE_BLESSED_FAILED),
_ => {}
}

122
src/gui/identify_menu.rs Normal file
View file

@ -0,0 +1,122 @@
use super::{
get_max_inventory_width, item_colour_ecs, obfuscate_name_ecs, print_options, renderable_colour, ItemMenuResult,
UniqueInventoryItem,
};
use crate::{
gamelog, Beatitude, Entity, Equipped, InBackpack, Item, MasterDungeonMap, Name, ObfuscatedName, Renderable, State,
BUC,
};
use rltk::prelude::*;
use specs::prelude::*;
use std::collections::BTreeMap;
/// Handles the Identify menu.
pub fn identify(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let equipped = gs.ecs.read_storage::<Equipped>();
let backpack = gs.ecs.read_storage::<InBackpack>();
let entities = gs.ecs.entities();
let items = gs.ecs.read_storage::<Item>();
let obfuscated = gs.ecs.read_storage::<ObfuscatedName>();
let dm = gs.ecs.fetch::<MasterDungeonMap>();
let names = gs.ecs.read_storage::<Name>();
let renderables = gs.ecs.read_storage::<Renderable>();
let build_identify_iterator = || {
(&entities, &items, &renderables, &names).join().filter(|(item_entity, _i, _r, n)| {
// If not owned by the player, return false.
let mut keep = false;
if let Some(bp) = backpack.get(*item_entity) {
if bp.owner == *player_entity {
keep = true;
}
}
// If not equipped by the player, return false.
if let Some(equip) = equipped.get(*item_entity) {
if equip.owner == *player_entity {
keep = true;
}
}
if !keep {
return false;
}
// If not obfuscated, or already identified, return false.
if !obfuscated.get(*item_entity).is_some() || dm.identified_items.contains(&n.name) {
return false;
}
return true;
})
};
// Build list of items to display
let count = build_identify_iterator().count();
// If no items, return nothing, wasting the scroll.
if count == 0 {
gamelog::Logger::new().append("You've got nothing to identify! Know-it-all.").log();
return (ItemMenuResult::Cancel, None);
}
// If only one item, return it.
if count == 1 {
let item = build_identify_iterator().nth(0).unwrap().0;
gamelog::Logger::new()
.append("You identify the")
.colour(item_colour_ecs(&gs.ecs, item))
.append_n(obfuscate_name_ecs(&gs.ecs, item).0)
.colour(WHITE)
.append("!")
.log();
return (ItemMenuResult::Selected, Some(build_identify_iterator().nth(0).unwrap().0));
}
let mut player_inventory: BTreeMap<UniqueInventoryItem, i32> = BTreeMap::new();
let mut inventory_ids: BTreeMap<String, Entity> = BTreeMap::new();
for (entity, _i, renderable, name) in build_identify_iterator() {
let (singular, plural) = obfuscate_name_ecs(&gs.ecs, entity);
player_inventory
.entry(UniqueInventoryItem {
display_name: super::DisplayName { singular: singular.clone(), plural: plural.clone() },
rgb: item_colour_ecs(&gs.ecs, entity),
renderables: renderable_colour(&renderables, entity),
glyph: renderable.glyph,
name: name.name.clone(),
})
.and_modify(|count| *count += 1)
.or_insert(1);
inventory_ids.entry(singular).or_insert(entity);
}
// Get display args
let width = get_max_inventory_width(&player_inventory);
let (_, _, _, _, x_offset, y_offset) = crate::camera::get_screen_bounds(&gs.ecs, ctx);
let (x, y) = (x_offset + 1, y_offset + 3);
// Draw menu
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::WHITE),
RGB::named(rltk::BLACK),
"Identify which item? [aA-zZ][Esc.]",
);
ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
print_options(player_inventory, x + 1, y + 1, ctx);
// Input
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) => match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = rltk::letter_to_option(key);
if selection > -1 && selection < count as i32 {
let item = inventory_ids.iter().nth(selection as usize).unwrap().1;
gamelog::Logger::new()
.append("You identify the")
.colour(item_colour_ecs(&gs.ecs, *item))
.append_n(obfuscate_name_ecs(&gs.ecs, *item).0)
.colour(WHITE)
.append("!")
.log();
return (ItemMenuResult::Selected, Some(*item));
}
(ItemMenuResult::NoResponse, None)
}
},
}
}

View file

@ -13,6 +13,8 @@ mod letter_to_option;
pub use character_creation::*;
mod remove_curse_menu;
pub use remove_curse_menu::*;
mod identify_menu;
pub use identify_menu::*;
mod tooltip;
pub use cheat_menu::*;

View file

@ -52,11 +52,20 @@ pub fn remove_curse(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Option<E
let count = build_cursed_iterator().count();
// If no items, return nothing, wasting the scroll.
if count == 0 {
gamelog::Logger::new().append("You've got nothing to decurse! What a waste.").log();
return (ItemMenuResult::Cancel, None);
}
// If only one item, return it.
if count == 1 {
return (ItemMenuResult::Selected, Some(build_cursed_iterator().nth(0).unwrap().0));
let item = build_cursed_iterator().nth(0).unwrap().0;
gamelog::Logger::new()
.append("You decurse the")
.colour(item_colour_ecs(&gs.ecs, item))
.append_n(obfuscate_name_ecs(&gs.ecs, item).0)
.colour(WHITE)
.append("!")
.log();
return (ItemMenuResult::Selected, Some(item));
}
let mut player_inventory: BTreeMap<UniqueInventoryItem, i32> = BTreeMap::new();
let mut inventory_ids: BTreeMap<String, Entity> = BTreeMap::new();

View file

@ -54,6 +54,7 @@ pub enum RunState {
ShowRemoveItem,
ShowTargeting { range: i32, item: Entity, aoe: i32 },
ShowRemoveCurse,
ShowIdentify,
ActionWithDirection { function: fn(i: i32, j: i32, ecs: &mut World) -> RunState },
MainMenu { menu_selection: gui::MainMenuSelection },
CharacterCreation { ancestry: gui::Ancestry, class: gui::Class },
@ -263,6 +264,7 @@ impl GameState for State {
new_runstate = RunState::MagicMapReveal { row: row, cursed: cursed }
}
RunState::ShowRemoveCurse => new_runstate = RunState::ShowRemoveCurse,
RunState::ShowIdentify => new_runstate = RunState::ShowIdentify,
_ => new_runstate = RunState::Ticking,
}
}
@ -397,6 +399,24 @@ impl GameState for State {
}
}
}
RunState::ShowIdentify => {
let result = gui::identify(self, ctx);
match result.0 {
gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap();
if let Some(name) = self.ecs.read_storage::<Name>().get(item_entity) {
let mut dm = self.ecs.fetch_mut::<MasterDungeonMap>();
dm.identified_items.insert(name.name.clone());
}
if let Some(beatitude) = self.ecs.write_storage::<Beatitude>().get_mut(item_entity) {
beatitude.known = true;
}
new_runstate = RunState::Ticking;
}
}
}
RunState::ActionWithDirection { function } => {
new_runstate = gui::get_input_direction(&mut self.ecs, ctx, function);
}
@ -637,7 +657,8 @@ fn main() -> rltk::BError {
gs.ecs.register::<EntryTrigger>();
gs.ecs.register::<EntityMoved>();
gs.ecs.register::<MultiAttack>();
gs.ecs.register::<RemovesCurse>();
gs.ecs.register::<ProvidesRemoveCurse>();
gs.ecs.register::<ProvidesIdentify>();
gs.ecs.register::<ParticleLifetime>();
gs.ecs.register::<SpawnParticleSimple>();
gs.ecs.register::<SpawnParticleBurst>();

View file

@ -60,7 +60,8 @@ macro_rules! apply_flags {
"FOOD" => $eb = $eb.with(ProvidesNutrition {}),
"CONSUMABLE" => $eb = $eb.with(Consumable {}),
"CHARGES" => $eb = $eb.with(Charges { uses: 3, max_uses: 3 }),
"REMOVE_CURSE" => $eb = $eb.with(RemovesCurse {}),
"REMOVE_CURSE" => $eb = $eb.with(ProvidesRemoveCurse {}),
"IDENTIFY" => $eb = $eb.with(ProvidesIdentify {}),
"DIGGER" => $eb = $eb.with(Digger {}),
"MAGICMAP" => $eb = $eb.with(MagicMapper {}),
// CAN BE DESTROYED BY DAMAGE

View file

@ -99,10 +99,11 @@ pub fn save_game(ecs: &mut World) {
Position,
Prop,
ProvidesHealing,
ProvidesIdentify,
ProvidesNutrition,
ProvidesRemoveCurse,
Quips,
Ranged,
RemovesCurse,
Renderable,
SingleActivation,
Skills,
@ -225,10 +226,11 @@ pub fn load_game(ecs: &mut World) {
Position,
Prop,
ProvidesHealing,
ProvidesIdentify,
ProvidesNutrition,
ProvidesRemoveCurse,
Quips,
Ranged,
RemovesCurse,
Renderable,
SingleActivation,
Skills,